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Updated November 20, 2004
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The Great Escape
(Shattered Realm Productions)
vvvvvvvvvvvvvv
"Guide Your Way To Freedom!"

As your eyes open, the memories start rushing
back in. The kidnapping-- the mad scientists-- it's all too clear. You're
trapped in the evil scientist's maze, and the only way out is to play their
deadly game...

Incapacitated in a twenty-level cell, your
only hope is to use the bombs and tracks the scientists gave you to find
your way to the maze's exit. Will you pull "The Great Escape" or will you
be trapped as a failed human experiment forever?
Game
Review
Graphics
(n.)
The
use of animation and visual effects to stimulate the senses |
v
(Poor) |
Perhaps choosing
to accentuate gameplay over graphics, Shattered Realm Productions made
a sacrifice in The Great Escape by shrinking all the graphic tiles. The
smaller tile size allows the levels in The Great Escape to be much larger,
allowing for a higher level of challenge without having to force scrolling
or some other method that can stop the player from viewing the entire playing
field and possibly weakening the game's comfortability.
Unfortunately, this
comfort comes at a cost; limited and bland tilesets make for levels that
look very similar to each other, with an overall lack of vibrance that
isn't necessarily unappealing to the eye, but it isn't very stimulating
either. |
Sound/Music (n.)
The
smooth blend of atmospheric sounds and original harmonies |
vvv
(Good) |
Good. It's not easy
to give a game with a non-original score a good rating for sound and music,
but Shattered Realm Production's choice of spy tunes really fit the mood
that they wanted to put into the game. The Great Escape just isn't the
same without some James Bond playing in the background to help pull gamers
into the crazy, torturous world that Spy for Hire entails. |
Gameplay (n.)
The
precision of control and involvement of character within its universe |
vv
(Average) |
In terms of setup,
The Great Escape is fairly original-- the goal of each level is to lead
a bomb to the exit before the timer runs out. However, you can't problem
the directly except for an initial push. For the bomb to change direction,
you have to lay a preset number of tracks onto the level using the mouse,
along the bomb to turn clockwise and counterclockwise. This comes in handy
when trying to dodge walls or laser barriers.
To make matters worse,
the exit for each level doesn't activate until all the generators in the
playing area are activated. In addition to these generators, additional
switches in the level may need to be turned on to deactivate traps in the
level that guard vital generators or exitways. The formula becomes clear--
observe the level, locate the generators, lay the tracks, push the bomb,
and reach the exit. |
Story (n.)
The
creativity and presentation of the game's critical plot |
vv
(Average) |
Average. It's a
very tough assignment to try to explain The Great Escape's wacky gameplay,
but Shattered Realm Productions were successful in at least providing some
logical explanation for their puzzle game's bomb-tossing premise. The story
also shows up in The Great Escape's in-game instruction manual for those
who want to know where "The Great Escape" began. |
Replay Value (n.)
The
timelessness of the gamer's delight, such that the experience can be repeated
again and again |
v
(Poor) |
Once all twenty
levels in The Great Escape are completed, it's possible to download more
levels from the website. But each area requires so much analysis that one
runaround through each level is usually enough to get your fill. |
Challenge (v.)
To
strike the mental nerve in such a way as to stimulate human thought and
reflexes |
vv
(Average) |
The hardest part
about playing The Great Escape is knowing how to use the tracks you're
given. Shattered Realm Productions did an excellent part in terms of level
design, providing a steady increase of challenge throughout the game. Both
coding groups set up situations that seem to present multiple answers when
in fact the tracks given only lead to one solution.
What didn't quite
happen in The Great Escape is a fair timer for each level. Every level
always seemed to be several seconds short when it came to giving gamers
enough time to analyze the level and tracks available. Experimentation
is usually the most entertaining part of puzzle games of this nature; it
would have been nice to have a little more freedom while trying to figure
out which track to lay next. |
Fun Factor (n.)
The
overall entertainment value as maintained throughout the adventure |
vvv
(Good) |
The Great Escape
plays a lot like the QB puzzle game Phat Professional Burglar, and my complaints
for both games are similar. First, limited lives and the timer are unnecessary;
in a game where experimentation is the game's main source of fun factor,
putting all that fun on a time limit is detrimental. Second, the graphic
tiles are just too small to be detailed at a 320*200 resolution.
Other than that,
The Great Escape is a little tough to get into, but it's really a lot of
fun once you get used to directing bombs by laying tracks in a labratory.
It sounds very strange but it's a lot more addictive than you'd expect.
The Great Escape
Reviewed by
Vance Velez |
Players |
1
player |
Genre:
Puzzle Game |
Rating |
 |
To solve: 3-4 hours Final Rating:
14/35 |
Download
To
download The Great Escape (476KB), click here.
wIf
you're unzipping this program in DOS, use the -d option.
wThis
game is mouse-compatible. Make sure it is hooked up when playing this game.
wTo
play The Great Escape, unzip the file and run "ESCAPE.BAT". |
Back to Puzzle
Games Page |
Game
Summary
Coding
Group
Shattered
Realm Productions
Genre
Puzzle
Game
Homepage
URL
http://shatteredrealm.
20megsfree.com/
E-mail
crazys@optonline.net
Players
1
player
Final
Rating
14
out of 35 points
The
Highs: Instant level save and mouse-driven
gaming make the transition to The Great Escape's original gameplay easy.
The
Lows: Small graphic tiles and predominantly
gray and blue graphics make this otherwise entertaining puzzle game look
bland.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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