|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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Another World Memory
"The Path Back Home is In the Cards"
Also known by the name "Out of This World",
Another World is one of the most technologically advanced and challenging
platformers released during the early 1990s for the 16-bit consoles and
the PC, telling the story of Lester Knight Chaykin and his journey into
a world full of beasts, technology, and advanced intelligence.
Now Kentauri brings the story of Another World
to a new generation by introducing a Memory card game. Customize a game
against the computer, a friend, or play alone as cards reveal popular characters
and places from the PC classic.
use of animation and visual effects to stimulate the senses
|What happens when
you mix one of 1991's most fluid platform games with the relatively inanimate
Memory card game? You get graphics that are static and non-robust, but
looks quite good at any one point in time. The illustrations in the cards
elicit a strange feeling that will most favor gamers who are fans of the
original Another World PC game.
A particularly nice
addition to Another World Memory are the different backgrounds, which can
be chosen in the game's option menu. While some of the designs are similar,
these artworks provide a good background for the game that is far better
than a black background.
smooth blend of atmospheric sounds and original harmonies
||If memory serves
correctly, this game does not come with any sound or music, therefore making
it ineligible for any Sound/Music points.
precision of control and involvement of character within its universe
|The game's low point.
It's not so much that the aspects of the Memory card game were not done
correctly, but there just isn't any real potential in basing an entire
videogame on a game of Concentration. Kentauri does try to compensate though,
introducing several one and two-player modes, and the ability to change
the size of the card grid.
creativity and presentation of the game's critical plot
||Building a story
around a card game is difficult to do and probably obtrusive to the gameplay,
so Kentauri decides to skip that step entirely in the game development
process of Another World Memory.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
||The graphics are
okay, but once gamers find the game mode that works best for them, Another
World Memory lacks any real incentive to play the game again, other than
to get more practice on good memory skills.
strike the mental nerve in such a way as to stimulate human thought and
|The AI in Another
World Memory is customizable, meaning that the CPU can be adjusted to either
give you a good challenge (where at the highest level luck will literally
make the difference between the loser and victor) or very little challenge
at all. Both the one and two-player modes also provide a good way for people
unfamiliar with the memory game to get some practice.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
||Even before videogames
went mainstream, card games were a great way to pass the time. Eventually
games like Poker, Cribbage, and Bridge made the conversion from standard
cards to videogame simulations, allowing people to enjoy some of their
favorite card games with anyone around the world.
Memory card game doesn't translate as easily. At most, videogames will
use memory card games as a mini-game feature within a bigger project, and
very rarely will a Memory game be made to stand on it's own. Kentauri deserves
some credit for adding different game modes and the option to play Memory
either alone, against the computer, or against another human player, but
even that can't save an old card game from being stale.
Memory Reviewed by
||To solve: N/A Final Rating: 4/35
download Another World Memory (96.3KB), click here.
play Another World Memory, unzip the file and run "AWMEM.EXE".
Back to Puzzle
out of 35 points
Highs: Versatile options menu allows easy
access to different game modes for one or two players.
Lows: The root of the gameplay is based
on a card game that may be fun in casual play but is severely lacking in
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