|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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"A Trip to the Arcade Goes Bad!"
John's a crazy inventor, making all kinds
of entertainment devices for a new generation of arcade-hungry individuals.
Among such gamers, Sylvia is a connoseiur among them, and she can't wait
to try out John's latest videogame, the Chaos Engine.
Based on the Chaos theory, the Chaos Engine
is meant to blur the line between reality and videogaming. Sylvia learns
this firsthand when she is accidentally sucked into the Chaos Engine, and
transformed into raw data! Now it's up to John to save Sylvia from being
virtually destroyed, by guiding her to safety...
use of animation and visual effects to stimulate the senses
|The first thing
that stands out when playing The Coin is that the game's graphics and sound
effects are all original material. This usually leaves a good impression
on the V Planet game review system, but in the case of Jim Theodoropoylo's
game, there needs to be a better balance between the use of graphics and
Color choices in
The Coin is probably what keeps the graphics score at the average range.
The color of fonts clash with the game's backgrounds, and the game comes
across as too bright and vibrant to be soothing to the eyes.
From a technical
aspect, The Coin is better received. The ramps tilt effectively on a throughly-colored
background without a hint of flicker, and the coin isn't completely flicker-free
but it's more than good enough.
smooth blend of atmospheric sounds and original harmonies
|There is a sound
engine built into The Coin, but there aren't a lot of sound effects in
the game that take advantage of it. The most common sound is the sound
the coin makes when it shatters, and the game does remark "Escaped" whenever
a level is completed. The homemade quality to it is nice, but some music
would have helped to make the game's sound more atmospheric.
precision of control and involvement of character within its universe
|The Coin is a fairly
straightforward puzzle game. The goal is to navigate the coin to the hole
on the bottom of each level before time runs out. To manipulate the coin,
the ramps in each level can be tilted in each direction as the coin touches
them. Pressing left and right will tilt the ramp in the desired direction,
which in turn influences the trajectory of the coin. Tilt the ramps too
far and the coin will travel in the wrong direction and break. Tilt the
ramps too slightly and the time will run out before the coin reaches the
bottom. Thus the game is born.
The most pleasing
part of The Coin's gameplay is a nearly-perfect physics engine, that takes
into account gravity as well as the level of tilt placed onto the ramp.
That means there's no excuses when the coin falls off and splits into pieces,
because there aren't any enemies on-screen, and the only two forces against
the player are gravity and time.
creativity and presentation of the game's critical plot
with demos, pictures, and dialog, Jim Theodoropoylos makes a very decent
attempt at establishing a game story that fits well with the format of
the game. Some grammar mistakes and some better color choices during the
story demo would have helped to push the story score further, but at least
the story right now doesn't disrupt from the gameplay.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
|There's no password
or save feature, but whenever a game has a good physics engine, it makes
the game quite replayable because it's predictable. Another bonus going
for The Coin is it's unique gameplay, taking a different approach from
QB puzzle games made before it.
strike the mental nerve in such a way as to stimulate human thought and
levels and gradually increasing difficulty, The Coin should be able to
test puzzle gamers pretty thoroughly, especially if the gamer's lacking
in patience. The secret is good time management. While becoming too patient
is costly, the levels are almost always designed to reward the player who
speeds up the coin at the top of the ramp and slows it down just as it
exits the ramp. Once this timing is broken down into a science, getting
through the levels gets a lot easier, but it does take quite a bit of practice
to perfect this balancing act.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
|An almost average
game from beginning to end, I would recommend The Coin to any puzzle gamer
simply because it almost doesn't do anything wrong. The game is a departure
from the usual top-down Bubble Bobble or Tetris-like QB puzzle game, and
thanks to some good physics the game has enough merits to stand on it's
own without having a big musical soundtrack or some flashy graphics. The
only annoying thing about The Coin is the increased challenge as the magnetic
fields intensify, but that kind of annoyance is acceptable for a puzzle
The Coin Reviewed
||To solve: 3-4 hours Final Rating:
download The Coin (262KB), click here.
Coin requires that you have a 100% Sound Blaster-compatible soundcard.
play The Coin, unzip the file and run "COINTRO.EXE".
Back to Puzzle
out of 35 points
Highs: Original gameplay backed up by
a very slick physics engine.
Lows: Graphics could use some polishing
before it could get bumped above being an average game.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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