|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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Ants: The Exodus
"Provide Safe Passage for Your Colony!"
As the official tactical ant and bodyguard
for the four princesses of your ant colony, it rests on your shoulders
to guide these four fair and beautiful maidens across a treacherous path
to exodus. You must be careful, brave ant, for there are many obstacles
Use your supplies to point the princesses
to safety, disarm insect killers, and destroy enemy insects content on
making life miserable for your colony. Can you travel through all twenty-five
levels and succeed in your mission?
use of animation and visual effects to stimulate the senses
|Ants: The Exodus
pretty much uses a yellow and grey-tiled color scheme atop a black background,
with lightly animated several green and brown insects making up the game's
interior. MHSoft did the right thing and used a higher resolution as well,
allowing the tiny ants on screen to be more detailed and allowing game
levels to be large and diverse. However, the tileset stays the same throughout
the game's twenty-five levels and does get a little boring after a while.
smooth blend of atmospheric sounds and original harmonies
|While sound effects
are absent, MHSoft's puzzler features classical music, which is randomly
chosen and plays in the background while you're playing each game level,
even when you go to the main menu. It's this random selection of music
that helps keep the game fresh long after the graphics of the game settle
to your eyes.
precision of control and involvement of character within its universe
|Average. Ants: The
Exodus excels in it's unique gameplay setup. In this game you control a
soldier ant, who helps defend four princess ants by clearing a path for
them. This requires more than you'd expect, as you're going to have to
blow up enemy spiders and bees, set up a path for your princesses to follow,
and use keys to open up locked areas. It all seems confusing at first but
MHSoft provides an excellent instruction guide to fill new gamers in on
how to play.
is also where Ants: The Exodus takes the most punishment because of control
issues. The controls are spread out far too thoroughly, requiring gamers
to keep their hands on the tab button, the space bar, the F10, and the
directional keys at the same time to navigate through items, move the ant,
and guide princess ants to safety. A better control scheme, which makes
all the actions of the ant along with the game's auto-save feature easy
to access, would have made the process of navigating through this puzzler
creativity and presentation of the game's critical plot
|Ants is a pretty
good example of how to wrap an original game concept with a well-rounded
story that does the job, but doesn't go far enough with it to really establish
itself. There are no fancy demos in between game levels, just an intro
in the beginning that explains your role and gets right to the point. A
good job was done here, and I would have liked to see a little bit more.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
|With ten save slots,
it's pretty easy to save all your favorite levels into a single set and
play them again. Being able to make your own levels with the add-on editor
after beating the game is also a nice touch, but really doesn't add much
to the game after being exposed to most of the possibilities the game has
strike the mental nerve in such a way as to stimulate human thought and
Most of the time, the level design in Ants: The Exodus is top-notch, clearly
showing that the game was playtested thoroughly to make sure that each
level is a mix of skill, new ideas, reflexes, and luck (while gradually
increasing with difficulty). It's so good that I wish that other people
who are making QB puzzle games would at least download Ants first so they
can have idea what kind of polish is expected of a good, challenging puzzler.
Other times, however,
yield a different story. A few of the levels rely too heavily on quick
thinking or extremely good timing, which isn't facilitated well by the
game's control system. Sifting through tools has to be a lot easier than
it currently is; having to press tab several extra times to get to that
extra item is fine most of the time, but isn't as forgiving when you're
being chased down by an enemy or if you're in time trouble.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
|Overall, Ants: The
Exodus is a deceivingly charming puzzler that looks and sounds simple enough--
until it reels you in. Then you'll be playing through the game with a smile
in your face, giving yourself a pat in the back whenever you save the princess
ants, and yelling obscenities at the computer whenever you don't. This
mixture of puzzle gaming, hand/eye coordination exercises, and luck-based
gaming isn't for the kind of gamer who likes their games to be familiar,
but people who are willing to read through some instructions to learn MHSoft's
game will be rewarded with a rather satisfying journey.
Ants: The Exodus
||To solve: 2-3 hours Final Rating:
download Ants: the Exodus (343KB), click here.
you're unzipping this program in DOS, use the -d option.
play Ants: the Exodus, unzip the file and run "ANTS.BAT".
Back to Puzzle
out of 35 points
Highs: A well-balanced puzzle game with
masterful level design and unique gameplay.
Lows: Game graphics don't change between
levels and start to look plain after a while.
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