|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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Armageddon VII: The
(A Mike Wnuk Production)
"When Resident Evil meets The Faculty"
There's a conspiracy going down in Lake Park
High School! Your teachers are actually aliens from another planet bent
upon an world domination and an education for every teenager in this earth!
Only you and your highly sophisticated BFG 7000 laser gun can put a stop
to these insane demands!
First, you must escape the Control Center
or else you'll face eternal detention. Then you must discover who among
your closest friends are actually alien spies bent on destroying all human
life. Then, carry that laser gun up to the mothership where you must battle
a horde of green-eyed, buggy alien Math teachers!
use of animation and visual effects to stimulate the senses
|The highlight of
Armageddon VII's graphics is the use of scanning. Yearbook pictures were
scanned of all the characters you meet in Mike Wnuk's little world, and
when you talk to anyone you immediately get to see their face while the
dialogue shows up.
VII uses tilesets, the game hardly looks tileish. This game was made to
look like it takes place on an overhead 3D view, much like Ultima VII.
It's evident that a lot of time was spent, as the result are a series of
well-drawn worlds, especially at the control center and the town of Itasca.
The drawback is that
there weren't enough tiles drawn. The first level, the Control Center,
consists of a gigantic maze. After a while, as the entire Control Center
looks the same, the graphics get a little stale.
smooth blend of atmospheric sounds and original harmonies
|There's only one
sound effect, and that the's PC sound your BFG 7000 gun makes when you
open fire. But it's a very important sound effect because it makes the
mothership level more arcade-like. It also gives you the additional satisfaction
of hearing all the carnage you're pulling with your laser gun.
precision of control and involvement of character within its universe
|The game has four
levels. In the first level, you don't have a weapon. To reach the next
level, you have to make it through a relatively large maze (pretty unorthodox
for an RPG to start up with a really large town).
Once you reach the
town though, you'll realize that this game doesn't follow the standard
formula for making towns either. Instead of charging up your hero and travelling
to the next town, a lot of the game's action takes place here. You don't
walk into stores and buy items. You have to talk with everyone and figure
out the mystery about the "conspirators" before you can reach the next
The last two levels
are even further off from a standard RPG, as you have to use a laser gun
to shoot down everything you see (really more of an arcade/Doom element
here). But there are clear RPG elements in this game (HP, day and night
elements among them) that make this game original but questionable in terms
creativity and presentation of the game's critical plot
|Brief summary: Alien
teachers have come down to a suburb attempting to take over the world by
creating an enemy base at your local High school. Not very creative...
we've seen this plot before in at least a dozen B movies.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
|Hmmm... the Control
Center level didn't have enough surprises to be very exciting, which is
a downer because it's a pretty huge part of the game. After going through
the levels where you shoot things and eventually solve the game, it's hard
to think of coming back to that long and boring Control Center again
to start a new quest.
strike the mental nerve in such a way as to stimulate human thought and
|The shoot 'em up
levels are pretty easy to beat because your range is just much better than
your enemies. The maze level is long, but it isn't really challenging.
That said, uncovering the conspirators in Itasca is probably the bulk of
the challenge in Armageddon VII.
The principle of
besting this RPG is to remember your villagers. From a distance, the people
of Itasca look nearly alike. As you converse though, you'll discover that
each of them have their own personalities. More than that, each of them
knows something different that could help you in your quest to take down
the enemy teachers.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
|I guess the bad
outweighs the good here. There are some parts to this game (particularly
in the very beginning) that are so boring that the game could have done
better without it. Or the game could have had a few more surprises in it.
As for the fun parts, shooting alien teachers with a laser gun might be
misinterpreted by the reality-impaired, although Armageddon VII isn't graphically
violent at all. Nevertheless, people searching for an unorthodox RPG will
find it with Armageddon VII.
Role Playing Game
||To solve: 2-3 hours Final Rating:
download Armageddon VII: The Ultimate Invasion (480KB), click here.
play Armageddon VII: The Ultimate Invasion, unzip the file and run "ARMGDN.EXE".
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out of 35 points
Highs: A mixture of shooting, puzzles,
and RPG elements make for an original experience.
Lows: Trying to get out of the Control
Center is the first, longest, and most boring part of the game.
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