|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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Legend of LIth II
"A 3D dungeon taken straight out of hell"
You've been having the same dream all the
time now. The visions is consistent and horrifying; you always picture
yourself at the heart of a castle. You hear voices in the distance but
they provide no answer. Yet, you follow the voices encased within the chasms
of your mind, wondering if you can disperse yourself out of this strange
So shall you realize the Legend of Lith. In
this 3D maze you are one man trying to escape the torturous demons that
lurk in your mind by travelling through the chasms of a castle shaped like
your soul. You will have to use your potions and magic to kill off the
enemies. But do not be wary, for you can choose from six possible races
and cast up to five useful spells. So battle to the finish; your sanity
is at stake.
use of animation and visual effects to stimulate the senses
|A long time ago,
before there was Final Fantasy VII and Zelda 64, the major RPGs were Ultima
and Might and Magic. These games had rooms drawn in a 3D perspective and
you'd walk through them. Legend of Lith follows in their footsteps many
years later, with a new maze that boasts lighting and depth. The enemies
are pretty too. I do think, though, that the game needed more worlds so
they can show off more tilesets and ultimately the power of the game's
smooth blend of atmospheric sounds and original harmonies
|The PC speaker sound
effects aren't annoying. In fact, it adds an eerie feeling. Darkdread was
clever placing the sound effects where they would make sense and add to
the game, considering that you don't get a single voice file or MIDI tune.
precision of control and involvement of character within its universe
|While the puzzles
offer some gameplay, the enemies eventually get too easy to defeat. The
mazes could have also had a little more variation. The real gameplay lies
in strategy during battle, as the same spells or tactics won't work against
all the enemies.
Another thing worth
mentioning with Legend of Lith is that you have the ability to choose a
character race in the beginning of the game. This has some bearing on your
powers, though the difference isn't so great that changes the way you have
to play the game.
creativity and presentation of the game's critical plot
|Legend of Lith II
is really more of a mini-game than a major adventure, so there isn't much
plot development. As for the story itself, the premise of a tortured mind
and the whole demon twist is pretty disturbing. This isn't one for the
kiddies, if you know what I mean.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
|Once you beat it
with one race, you'll know how to beat it with the others. Also, the game
is just too short. The 3D game is only one floor, and even then it's not
a very big floor. But if you like 3D maze RPGs like Ultima and Might and
Magic, or if you're a big Dungeons and Dragons fanatic, Legend of Lith
II might be worth a try.
strike the mental nerve in such a way as to stimulate human thought and
|I thought the spells
were too powerful in this game. Your cure spell practically grants you
immortality, and the only real threat in combat is the Ghoul. But ghouls
are no match for the spells you learn when your character advances to Level
4 and learns how to play with fire.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
|Somehow, I found
the 3D maze/puzzle elements in Legend of Lith to be a refreshing change
of pace from the doldrums of another Final Fantasy. My favorite PC 3D RPG
in this style is still Eye of the Beholder, which was later released for
the SNES and the Sega CD. To that respect, Lith is like an offspring of
that genre, pulling its entertainment in spades.
Role Playing Game
||To solve: 1 hour Final Rating:
download Legend of Lith II (83.4KB), click here.
run this game, you must have any version of Microsoft QuickBasic.
play Legend of Lith 2, unzip the file and run "INTRO.BAS" from QuickBasic.
Back to RPG Page
out of 35 points
Highs: 3D Dungeon play a la Eye of the
Beholder in QBasic.
Lows: Not enough variation between character
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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