|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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Ped Xing's Quest v1.2
"The Wizard Brings Us Peace And Addiction!"
Gaming Gold Award Winner for Best Graphics, Best Music, Best Story, Gaming
Hunk (Ped Xing), Best RPG, and Game of the Year
Earth, Fire, Water, Metal, and Wood - it is
these five elements that rule over the land. And when Master Suki senses
great trouble among the humans and bakemono of the East, he sends his pupil
Ped Xing to straighten things out and fulfill his training as a wizard.
With a puff of smoke, Ped Xing is teleported
in the land of the East. What adventures await our quick-witted and talented
hero? What mysteries await him in the many villages and territories that
stand between him and bringing back peace to civilization? Only the Emperor
use of animation and visual effects to stimulate the senses
|Excellent. In observing
Ped Xing's Quest, I didn't think Typosoft could maintain the high level
of detail and animation they had when they programmed Super Sumo Wrestling.
But Ped Xing's Quest does just that, despite the sheer number of tiles
and animations that had to be drawn. Examples abound, starting with a fine
mix of foreground and background elements. Enemies and villagers alike
move with a fluidity and smoothness that very few QBRPGs can match; reflection
effects exist and even several static objects like torches and parchments
are animated and carefully lit. Typosoft really did it's homework in makng
this game look professional and it looks like a lot of time was spent.
Of course, the development
time was cut significantly thanks to the re-use of many characters from
the Super Sumo Wrestling universe. But there are plenty of new graphics
to be enjoyed in Ped Xing's Quest, especially in the tilesets that make
up the forests, towns, harbors, and other environments inspired by Chinese
themes. There are also several new tilesets for demons and villagers.
How Typosoft was
able to implement that much into graphics and still have enough memory
left in QB to make some good spell effects is beyond me. As Ped Xing is
a wizard, there are many spells in this game that vary in eye candy and
in intricacy. Some spells even have a form of intelligence; one example
is the "clone" spell, which allows you to create a copy of yourself that
acts on it's own and tries to defeat enemies until you pick the clone back
up. From a technical standpoint in QB, that's incredible.
smooth blend of atmospheric sounds and original harmonies
|Alongside Ped Xing's
graphics are equally enthralling music and sound effects, made possible
by the popular DS4QB++ package. This carries a series of advantages and
disadvantage. On one hand, you get the use of several sound effects, often
complimenting various spells casted. Even Ped Xing will occasionally say
"Yeah!" as he picks up an item.
The sound effects
are also well-synched with the in-game action. The game's intro comes with
the crash of thunder just as the screen flashes with lightning. Even in
the villages, you can make contact with animals and they will either bark,
meow, or whatever sound is appropriate.
On the bad side,
DS4QB++ is not as stable as earlier iterations of the DS4QB programs. Rarely
(but notably), Ped Xing will quit due to a sound conflict. It's no reason
to deduct Ped Xing's sound/music score, but it was one of the small influences
that took a hit on the Gameplay score.
precision of control and involvement of character within its universe
|Ped Xing's quest
uses a three-button game interface. The first and second buttons are mainly
use to cast and select Ped Xing's roster of spells (you start with only
one spell but acquire many others toward the game's end). The third button
allows to use some non-special items that could serve purpose in combat
or in resolving a particular plot twist.
In terms of the gameplay
formula, Ped Xing combines some of the best elements of the Zelda and of
traditional RPG games to create an ingenious interface. The game features
quite a few towns where you can converse with humans and bakemono alike,
and all you have to do is walk into them. Menus will pop up whenever the
prompt is needed, whether you're talking to a storekeeper or some old lady
who has nothing better to do than tell you a long and boring story.
But the Zelda elements
come in when you realize that the towns don't come with Inns. Money, HP,
and chi (the game's version of MP) are earned the Zelda way, by beating
up enemies and then picking up items that boost your character's stats
and assets. The execution of all these elements, along with joystick support
exemplified by the easy three-button interface and an auto-save feature
is usually enough to get a very high gameplay rating. And that's why it
hurts me that I have to say that gameplay is the weak point of Ped Xing's
Quest. It takes a while to notice it too-- but once you play the demo long
enough, you start to notice some technical problems that really get in
the way of enjoying the gameplay.
Overall, I was impressed
with the effort Michael Dowling put in this category. Since the last time
Ped Xing was reviewed, Typosoft made great strides in correcting various
joystick, keyboard, and auto-save problems I had. Whether you're using
keyboard or joystick, controls are very well-integrated. Four-button joystick
support (with the third button for summons and the fourth button for special
items) would be icing on the cake.
I also noticed a
"shoveling" bug. Without trying to spoil the game, when Ped Xing gets a
shovel and you save the game, you don't have the shovel when you reload
the game. This could be because the save file doesn't take into account
the shovel, because of it's special properties. Of course, I'm being incredibly
nit-picky at this point, but if small bugs like this aren't taken care
of outright it could hurt Ped Xing's Quest later on.
creativity and presentation of the game's critical plot
|A lot of videogames
try to implement humor into their platform, often with unsuccessful results.
But Ped Xing is a welcome exception to the rule, with Ped Xing coming across
as a funny and daring hero. A big help to this comes from a mixture of
clever dialogue and facial expressions made by Ped Xing during the dialogue
boxes. Much like RPGs of the Playstation and Dreamcast generation, the
character face of Ped Xing reacts according to different situations.
The overall plot
of Ped Xing is also structured very carefully, keeping many of the fundamentals
of an RPG game while consciously being wary of cliched RPG elements. The
result is that Ped Xing becomes an experience truly all it's own.
As an added bonus,
Ped Xing's Quest is also one of the few QBRPGs to have a mix of real-time
and demo story sequences. What that means is sometimes the story develops
by watching the equivalent of a dramatic sequence, with stops to read dialogue.
Other times though, the story is more interactive. For example, early on
in the game, a man is running rampantly while being attacked by two Ichi-me.
Should you kill the Ichi-me, the man returns to a normal walking pace and
thanks you for helping him out. It's this clever blend of wit and interactivity
that really strengthens Ped Xing's Story score.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
Ped Xing v1.2 is slightly longer than Ped Xing QB Expo Edition, offering
a new subquest and access to a new spell. This makes Ped Xing a solid 3-hour
quest, with some extra things to do after beating the game, like "What
to do with that shovel?" or "What if I do save 999 yen and pay the guard
at the very beginning of the game?"
strike the mental nerve in such a way as to stimulate human thought and
|This is a very careful
category for Ped Xing's Quest, since it's in a demo phase. So far, the
game comes with a mix of puzzle elements and of Zelda-like RPG elements,
and the gradual increase of challenge is about right for the game so far.
The enigma is, can you make a game more challenging while keeping a tight
grip on the high level of story elements and fun factor throughout the
game so far?
Then again, I myself
have never made a game that would score this high overall on V Planet anyway,
so my advice wouldn't be very good. I guess the best I could say to Typosoft
is to trust their heart when making the rest of this game. If they do,
the worst case scenario is that they get a 33/35 when the game is complete.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
|It probably sounds
like the distance between my lips and the ass of Typosoft is very small,
especially with the barrage of compliments that I am giving their second
QB project, Ped Xing's Quest. In fact, this marks the second time a game
by Typosoft received a 30-point rating from V Planet, a feat no other QB
coding group has ever achieved.
But Typosoft deserves
every bit of praise, especially for polishing the humor and the gameplay
of Ped Xing's Quest. The gameplay is easy to get into and addictive from
the beginning. Level layout is up with the best of commercial and non-commercial
products, and the harmony between technical expertise and good old fun
factor is perfect.
You ought to forget
the hype as you download Ped Xing to your computer. There won't be any
QB site out there that will try to bash Ped Xing because Typosoft made
a game that has way too much humility and personality to be put down. In
short, Ped Xing will seriously contend your opinion for the best old-school
DOS experience you've ever had.
Ped Xing's Quest
Reviewed by Vance Velez
Role Playing Game
||To solve: 3 hours Final Rating:
download Ped Xing's Quest v1.2 (4.28MB), click here.
you're unzipping this program in DOS, you may have to use the -d option.
game is joystick compatible.
you run Ped Xing's Quest, make sure you run "SETUP.EXE" to change the game's
play Ped Xing's Quest, run "PEDXING.EXE".
Back to RPG Page
out of 35 points
Highs: Easy interface and goregeous graphics
and music get you into the game very quickly.
Lows: People who've played Ped Xing before
may want to wait for the next version of Ped Xing for more new adventures.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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