|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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Konrad the Warrior
"A king's terrible secret could leave the world
The King's Scepter is the symbol of the king's
right to hold the throne. Knowing this, the Evil Witch Noel destroyed your
king's scepter. The only way for the king to regain his birthright is to
use the wishing fountain to create a new Scepter. Unfortunately, the magic
stone is needed to initiate the Wishing Fountain's power.
This is where you come in as Konrad the Warrior.
Your mission is to locate the magic stone and return to the king's castle
so he can use the stone on the wishing well. But you will soon discover
that this is not an easy task. You will have to search many towns and battle
many sorcerers, all content to see your destruction.
use of animation and visual effects to stimulate the senses
|Average. When walking
around the fields, Konrad has a "tileish" look that doesn't try to make
a 3D effect or the illusion that the game doesn't use a tileset. It's also
a little strange that everyone's orange and the game takes place on an
orange background with a contrastingly red and tiny font, which certainly
does take a little while to get used to.
The other part about
Konrad the Warrior is the battle sequences. From a graphic perspective
Acid Works did a pretty good job nestling some animation sequences despite
the fact that the action takes place atop a black background. Unfortunately,
the extra animation detail wasn't really to the advantage of this game
because it makes the action during battle very slow! I don't understand
why it takes more than eight seconds for Konrad to walk up and hit an enemy.
smooth blend of atmospheric sounds and original harmonies
||Konrad is not a
yelling kind of warrior; his game offers no music or sound.
precision of control and involvement of character within its universe
|Konrad the Warrior
is a town-to-town game. The game centralizes at a main town much like Hyrule
in Zelda 64. A typical day of adventure involves Konrad departing this
main town, entering a dungeon, finding riches, and returning to the main
town to purchase better weapons. The last step can be skipped though; I
noticed that the strength of weapons and armor don't vary that much within
this game and the money you save can be used to purchase better healing
The area of gameplay
that hurts the most for Konrad the Warrior is the battle screen. When fighting,
Konrad has his choice of blitzing, attacking, using an item, or trying
to run. Items are expensive and don't really help Konrad very much. Running
is illogical because experience points are mandatory if you expect to win,
which means Konrad has to participate in many battles.
The remaining two
battle options open a series of attack animations that take so long to
fully animate that this simple-looking RPG somehow finds a way to match
the sluggish pace of Final Fantasy VIII. Personally, I recommend blitzing
everything you see, since it saves you a lot of time. But even the auto-attack
feature is relatively slow.
creativity and presentation of the game's critical plot
|Konrad the Warrior
follows the typical role-playing game formula. Every big RPG needs a hero,
so in this case the mighty Konrad the Warrior is chosen. For someone in
need of the hero, the king was hired for the job. Finally, a villain is
needed... ah! An army of snakes will do. Then, Acid Works threw in a typical
quest, but with a couple of subquests to keep the game interesting. All
in all, an average job.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
|The slowness of
this game is what will turn off most brave adventurers from this game,
especially during the battle sequence. When Konrad is walking around the
world, there is really very little interaction with the game's villagers,
and the only important person you can speak with is the mighty king at
the beginning of the game. Otherwise, a lot of the game is walking around
and experience gathering, so once you know Konrad's tale it gets a little
strike the mental nerve in such a way as to stimulate human thought and
|There are very few
puzzle elements in Konrad, and a lot of the challenge relies on your patience.
You have to be patient enough to gather experience levels, and you have
to be pretty patient to wind through a maze of tunnels that lack the atmosphere
that only music and sound effects can offer.
Enemies and bosses
don't require much strategy (I auto-attack them) and the mazes range from
easy to moderately easy. A big reason this game will take a while is because
the mazes are pretty big, therefore making your journey a little longer.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
||The one thing that
Konrad the Warrior is most famous for is the acclamation that it is possibly
the very first complete QB role-playing game ever made, or at least that
it is the first publically-released QB Role playing game on the Internet.
The attention paid to this game because of that feat was astounding, with
every major QB publication at the time tossing their two cents about how
amazing this achievement was for Acid Works Software, along with how great
this game was for QB's reputation.
Ever since then,
a few years have passed, and this legendary game has started to show some
age. While the graphics of this game are noticeably better than other QBRPGs
that were released shortly after its time, the overall look of this game
is average now, especially with the plethora of Final Fantasy look-alikes
that have been put on the QB board. This leaves Konrad's fun factor to
contribute to its replay value, and because this game focuses so much on
experience gathering and catacombs, I felt like I was doing busywork in
Konrad. It got a little boring having to walk this way and turning back
the other way.
Role Playing Game
||To solve: 4-5 hours Final Rating:
download Konrad the Warrior (471KB), click here.
play Konrad The Warrior, unzip the file, then run "KONRAD.EXE".
Back to RPG Page
out of 35 points
Highs: The first complete RPG ever programmed
in QB, with many items and treasures to be found.
Lows: Slow-paced battles. Also, more balance
is needed between too much maze-dwelling and too little story-telling.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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