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Updated November 20, 2004
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Elysian Fields
(Hyperdimension Software)
vvvvvvv
"A Battlefield where Orbs Divide Hell from the
Universe"

According to legend, the Wyvern Orbs have
the power to open the gateway between Hell and Earth. To prevent this catastrophe,
the Centurians and Zeda made a pact to rid the world of the Orbs by tossing
them into the Lake of Promise.

But fourteen centuries have passed that pact,
and ever since the Centurians have made an alliance with the Demons. A
war ensued; the people of Zeda managed to obtain only one of the Wyvern
Orbs. You begin your adventure at the end of a critical battle. The last
Wyvern Orb is already on its way to the Centurians.
Game
Review
Graphics
(n.)
The
use of animation and visual effects to stimulate the senses |
v
(Poor) |
The graphics for
Elysian Fields look like they were thrown together using lines, draws,
and circles. I felt like I was using a pumped-up Commodore 64 while I was
walking through the pointy and under-detailed backgrounds.
While a lot of worlds
were drawn, there really isn't anything impressive to look at in terms
of graphical design. In fact, the choice of color (even when considering
that this game is in EGA) is blinding. I can't stand the puky green grass
(shown above)... it hurts the eyes. |
Sound/Music (n.)
The
smooth blend of atmospheric sounds and original harmonies |
v
(Poor) |
This game would
have benefitted badly with a "sound/no sound option", as sound is the ultimate
weak point of Elysian Fields. If the poor graphics don't repel you from
this game, it is very likely that the horrendous PC sound effects will
do so. While there are plenty of sounds, HyperDimension got trigger happy
with the sound frequencies. A lot of the sounds, especially the victory
screech you hear when you win a battle, is incredibly painful. It hurts
the ears. |
Gameplay (n.)
The
precision of control and involvement of character within its universe |
v
(Poor) |
This game works
very much in the Final Fantasy I formula. You travel from town to town,
solving mysteries and gaining experience. With each new town you purchase
new weapons, armor, and items. Then there are a series of dungeons you
have to surpass. Occasionally, people join your party and the story takes
a turn or two.
While these elements
usually make for standard gameplay, the control of Elysian Fields is poor.
Instead of having text commands, the menu icons used in Elysian Fields
are clumsy and non-descriptive, getting in the way of battles and even
purchasing items. The status screen in particular is mind-boggling, even
with the Help Option. Ultimately, these silly menus hurt gameplay. It also
hurts the mind. |
Story (n.)
The
creativity and presentation of the game's critical plot |
vv
(Average) |
Elysian Field's
high point. Although the demos need much to be desired, the story's somewhat
hellish plot does develop nicely. |
Replay Value (n.)
The
timelessness of the gamer's delight, such that the experience can be repeated
again and again |
(Very
Poor) |
A delightful game
should be appealing to the senses, but Elysian Fields seems to miss on
all counts. Sadly, there was not effort put into compensating what could
have been some great gameplay elements with at least something tolerable
to the eyes and ears. Instead, the often non-sensical sepcial effects and
rapid flashing gets annoying quickly and gets in the way of the Replay
value, let alone the Play Value. Simply put, Elysian Fields is too in your
face with the sounds and the bright red lights. |
Challenge (v.)
To
strike the mental nerve in such a way as to stimulate human thought and
reflexes |
v
(Poor) |
Elysian Fields is
not that hard, since it is a linear game with a straightforward plot and
an equally un-quizzical path. The only challenging element is the patience
you need to afford the weapons during the latter part of the game. This,
I suppose, can pose as a challenge since the color choices for this game
can make your eyes hurt if you play for more than thirty minutes. Then
again, it is not challenging to make a game difficult to stand, it merely
makes a game annoying to play. |
Fun Factor (n.)
The
overall entertainment value as maintained throughout the adventure |
v
(Poor) |
When I heard all
the hype surrounding this game, I was assuming to find a game that was
in the calibur of Final Fantasy II and Lufia combined. I was sorely depressed
by the many shortcomings of this game. This is a shame, but the bells and
whistles of EF overshadow the gameplay hidden underneath this RPG. There's
a fault that rings throughout the entire experience that takes away from
the gameplay: too many sequences showcase the power of HyperDimension's
programming routines instead of the beauty of the game itself. |
Players |
1
player |
Genre:
Role Playing Game |
Rating |
 |
To solve: 3 hours Final Rating:
7/35 |
Download
To
download Elysian Fields (384KB), click here.
wTo
run this game, you must have any version of Microsoft QuickBasic.
wTo
play Elysian Fields, unzip the file and run "ELYSIAN.BAS" from QuickBasic. |
Back to RPG Page |
Game
Summary
Coding
Group
Hyperdimension
Software
Genre
QBRPG
Homepage
URL
N/A
E-mail
N/A
Players
1-player
Final
Rating
7
out of 35 points
The
Highs: A long, involved QBRPG with many
plot twists and surprises.
The
Lows: Psychotic use of sound effects and
light shows seem worthy of afflicting seizures and/or headaches, with the
latter guaranteed.
V Planet! Archive
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