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Updated November 20, 2004
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55 Arcade
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EGA RPG
(Hamster Republic)
vvvvvvvv
"Sixteen color action... and loving every minute
of it!!"

Watch out, young Captain! Your ship was caught
in the center of a storm! You barely escape to the shore of an uncharted
island, only to be met by a tribe that needs human sacrifice. Weak from
your voyages, you were hurled into the very heart of the volcano, never
to be seen again...

...except you're alive! You recover slowly
and notice a shimmering light very close to you. You pick it up, and discover
that it is a very expensive jewel! With your riches and your light in your
hand, you try to make it out of the volcano, hoping that you will return
from this adventure as a millionaire...
Game
Review
Graphics
(n.)
The
use of animation and visual effects to stimulate the senses |
v
(Poor) |
EGA RPG is a classic
example of how the EGA color scheme can seriously hurt the feel of your
game. The characters are forced to have blindingly light red skin, the
background is pure black, and while it looked like a lot of attention was
paid to detail, the lack of colors made the mazes look too confusing. In
some levels you really can't tell what the room looks like without the
game's automapping feature.
In battle, a few
enemies are drawn nicely, but others are ugly and badly animated. |
Sound/Music (n.)
The
smooth blend of atmospheric sounds and original harmonies |
N/A |
EGA RPG doesn't
have sound effects or music, a shame because because 3D games need to entice
all the senses. Some effective PC sound effects would have given balance
to this particular RPG. |
Gameplay (n.)
The
precision of control and involvement of character within its universe |
v
(Poor) |
EGA RPG is your
typical Ultima dungeon or Dungeons and Dragons maze game for QB. You generate
a character from one of five types of classes. You then enter the first
floor of the volcano, heading upward. You walk around, finding life-restoring
fruit baskets and stores that offer new weapons. Creatures also lurk about
the game's many caverns, and will occasionally force you into a turn-based
battle.
One thing I like
about this game is the ability to customize your bonuses when you gain
an experience level. It allows you to contour your character as you see
fit.
At the beginning
there's a lot to do, but you do get very strong pretty quickly. The enemies
are also generous and will give you ludicrous amounts of gold. By the second
floor of the dungeon you're so strong that the emphasis goes on to trying
to get out of the mazes, not the battling that really makes an RPG. |
Story (n.)
The
creativity and presentation of the game's critical plot |
v
(Poor) |
There's an intro
and some demos to boot in EGA RPG using a style similar to some Apogee
classics. There's also some demo sequences between levels. But despite
the graphical details the demos look awful in EGA mode, since Screen 13h's
256 color palette is really the standard right now for QB RPGs. The demos
are also pretty wordy and could have benefitted with some interaction or
some animation. |
Replay Value (n.)
The
timelessness of the gamer's delight, such that the experience can be repeated
again and again |
vv
(Average) |
The different characters
you can choose in the beginning of the game do add some replay value, though
the character you choose does not affect much of your quest. EGA RPG is
a pretty straightforward bludgeoning game with some maze elements and very
little puzzle elements. If you can handle a game that can carry on while
the challenge seemingly drifts away, then EGA RPG is the game of choice. |
Challenge (v.)
To
strike the mental nerve in such a way as to stimulate human thought and
reflexes |
v
(Poor) |
This game isn't
hard. As long as you find your fruit baskets, EGA RPG's minions do not
have much of a prayer. The life-restoring capability of the fruit basket,
along with a fifteen-minute investment in your part, will reward you with
many experience levels and insane amounts of power. Then it's just a matter
of finding each of the level's exits. |
Fun Factor (n.)
The
overall entertainment value as maintained throughout the adventure |
vv
(Average) |
Finding your way
out of the game's five levels can bring some joy, since each level looks
different. The game begins at what looks like a prison, and you progress
to places like a silver mine, a desert, and eventually the surface of the
island. There are also quite a few enemies to see. Still, EGA RPG needs
some variation in it's play. |
Players |
1
player |
Genre:
Role Playing Game |
Rating |
 |
To solve: 4 hours Final Rating:
8/35 |
Download
To
download EGA RPG (154KB), click here.
wIf
you're unzipping this program in DOS, you may have to use the -d option.
wTo
play EGA RPG, run "RPG.EXE". |
Back to RPG Page |
Game
Summary
Coding
Group
Hamster
Republic
Genre
QBRPG
Homepage
URL
http://www.Hamster
Republic.com
E-mail
Bob@Hamster
Republic.com
Players
1-player
Final
Rating
10
out of 35 points
The
Highs: Map system allows for easy navigation
and retracing of steps.
The
Lows: Confusing room graphics in the later
levels make it hard to discern which ways lead to dead ends.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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