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Updated November 20, 2004
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55 Arcade
34 Puzzle
18 Platform
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The Ring of Everdown
Demo
(Electric Psychedelic Hooligans)
vvvvvvvvvv
"An untold chapter to R.R. Tolkien's Lord of the
Rings"

Many centuries ago, the Dark Lord Sauron created
the Rings of Power. Each ring gave its wearer unbelievable magical power.
Sauron then gave these rings to the evil Nazgul and waged war against the
elves of Middle-Earth. Fortunately, the Dark Lord was defeated, and the
Rings of Power were rendered useless.

Years later, in the War of the Rings, the
Elven Macbeth created another Ring of Power. This ring could give its user
the strongest white magic ever known. Fearing that Sauron could use his
ring to summon a new army of Nazgul, the family MacBeth passed down this
ring from generation to generation.
Game
Review
Graphics
(n.)
The
use of animation and visual effects to stimulate the senses |
vv
(Average) |
Instead of using
graphic files, Ring of Everdown manages to draw graphics from scratch.
While the sprites within the game appear to be drawn by a sprite editor,
much of the backgrounds in the game were put together using lines, circles,
and other geometric shapes that are put together by QB commands. The fact
though that there are many shapes allows The Ring of Everdown to maintain
an impressive look. |
Sound/Music (n.)
The
smooth blend of atmospheric sounds and original harmonies |
v
(Poor) |
There are few original
tunes in Everdown, but the bulk of thick music comes from the Game Boy
classic Link's Awakening. I did notice that the music's tempo is pretty
slow. Perhaps this is to coincide with the speed of the hero himself...
well, I'll get to that a little later. |
Gameplay (n.)
The
precision of control and involvement of character within its universe |
v
(Poor) |
The gameplay for
Ring of Everdown is like a mixture of Battle of Olympus for the NES, some
Zelda II, and a sprinkle of Mortal Kombat... let me explain.
Unlike the other
QBRPGs on the list, Ring of Everdown takes a departure from the overhead-type
of QBRPG and instead mimicked the platform elements first introduced with
Zelda II and further refined with Battle of Olympus. This means that the
hero Boldt travels from screen to screen like a sidescroller, jumping over
spike pits and dodging obstacles like a platformer. But Boldt also enters
Inns, tool shops, and other places that are usually part of RPGs.
When encountering
enemies in Ring of Everdown, the action reverts to the center of the screen.
You see Boldt to the left and the creature to the right. To fight, you
have to either stand or crouch while swinging your sword. You also have
to use your shield to block enemy attacks. This is where standing and crouching
is evident, an original concept to Everdown that is close to Karateka or
Mortal Kombat.
Despite these impressive
efforts, Ring of Everdown hurts for speed reasons. Regardless of your computer's
power, Boldt's speed is pre-programmed, and the resulting speed is just
too slow. It takes about ten seconds for Boldt to walk from one of the
screen to the other, and it's even slower if he chooses to jump his way
through! |
Story (n.)
The
creativity and presentation of the game's critical plot |
vv
(Average) |
The story itself
is very well-written in the spirit of Tolkien's novel, but the intro was
quite wordy. A more visual approach could really make the experience immersive. |
Replay Value (n.)
The
timelessness of the gamer's delight, such that the experience can be repeated
again and again |
v
(Poor) |
This game is just
too slow! While QBRPGs don't rely on speed, The Ring of Everdown is a mixture
of platform and RPG elements. That means the game needs some speed to handle
it's action. This is a downright shame because the game, currently in BAS
form, can easily be made faster so that the game can be more enjoyable.
However, taken as it is Everdown's slowdown makes it more of a one-time
experience. |
Challenge (v.)
To
strike the mental nerve in such a way as to stimulate human thought and
reflexes |
vv
(Average) |
The hardest part
of this platform RPG is the timing needed to leap over pitfalls and spike
pits. Enemies use random attacks and basically you have enough time to
dodge the incoming damage as long as your reflexes are keen. Once you get
the hang of Everdown's unique battle elements, you'll be storming through
the game, save a trap or so. |
Fun Factor (n.)
The
overall entertainment value as maintained throughout the adventure |
v
(Poor) |
Again, the slowdown
really hurts this game. If you're patient and willing, then Everdown can
still be quite a game to play because there really is so much to see. I
did like the speed of the real-time combat, which is nice because it keeps
you on your toes as you're walking through the caves. But for what that
part of the game is worth, battles occur rarely. |
Players |
1
player |
Genre:
RPG/Platform Game |
Rating |
 |
To solve: 2 hours Final Rating:
10/35 |
Download
To
download Ring of Everdown Demo (72.1KB), click here.
wTo
run this game, you must have any version of Microsoft QuickBasic.
wTo
play Ring of Everdown, unzip the file and run "EVERDOWN.BAS" from QuickBasic. |
Back to RPG Page
Back to Platform
Games Page |
Game
Summary
Coding
Group
Electric
Psychedelic Hooligans
Genre
QBRPG
Homepage
URL
http://www.geocities.
com/ephooligan/
index.html
E-mail
joakley007
@yahoo.com
Final
Rating
10
out of 35 points
The
Highs: A clever mix of side-scrolling
platform action and RPG-style play.
The
Lows: Slow jump physics take away from
the intricate platform action.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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