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Updated November 20, 2004
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Ziel
(Jay Cook and Angelo Mottola)
vvvvvvvvvvv
"Prepare to fight, young warrior! Your beautiful
Princess awaits you!"

Your princess has been kidnapped! Your mission
is to save her from her cage before it's too late. To do so, you must search
the kingdom for the legendary sword that will allow you to slay the blobs,
bats, and orcs that surround you.

Then, travel to the corners of the kingdom.
Find clues that will take you one step closer to the Princess. Get stronger
as you gather the hearts, gold, and potions you need to survive. So pick
up the pace, young warrior! The battle will never end until the Princess
is in your arms.
Game
Review
Graphics
(n.)
The
use of animation and visual effects to stimulate the senses |
vvv
(Good) |
When you first start
Ziel, you're in your house. You can look around the room and notice that
the game has relatively simple art. You also notice that you move smoothly.
But there are some strange color choices, as you can tell by your relatively
pink skin.
But all that is forgiven
when you go outside. Ziel's world is pretty to look at the attention they
put to terrain. A lot of effort was put to make sure the game did not have
the tileish feeling you may get from other QBRPGs. Other things, like moving
water and smooth and flicker-free enemies, add to the game graphic's.
In terms of range
of detail, Ziel comes up moderately. The animation is the best part of
Ziel's graphics. |
Sound/Music (n.)
The
smooth blend of atmospheric sounds and original harmonies |
N/A |
Ziel does come with
a sound setting for use with a Sound card, but the sounds consist of various
wavelengths. When I swung my sword at the pig men, I felt like I was strumming
a guitar. When I got hit, I squealed a high pitch. In fact, these sound
effects may hurt your ears physically as well. Best to turn the sound off. |
Gameplay (n.)
The
precision of control and involvement of character within its universe |
vv
(Average) |
Who was Link's trainer?
Ziel fights exactly his counterpart from the NES classic Zelda. While
lacking Link's long-range attack and his trademark spin move, Ziel does
manage to capture the basic thrust that Link uses to pulverize his foes.
While the game isn't
so long, it's the Zelda-style battles in Ziel that lay the foundation for
its gameplay. You really have only one mission (that is, find the Princess)
and doing so involves fighting various creatures. I like the way the timing
has to be different to beat each of the enemies, particularly when there
are many in the screen and you're being attacked from more than one side.
All that can be credited to the game's simple but charming AI. |
Story (n.)
The
creativity and presentation of the game's critical plot |
v
(Poor) |
The "Saving the
Princess" schtick is not my idea of an original, innovative story. After
all, Nintendo monopolized this video game plot twist with Donkey Kong (and
ultimately Super Mario Brothers). |
Replay Value (n.)
The
timelessness of the gamer's delight, such that the experience can be repeated
again and again |
v
(Poor) |
Because you have
a pretty short life meter, you have to start the game over if you sustain
a lethal hit. At first this may seem to hurt Ziel because the game lacks
a save feature. Then again, the game is so short that there needs to be
incentive to maintain your health. Ziel does test your Zelda skills, but
not really to the point where you have to do some Zelda III-type manuvuers.
Ziel will probably be played until it's solved. |
Challenge (v.)
To
strike the mental nerve in such a way as to stimulate human thought and
reflexes |
v
(Poor) |
The enemies in Ziel
aren't very fast; it's when they're in clumps like Gauntlet where they
really become a threat. The field map isn't so difficult either, as the
place where the Princess is kidnapped isn't so intricate, except maybe
for a fork or two. Overall, if you can figure out the game's timing, you're
set to beat Ziel in no time. |
Fun Factor (n.)
The
overall entertainment value as maintained throughout the adventure |
vvv
(Good) |
Fulfilling all your
little missions is kinda fun, especially with all the enemies crawling
around to keep your fingers busy. One thing I noticed is that you really
have to keep your eye on the enemies you fight, because they will usually
charge at you if you stay still for an extended period of time. They also
back away sometimes if you carelessly thrust your sword at the air. Maybe
it's little details, but these really keep you pulled into the game. Ultimately
though, Ziel is a Zelda clone. But hey, if that's your slice of pie you
can have your fun and play it too. |
Players |
1
player |
Genre:
RPG/Adventure Game |
Rating |
 |
To solve: 30 min Final Rating:
11/35 |
Download
To
download Ziel (51.1KB), click here.
wTo
run this game, you must have any version of Microsoft QuickBasic.
wTo
play Ziel, unzip the file and run "ZIELQ.BAS" from QuickBasic. |
Back to RPG Page |
Game
Summary
Coding
Group
Jay
Cook and Angelo Mottola
Genre
QBRPG
Homepage
URL
http://members.tripod
.com/~ziel/ziel.htm
E-mail
jaycook1@juno.com
Players
1-player
Final
Rating
11
out of 35 points
The
Highs: Great Zelda-style swordplay and
enemy animation.
The
Lows: No save feature, and the game ends
just when you really get into it.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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