|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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Alex David: Bane
"This time, it's for Squirrel Blood!"
Alex David isn't just another teenager in
the tiny suburb of La Grange. That's because Alex really hates squirrels...
and squirrels really hate Alex. In fact, Alex and the squirrels have been
battling each other since Alex was a child.
However, the feud would escalate to new heights
when the squirrels decided to steal Alex's motorcycle engine. Overcome
with squirrel rage, Alex goes on a one-man hunt to get back his equipment
and end the feud with squirrels and humans once and for all!
use of animation and visual effects to stimulate the senses
|Alex David: Bane
of Suburbia is tileish. Really tileish. The houses you see in the town
are made up of a single tile with a door drawn in. About the least squared
object within this RPG is the bushes that Alex uses to recover his HP.
I also noticed a relatively small tileset that is cycled back and forth
to represent a number of objects.
The battle screen,
which is turn-based, also leaves much to be desired. About half of the
screen is taken up to display the battle, which is exchanged through dialogue.
On the top of the screen, you see Alex, who occasionally moves to show
what weapon he is using as he attacks the creature deviously placed to
his right. Battle continues until one emerges victorious. The stores in
Alex David are perhaps it's definite weak point in terms of graphics, though.
While in a store, the game switches to a text screen until you leave.
smooth blend of atmospheric sounds and original harmonies
|Most of the sounds
you'll hear in Alex David take place during the turn-based battles, which
are fueled with PC speakers. The blips and bleeps include the sounds of
the various weapons you buy at the stores, and the attacks the enemies
use. The battle music is one tune that cycles throughout the game.
precision of control and involvement of character within its universe
La Grange and learning new guerilla tactics allow the gameplay to gradually
get better as the story goes on.
This is one of those
games where you start at one place, work about thirty minutes or an hour
for experience levels, go to the next town, buy weapons, and repeat until
the game is over. But within that formula Alex David is constantly learning
new spells that give the game more depth. For example, the beginning of
the game Alex can only fight with his knuckle punches. Later on, he'll
be able to carry some firepower and blast some squirrels to kingdom come.
The spells are what
make Alex David a unique experience. "Feelgoodtime" is a spell that gives
Alex more HP by dreaming about guns. "Snipersight" improves Alex's ability
to snipe when he's using a firearm. The rest of the spells also have strange
applications, though "Feelgoodtime" and "Squirrel Rage" are most often
The items sound disgusting,
but they're just rehashes of standard RPG items. Squirrel blood gives you
HP, and so does Gatorade. Other items include a Chicago Bulls hat and Kevlar
Vests. Satirically, all items can be purchased by wiping out enemies and
gathering "Pepsi Points" in place of gold.
creativity and presentation of the game's critical plot
|Let's put it this
way: PETA would not be very pleased with Alex David's overagressive behavior
on squirrels. While the trademarks also help make the game a little more
familiar, there are too many references to various commerical folks (Pepsi,
Coca-Cola, etc.) that the story ends up feeling unoriginal.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
|Average. The game
itself is annoying only if you don't know what you're doing or if you're
lost (which is particularly easy in the Graves manor, since the puzzle
is designed so that every room looks the same.) However, there are enough
features in Alex David's game to bring you back. Alex does have a mixture
of experience gathering and item purchasing, without much focus on RPG
puzzle elements. Also, if you like a game that isn't on the Medevil Times/Ancient
Asia bandwagon and in fact goes out of its way to be different, then perhaps
Alex David: Bane of Suburbia is for you.
strike the mental nerve in such a way as to stimulate human thought and
|All in all, this
game isn't really that hard. The places you go to are relatively small
and easy to remember. Except for the mazes, which are run using a
coordinate grid, there isn't really much toughnes when it comes to getting
lost. The battles, as long as you stay a gradual pace, often guarantee
The true challenge
are Pepsi points, which are slow to earn. Alex David must fight an unusually
high number of creatures to get the Pepsi points he needs, and often he
isn't strong enough to pass a section unless he buys the weapon from the
stores he finds along the way.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
|Maybe this game
needed some variation. Overall, it's a lot of walking from dungeon to dungeon,
banging occasionally into enemies and using the best stuff you have everytime.
There really isn't a time when the story becomes less linear or you have
a choice of which direction the story goes. It might be picky, but when
a game doesn't carry a lot of visual detail the game should try to compensate
by innovating the gamer and introducing new ideas. To some extent, Alex
David does do this.
However, this game
requires a bit of patience in your part if you're going to enjoy the guerilla-style
plot of Alex David. If you forge ahead too fast you're going to get creamed
and frustrated. If you earn experience you're going to get tired. Either
way does not lead to euphoria.
Role Playing Game
||To solve: 8 hours Final Rating:
download Alex David: Bane of Suburbia (134KB), click here.
play Alex David: Bane of Suburbia, unzip the file and run "ALEX.EXE".
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out of 35 points
Highs: An RPG with lots of items, spells,
and secrets to be discovered.
Lows: The battle text is rattled with
spelling errors and math mistakes, making checking your HP at all times
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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