The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004

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Quest
(Fantasy Software)


vvvvvvvvvvvv
"An exciting adventure in text's clothing"

Twenty years ago, a young man left your hometown in search of a way to finally destroy the last evil in the Earth. This entity he sought called himself Chaos, and he signified all the hatred that existed in your universe.

Now Chaos has grown stronger, gradually regaining its strength by feeding on the catastrophes of mankind. Chao's conquest has already begun! To find him and defeat him, you must find the legacy of that young man, the first man who tried to defeat Chaos. Retrace the adventurers who passed on before you in this tale of swords and magic. It is a world left to the imagination, and it is a Quest that you can not refuse.

Game Review
Graphics (n.)
The use of animation and visual effects to stimulate the senses
N/A As if commiting suicide, Quest attacks without graphics or color. Not a pixel! This game is enitrely text-based, in monochrome form. The game does compensate by telling the stories in the form of extended text dialogue as you play.
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
vv
(Average)
The PC sound effects in Quest manily consist of blips and bleeps that happen whenever you make decisions in your game. It really helps the game too, since the pure text format of this game forces you to use your imagination.
Gameplay (n.)
The precision of control and involvement of character within its universe
v
(Poor)
The entire game revolves around saving money and finding objects, while the enemies who try to end your quest attack just about the same way everytime. A knowledge of each enemy is essential, since knowing which enemies to fight in what order will determine your success in getting experience levels.

The game takes place entirely in a text-based realm. This game doesn't use ASCII to generate a map either. Instead, the Quest is narrated to you. The game will tell how far you have to walk in each direction to reach each place.

An interesting concept in Quest is the idea of weapon wear and tear. Whenever a weapon is purchased, it has a preset number of uses. Once the weapon is swung or thrown that many times, the weapon is "worn out" and can not be used or sold again. A nice concept, except it means that you have the extra chore of making sure you don't buy more weapon uses than you can afford.

Overall, this game has a lot of features that promote gameplay. But somehow, the game still manages to break down to a hack and slash adventure-type RPG.

Story (n.)
The creativity and presentation of the game's critical plot
vv
(Average)
Quest has one of the few QB games with a multi-linear storyline; without graphics though Quest requires some imagination in part of the player. 
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
vvv
(Good)
Training different warriors in Quest almost feels like raising a virtual pet. I kinda had the feeling that I was training a very toned-down version of a Pokemon, and that the uses I was purchasing for my warrior was about the same thing was buying MP from a store. It's very strange, but the strategy laid out here (along with the help of a non-linear plot) lend this game a lot of replay value.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
v
(Poor)
It won't get harder than "Find this, buy this, do that."  and all the difficulty levels do is give the enemies steroids. It's also pretty easy to know where you are in the story and what to do at al times, considering you read all the dialogue and envision Quest's world in the back of your head at all times.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
vvv
(Good)
I don't know why this game is so fun! My guess is that the concept is so simple that the game seems like a Tomagotchi or a Pokemon variation although the theme is medevil. The simplicity of this game may be the real credit, as some QBRPGs have so much glitz that it can ultimately take away from the game.
Players 1 player Genre: Role Playing Game
Rating To solve: 12 hours Final Rating: 12/35

Download
To download Quest (46.1KB), click here.
wTo run this game, you must have any version of Microsoft QuickBasic.
wTo play Quest, unzip the file and run "QUEST.BAS" from QuickBasic.

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Game Summary
Coding Group
Fantasy Software
Genre
QBRPG
Homepage URL
N/A
E-mail
N/A
Players
1-player
Final Rating
12 out of 35 points

The Highs: A fun game without graphics reminds us that you don't need flashy graphics to make a good game...
The Lows: ...but imagine how much better the game would have been if it had graphics in it!

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