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Updated November 20, 2004
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Quest
(Fantasy Software)
vvvvvvvvvvvv
"An exciting adventure in text's clothing"
Twenty years ago, a young man left your
hometown in search of a way to finally destroy the last evil in the Earth.
This entity he sought called himself Chaos, and he signified all the hatred
that existed in your universe.
Now Chaos has grown stronger, gradually
regaining its strength by feeding on the catastrophes of mankind. Chao's
conquest has already begun! To find him and defeat him, you must find the
legacy of that young man, the first man who tried to defeat Chaos. Retrace
the adventurers who passed on before you in this tale of swords and magic.
It is a world left to the imagination, and it is a Quest that you can not
refuse.
Game
Review
Graphics
(n.)
The
use of animation and visual effects to stimulate the senses |
N/A |
As if commiting
suicide, Quest attacks without graphics or color. Not a pixel! This game
is enitrely text-based, in monochrome form. The game does compensate by
telling the stories in the form of extended text dialogue as you play. |
Sound/Music (n.)
The
smooth blend of atmospheric sounds and original harmonies |
vv
(Average) |
The PC sound effects
in Quest manily consist of blips and bleeps that happen whenever you make
decisions in your game. It really helps the game too, since the pure text
format of this game forces you to use your imagination. |
Gameplay (n.)
The
precision of control and involvement of character within its universe |
v
(Poor) |
The entire game
revolves around saving money and finding objects, while the enemies who
try to end your quest attack just about the same way everytime. A knowledge
of each enemy is essential, since knowing which enemies to fight in what
order will determine your success in getting experience levels.
The game takes place
entirely in a text-based realm. This game doesn't use ASCII to generate
a map either. Instead, the Quest is narrated to you. The game will tell
how far you have to walk in each direction to reach each place.
An interesting concept
in Quest is the idea of weapon wear and tear. Whenever a weapon is purchased,
it has a preset number of uses. Once the weapon is swung or thrown that
many times, the weapon is "worn out" and can not be used or sold again.
A nice concept, except it means that you have the extra chore of making
sure you don't buy more weapon uses than you can afford.
Overall, this game
has a lot of features that promote gameplay. But somehow, the game still
manages to break down to a hack and slash adventure-type RPG. |
Story (n.)
The
creativity and presentation of the game's critical plot |
vv
(Average) |
Quest has one of
the few QB games with a multi-linear storyline; without graphics though
Quest requires some imagination in part of the player. |
Replay Value (n.)
The
timelessness of the gamer's delight, such that the experience can be repeated
again and again |
vvv
(Good) |
Training different
warriors in Quest almost feels like raising a virtual pet. I kinda had
the feeling that I was training a very toned-down version of a Pokemon,
and that the uses I was purchasing for my warrior was about the same thing
was buying MP from a store. It's very strange, but the strategy laid out
here (along with the help of a non-linear plot) lend this game a lot of
replay value. |
Challenge (v.)
To
strike the mental nerve in such a way as to stimulate human thought and
reflexes |
v
(Poor) |
It won't get harder
than "Find this, buy this, do that." and all the difficulty levels
do is give the enemies steroids. It's also pretty easy to know where you
are in the story and what to do at al times, considering you read all the
dialogue and envision Quest's world in the back of your head at all times. |
Fun Factor (n.)
The
overall entertainment value as maintained throughout the adventure |
vvv
(Good) |
I don't know why
this game is so fun! My guess is that the concept is so simple that the
game seems like a Tomagotchi or a Pokemon variation although the theme
is medevil. The simplicity of this game may be the real credit, as some
QBRPGs have so much glitz that it can ultimately take away from the game. |
Players |
1
player |
Genre:
Role Playing Game |
Rating |
 |
To solve: 12 hours Final Rating:
12/35 |
Download
To
download Quest (46.1KB), click here.
wTo
run this game, you must have any version of Microsoft QuickBasic.
wTo
play Quest, unzip the file and run "QUEST.BAS" from QuickBasic. |
Back to RPG Page |
Game
Summary
Coding
Group
Fantasy
Software
Genre
QBRPG
Homepage
URL
N/A
E-mail
N/A
Players
1-player
Final
Rating
12
out of 35 points
The
Highs: A fun game without graphics reminds
us that you don't need flashy graphics to make a good game...
The
Lows: ...but imagine how much better the
game would have been if it had graphics in it!
V Planet! Archive
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