|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
Link to Us
(Syn9/Ex Machina Studios)
"Futuristic Racing Takes Flight on Air and Steel!"
In the new age of racing, there's no need
for wheels or compassion. Armed with mines and missiles, the goal of every
race is to win at all costs, whether it's by buying the fastest, most powerful
vehicles in the circuit or by blowing up whatever gets in your way.
With six vehicles to purchase and four tracks
to choose from, Zero G is at the forefront of 3D QB polygon-based racing
games. Can you race to first on all four tracks, including the turn-packed
use of animation and visual effects to stimulate the senses
|Zero G, despite
having pretty flat-shaded graphics, has something that nine out of ten
qb games lack: style. The entire game, from the logo to the menu to the
ingame, is composed of brightly colored, flat-shaded polygons with a wireframe
overlay. The resulting effect is brilliant, a sort of cel-shading hack
even (despite it being wireframe and not outlined), something never seen
in QB before.
In addition, the
menu screens are incredible. There are loads of 3d animations decorating
pretty, colorful screens. Each ship has its own stylish logo, and everything
is presented in a spiffy 2.35:1 aspect ratio, like you're watching a movie
By my testimony one
might think Zero G is deserving of the ultimate 5-star rating, but alas,
in-game it commits the number-one imperfection of QB games: the black background.
No matter how stylish or pretty the foreground is, a plain, unpolished
black background is a major no-no, and detracts from the ingame experience.
Otherwise, however, these effects are top-notch, and leave the player with
a slick experience and an awesome feeling of speed.
smooth blend of atmospheric sounds and original harmonies
it may have, but the cars of the future have silent engines and no radio.
precision of control and involvement of character within its universe
|Like many graphically
brilliant games, QB or not, Zero G is a little unpolished in its gameplay.
Sure, with several race tracks, a few in-race powerups and the ability
to buy new ships, Zero G has the standard arsenal for an average racing
game, but there arent enough features to make it stand out. In game, you
have the option of using auto-locking missiles and speed boosts, but these
random powerups are best used as you get them, so they dont add much strategic
gameplay to the mix. There isn't much that could have been added, but winning
races after awhile becomes a chore rather than any sort of thrilling aspect.
creativity and presentation of the game's critical plot
||Inspired by Wipeout,
Zero G focuses on the gameplay, not so much on establishing a story that
explains all the futuristic racing.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
|Once you've finished
each race with each ship, Zero G leaves no incentive to come back. By this
point, you can easily crush any race, with no challenge to get in your
way. Sure, you could beat the game again, which is a decently fun experience
in itself, but it's just not enough. The graphics and completeness do earn
it a star, though, as it does make a slight difference.
strike the mental nerve in such a way as to stimulate human thought and
|This game is strictly
linear, and is simply a matter of getting enough money to buy the next
car. Once you've mastered the controls, (more specifically, the boost and
missile buttons), you can win at least one race by trial and error. Given
enough money to buy the next ship, the player buys it and repeats the process
until there is no higher plateau left. To imagine the sort of challenge
the player is given, think of an RPG. When you must simply build your character
to fight a boss, it becomes more a matter of repetition than skill, and
the challenge score suffers greatly.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
|There is something
about arcade racers that keep drawing players. Even in arcades today, old
racers will draw more quarters than the newest games of any other genre
because they are simple, fun, and they give one a feeling a speed that
for some reason is just fun to play. Zero G may get repetitive, and even
boring at times, but it has a lot to offer in experience. Chances are one
won't be able to pull him or herself away until the game is beaten.
Overall it's a flawed
game, unpolished in several aspects, especially it's ease, but in terms
of fun factor Sny9/Ex Machina Studios is successful. Zero G proves a fun
diversion for a few hours, and that makes it worth its download.
Zero G Reviewed
||To solve: 2 hours Final Rating:
download Zero G (139KB), click here.
play Zero G, unzip the file and run "ZEROG.EXE".
Back to Arcade
out of 35 points
Highs: Sense of graphical "style" emphasized
by use of brilliant polys with a cel-shaded like effect, all in 3D.
Lows: Lack of story, sound, and music
seriously hurt Zero G's chances of treading the 20-point mark.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
2004 QB Gaming Gold Awards Almost Set To Begin!
Get ready for this year's Gaming Golds! After a long hiatus, this year promises to be one of the biggest galas in the history of the QB world. Who will take home the gold this year?
Pete's QBasic Site
The original king of QB reviews is back with
a vengeance! Check out the new and improved version of his website and don't forget to upload your latest QB projects
to Pete's new download section!