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Updated November 20, 2004
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Pong Worz
(Kentauri)
vvvvvvvvv
"Space-Age Pong Custom Made for QB!"

The Pong Tournament has begun, and you
must choose the vehicle that you will bring into this new challenge. Will
you choose the Scorpion, the speed vehicle designed for improved reflexes,
or will you choose the Marauder, a battle vehicle specialized for destroying
opponents outright to win the match?

Once you have made your decision, play
through the many game modes offered in Pong Worz, from Classic Pong to
a space-shooter like mode where you have to manuvuer your way out of an
asteroid field!
Game
Review
Graphics
(n.)
The
use of animation and visual effects to stimulate the senses |
vv
(Average) |
The graphics in
Pong Worz were wonderfully detailed, but missed the big picture. Paddle
"ships" and the ball moved very well. The "burners" in the paddle turned
on and off depending on which way the paddle moved, which was excellent.
The explosions were well drawn and not just 50 or 100 different coloured
concentric circles inside each other.
Despite all the good,
there are four different versions of gameplay that will be gone into later,
but in all four, the starting level of gameplay is made much more difficult
by the fact that you cannot discern your paddle. In Tournament mode, this
hinderance can be overcome by selecting a different ship, but in the other
three, there is nothing you can do to see your ship (except close your
eyes and play Pong inside your head, hmmm, original story idea?). If you
select the different ship in tournament mode, the gameplay is still hindered
by the fact that you cannot see your opponent's ship, who you have to shoot.
The reason you cannot
see your paddle is because of the background selection. The background
is the same color as your ship, and the only way you have any idea of knowing
where your ship is located is by the movement of stars in the background.
This is such a big gripe that it in itself loses three points is because
it negatively affects the gameplay - three of the four gameplay modes are
made that much more difficult by one little background nuisance.
Other backgrounds
in the game include suns, lakes, and mountains. This makes the game easier
to look enjoy, but unfortunately the backgrounds do not slow down, speed
up, or block the path of the ponged ball. |
Sound/Music (n.)
The
smooth blend of atmospheric sounds and original harmonies |
v
(Poor) |
There are little
"beeps" and "boops" which neither heighten nor hinder the Pong Worz experience.
You can also have the option of turning the sound off. Nothing fancy. |
Gameplay (n.)
The
precision of control and involvement of character within its universe |
vv
(Average) |
Kudos to Lachie
for putting in four game modes, but three of these modes have the paddle
viewing difficulty factor. The main mode is tournament, and the other three
are classic pong (Pong without any objects or warring) and a one-game mode
of Pong Worz that can be two player. The other is an asteroid shooting
game, where you have to shoot the asteroids, made very difficult by the
background choice.
The in-game pong
play is good, to a point. Pong Worz is regular pong, except for the warring
part. In the end, though, you stick around for the pong because of the
gameplay. The only way for your ammunition to reload is if you get an ammo
bar by shooting (not touching) an object that scurries across the screen,
whether it be a dune buggy or asteroid. When you're out of ammo you can't
shoot these ammunition caps to reload, so you're screwed. The ammo also
carries over, so if you run out of ammo in the first segment, you can't
get any more.
Plusses during the
game include the 'Worz' until ammo runs out. Trick balls abound, too, making
the challenge a little greater. Acceleration and inertia add to the pong
experience. It's good Pong, but the Worz needs work. |
Story (n.)
The
creativity and presentation of the game's critical plot |
(Very
Poor) |
QBasic has already
seen a Pong tournament (in StattoPong) and a Pong Battle game (in Bud the
Fish's Pong Game). Pong Worz makes a lackluster attempt to combine these
two concepts into one. In some ways, it works; unfortunately there really
is no story driving that force like the burners in the paddles. Some battles
take place on the surface of different planets. This is fine except for
the fact that you have no emotional tie to the planet or battle, since
it is fictional, instead of having the battle take place on Uranus or Pluto. |
Replay Value (n.)
The
timelessness of the gamer's delight, such that the experience can be repeated
again and again |
v
(Poor) |
Once the tournament
is done and finished (after a big three games) you are not likely to play
it again, but different modes are offered. You may want to play with a
friend, or try your hand at Classic Pong. These are solid in, again, the
paddle background color factor. The main game, though, is the pong war
tournament, and this fails at bringing you back time and time again.
What would help would
be some different levels of difficulty, or more than one tournament. The
three mini-games aren't enough to keep you coming back. |
Challenge (v.)
To
strike the mental nerve in such a way as to stimulate human thought and
reflexes |
vv
(Average) |
The challenge is
more the pong, trying to make out your paddle from the background. Fortunately,
the Pong is of good quality, with trick balls, etc, and the Pong Warz will
usually take more than once to win. Unfortunately there is no way to alter
difficulty, enabling a difficult challenge; also the computer AI is easily
beatable. |
Fun Factor (n.)
The
overall entertainment value as maintained throughout the adventure |
v
(Poor) |
The final score
for this game is probably a little low; the graphics need a little work
but the Pong is solid, hampered only by the graphics. The warring part
is supposed to be the clincher, but it doesn't pay off because of reliance
on and lack of ammunition.
The pong in this
game is top-notch pong. If it were simply pong (with a green background,
etc) it would recieve a higher score; if the background were fixed (background
selection?) it would recieve a higher score. That's been said the whole
review, so it's a pretty big problem, and if it were fixed, I'd say Pong
Worz gets in the mid-teen's range easily, if not higher.
Pong Worz Reviewed
by Diamond Titan |
Players |
1-2
players
Simultaneous |
Genre:
Arcade Game |
Rating |
 |
To solve: 10 min Final Rating:
9/35 |
Download
To
download Pong Worz (90.5KB), click here.
wTo
play Pong Worz, unzip the file and run "PONGWORZ.EXE". |
Back to Arcade
Games Page |
Game
Summary
Coding
Group
Kentauri
Genre
Arcade
Homepage
URL
http://www10.brinkster.com/
lachied/
E-mail
lachie13@yahoo.com
Players
1-2
players
Final
Rating
9
out of 35 points
The
Highs: Great Pong physics allow you to
make trick shots.
The
Lows: Poor color selection between the
paddle and the background makes the paddles in the game difficult to see.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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