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Updated November 20, 2004
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Jill the Goddess
(WOPR2K)
vvvvvvvvvvvvvvvvvvvvvvvvvv
"The Heart of a Warrior, and the Beauty of a Goddess!"
2002 QB
Gaming Gold Award Winner for Best Gaming Babe: Jill
A long time ago, nine goddesses ruled and
cared for the humans. Of those goddesses, Johra was the Mistress of all
of them. Balance between the humans and goddesses were at ease, until Khadayha,
proud and arrogant, retired as goddess of the forest.
Johra concluded that the only way to choose
a proper heiress to Khadayha is to choose a human, not a goddess, to become
the new ruler of the forest. The first human to gather the seven artifacts
from the land will become the new goddess. You play Jill, one of many champions
striving to become a diety and save the forest from it's destruction...
Game
Review
Graphics
(n.)
The
use of animation and visual effects to stimulate the senses |
vvvv
(Very
Good) |
For people who may
not have played it before, Jill the Goddess's graphics strike a pretty
strong resemblance to Epic MegaGame's Jill of the Jungle. But WOPR2K didn't
rip any sprites; all the artwork in Jill the Goddess was painstakingly
drawn and re-drawn with a twist of Japanese art in mind, transforming Jill
the Goddess into something a little more unique had WOPR2K decided to alter
Jill's costume a little or at least change the name of the main heroine
to something different from Jill.
Another eye-popping
feature in Jill of the Jungle is the adult-themed nudity. While there's
no doubt that there is a way to seamlessly blending good platforming and
nudity in a game, Jill the Goddess doesn't pull it off. Simply put, there's
too much nudity in the game. The characters during the cut-scenes are naked,
Jill (though skillfully covering herself) is naked on the bottom
of the game's main screen, and even the game's shopkeeper has a see-through
top. This isn't to offend the quality of the art either. The graphics are
definitely above par, but it can't hurt just to be a little conservative
so that the game doesn't feel like too much of a guilty pleasure.
Semblances and nuances
aside, Jill the Goddess shines with impressive animation, excellent concept
art, and varying landscapes. Backgrounds in the game's eight levels are
intricate in design, purposely playing homage to the 16-color standard
of old PC platform games while developing an identity all it's own. Flickers
are absent, and movement of the characters and enemies is also pixel-by-pixel. |
Sound/Music (n.)
The
smooth blend of atmospheric sounds and original harmonies |
vvvvv
(Excellent) |
There's a lot for
the eyes to enjoy, but the sound/music category is Jill the Goddess's high
point. Jill of the Goddess's NES-style soundtrack is original and upbeat,
clearly one of the best things about the game. Even though all the tracks
were impressive, the introduction music and the music for the lava level
in particular really helped to make the game that much more addictive.
Comparatively, the
sound effects also add to the game but not as effectively, since the sound
effects are ripped out of Tomb Raider 2. There isn't anything more than
grunts and shots though, so it's nothing so terribly familiar that it ruins
the game experience. However, those who have computers which don't like
QMidi may want to turn off the sound and music through Jill's set-up program
before playing the game. |
Gameplay (n.)
The
precision of control and involvement of character within its universe |
vv
(Average) |
At it's best, Jill
the Goddess boasts an impressive level design with varying aspects of the
game revealed at every turn. The ice level and the lava levels are particularly
fun because they feature some interesting block types - in the ice level,
there are blocks that slip you up, and in the lava level there are blocks
that crumble beneath you. Combined with a decent physics engine, the gameplay
added by having shops featured in the game, and the adrenaline rush you
can get from well-timed jumps, Jill the Goddess really ought to get a lot
more in the gameplay category than it does.
Unfortunately, there's
no quicker way to bring down the gameplay score of any videogame than having
bugs and other strange gameplay features. There are a large number of bugs
in Jill the Goddess. For example, you lose most of your money when you
start the lava level. In other instances, some of the shops don't work:
sometimes when you buy more than one life in a shop you don't get your
lives (but still lose your money). Another bug occurs when trying the level
5 and 6 nudity trick, it gives you infinite lives instead of taking 5 lives,
and in the final level, for whatever reason, I had infinite lives. Most
of the bugs actually made the game easier, but it still reduces the overall
impression the game has.
The enemy engine
in Jill the Goddess can also be quite annoying. The flying enemies can
be a real nuisance, especially when they respawn in front of Jill and become
inescapable. In other instances, the respawning time can also be irritating
when you have to wait for enemies to respawn so you can collect gold pieces
to buy items in the game.
But perhaps the most
discouraging aspect of Jill the Goddess's is in some of it's more unforgiving
level designs. It's usually good etiquette in videogame design to allow
the player a chance to back-track to a previous location if he or she fails
to make it through a timed ordeal. In Jill the Goddess, this isn't always
in the case; in particular, sometimes when purchasing the winged boots
or jumping boots to help leap through long chasms, it's possible to run
out of juice in the middle of two high pillars in the game. If this happens,
Jill ends up being trapped and you're forced to quit the game regardless
of how many lives you have left. With this being able to happen as early
as the first few levels of the game, that combined with the other gameplay
problems had with Jill the Goddess really hurt the overall score. |
Story (n.)
The
creativity and presentation of the game's critical plot |
vvv
(Good) |
Good. Even though
the name of the main character isn't original at all, WOPR2K really makes
an effort to make an entirely new storyline appropriate to the Jill the
Goddess universe, meaning that the well-thought out introduction and game
endings really feel very much like a part of the game. The cutscenes are
also well-done; everytime you finish a level you're presented with an artifact
and a lesson from the presiding goddess about the qualities that a good
goddess should have. It's a nice touch.
On the downside,
some poorly spoken English and grammar mistakes give Jill the Goddess's
otherwise interesting story a somewhat amateurish feeling. In addition
to this, some of the "lessons" that the goddesses give when you finish
the levels in Jill the Goddess are somewhat silly. |
Replay Value (n.)
The
timelessness of the gamer's delight, such that the experience can be repeated
again and again |
vvvv
(Very
Good) |
Very good. One thing
Jill the Goddess seems to have more of than any other game is a number
of in-game secrets, including a nudity cheat (as if there wasn't already
enough nudity in this game). Also, once you've mastered shooting down flying
enemies, making difficult jumps, and learning how not to get stuck
in your quest, this game can be very interesting and a lot of fun to go
back and do it again.
Being able to save
your game between levels also helps. Jill is a fairly lengthy game with
a lot of variety, and being able to save your quest to more than one slot
allows to revisit levels, or go back a level to build up better stats before
proceeding to the next level. And even if back-tracking isn't required,
sometimes enjoying the aesthetic qualities of the game's earlier levels
can also be somewhat enjoyable. |
Challenge (v.)
To
strike the mental nerve in such a way as to stimulate human thought and
reflexes |
vvvv
(Very
Good) |
Jill the Goddess
is an intense platform-jumping experience, backed by a good learning curve
and a level design that begs to be conquered. If you're the kind of gamer
who like games like Mario or Sonic the Hedgehog because of the platforming
involved, then Jill the Goddess's hole-packed level design will really
tickle your fancy.
However, gamers who
like level design because of the way enemies are cleverly placed might
not like Jill the Goddess as much, since they tend to appear randomly and
oftentimes in front of you. The constant distractions come either too frequently
or infrequently, depending on whether you need gold or simply need to pass
the level. In any case, it can get fairly irritating when enemies spawn
right in front of you. |
Fun Factor (n.)
The
overall entertainment value as maintained throughout the adventure |
vvvv
(Very
Good) |
A lot of people
will probably download Jill the Goddess because it's a nudity-packed game
aimed towards older gamers, but to be honest, WOPR2K's game really doesn't
need the extra eye candy to be a serious contender. Up to this point, there
hasn't really been an exploration-type platformer game in QB. Most other
QB platform games tend to use the Mario formula of gameplay, giving you
limited firepower or the ability to step on creatures for points, then
prompts you to travel from left to right in search of the finish line.
Jill the Goddess doesn't quite do that-- instead, it takes some of the
gameplay elements of a less popular PC game, throws in a level-select feature,
and adds some of the elements that make QB games unique, creating a type
of feeling that is all it's own.
Jill the Goddess
Reviewed by Terry Cavanagh and Vance Velez |
Players |
1
player |
Genre:
Platform Game |
Rating |
|
To solve: 9-10 hours Final Rating:
26/35 |
Download
To
download Jill the Goddess (683KB), click here.
wIf
you're unzipping this program in DOS, you may have to use the -d option.
wBefore
you run the game, make sure you run "SETUP.EXE" to change the game's sound
settings.
wTo
play Jill the Goddess, unzip the file and run "JILL.BAT". |
Back to Platform
Games Page |
Game
Summary
Coding
Group
WOPR2K
Genre
Platform
Homepage
URL
http://nathanweb.no.
sapo.pt/
E-mail
na_th_an@hotmail.com
Players
1
player
Final
Rating
26
out of 35 points
The
Highs: Most of the game is good level
design, boasting new challenges with every turn.
The
Lows: Quite a bit of the game is poor
level design, which at times can hurt the gameplay experience.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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