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Updated November 20, 2004

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Brick Jumper II
(Master Raven)

"An endless leap of faith!"

A red ball, whose life is judged solely by whether it is crushed by the top or the bottom of it's universe. But this red ball isn't going to go out without a fight! In Brick Jumper II, the name of the game is leaping from brick to brick. It's the ultimate battle to survive!

Game Review
Graphics (n.)
The use of animation and visual effects to stimulate the senses
Brick Jumper II consists of a simple layout, featuring a black background with a grey ground, with rising brown rectangles representing the "bricks" that the leaper (represented by a red circle) must ride on and leap off of. There's nothing particularly breath-taking here, but thankfully there isn't a lot of flicker or things to get in the way of the gameplay either.
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
The only PC sound effects that occur in Brick Jumper II involve the typing of the words just before the computer prompts you to choose a difficulty level. It's not much, but it's unannoying enough to allow a one-point reward for the sound/music score.
Gameplay (n.)
The precision of control and involvement of character within its universe
(Very Poor) In Brick Jumper II, there are only two things that can kill you: the ground and the ceiling. The problem is you're standing on these bricks that rapidly float from the ground to the ceiling, meaning that your only means of survival is leaping off from brick to brick, making sure that you don't get crushed by the sky or flattened by the ground below!

To leap from brick to brick, players must press left or right of the block, then use the left or right keys to manuvuer themselves safely to another brick before they hit the ground. This is where the gameplay of Brick Jumper II hits a snag, due to the unusual hit detection between the leaper and the brick. The detection isn't exact, and oftentimes the leaper seems completely off of the brick when it isn't the case, and vice versa.

Story (n.)
The creativity and presentation of the game's critical plot
(Very Poor) Brick Jumper II doesn't really pay attention to story elements, concentrating it's energy to it's arcade-style platform jumping.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
Maybe it's just because the games are so quick, but even though there isn't really a lot of gameplay or structure to tihs game, Master Raven's Brick Jumper II does do the job of providing some form of entertainment that you could return to after a rough night's worth of programming, especially when the brain cells are too tired to do anything else.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
(Very Poor) The game offers five difficulty levels, but oftentimes only one of those levels is really playable (depending on the speed of your computer). After that, Brick Jumper II doesn't really offer a lot of surprises. It's all about inching to the corner of the brick, jumping off of it at the last second, and jumping to the next brick as it begins to rise.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
While it isn't a technical marvel, Brick Jumper II is impressive simply because it's nice, compact entertainment. The difficulty can be adjusted to your liking, guaranteeing that you get a brick jumping match according to your preferrences, and there's really no pressure since it's pretty much a 1-player minigame where the high score is the only factor that counts. This is the kind of game that ought to be on a Game Boy, so you can take it anywhere you want to go. In the meantime, Brick Jumper II makes a great filler when Microsoft Solitaire just doesn't cut it anymore.

Brick Jumper II Reviewed by Vance Velez

Players 1 player Genre: Arcade Game
Rating To solve: N/A Final Rating: 6/35

To download Brick Jumper II (99.9KB), click here.
wTo play Brick Jumper II, unzip the file and run "BRICK JUMPER II!.EXE".

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Game Summary
Coding Group
Master Raven
Homepage URL
Final Rating
6 out of 35 points

The Highs: A good, quick fix for any gamer between meals, programming sessions, and other everyday activities.
The Lows: Bad for any gamer looking for one game to satisfy their sitting.

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