|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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Brick Jumper II
"An endless leap of faith!"
A red ball, whose life is judged solely
by whether it is crushed by the top or the bottom of it's universe. But
this red ball isn't going to go out without a fight! In Brick Jumper II,
the name of the game is leaping from brick to brick. It's the ultimate
battle to survive!
use of animation and visual effects to stimulate the senses
|Brick Jumper II
consists of a simple layout, featuring a black background with a grey ground,
with rising brown rectangles representing the "bricks" that the leaper
(represented by a red circle) must ride on and leap off of. There's nothing
particularly breath-taking here, but thankfully there isn't a lot of flicker
or things to get in the way of the gameplay either.
smooth blend of atmospheric sounds and original harmonies
|The only PC sound
effects that occur in Brick Jumper II involve the typing of the words just
before the computer prompts you to choose a difficulty level. It's not
much, but it's unannoying enough to allow a one-point reward for the sound/music
precision of control and involvement of character within its universe
||In Brick Jumper
II, there are only two things that can kill you: the ground and the ceiling.
The problem is you're standing on these bricks that rapidly float from
the ground to the ceiling, meaning that your only means of survival is
leaping off from brick to brick, making sure that you don't get crushed
by the sky or flattened by the ground below!
To leap from brick
to brick, players must press left or right of the block, then use the left
or right keys to manuvuer themselves safely to another brick before they
hit the ground. This is where the gameplay of Brick Jumper II hits a snag,
due to the unusual hit detection between the leaper and the brick. The
detection isn't exact, and oftentimes the leaper seems completely off of
the brick when it isn't the case, and vice versa.
creativity and presentation of the game's critical plot
||Brick Jumper II
doesn't really pay attention to story elements, concentrating it's energy
to it's arcade-style platform jumping.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
|Maybe it's just
because the games are so quick, but even though there isn't really a lot
of gameplay or structure to tihs game, Master Raven's Brick Jumper II does
do the job of providing some form of entertainment that you could return
to after a rough night's worth of programming, especially when the brain
cells are too tired to do anything else.
strike the mental nerve in such a way as to stimulate human thought and
||The game offers
five difficulty levels, but oftentimes only one of those levels is really
playable (depending on the speed of your computer). After that, Brick Jumper
II doesn't really offer a lot of surprises. It's all about inching to the
corner of the brick, jumping off of it at the last second, and jumping
to the next brick as it begins to rise.
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
|While it isn't a
technical marvel, Brick Jumper II is impressive simply because it's nice,
compact entertainment. The difficulty can be adjusted to your liking, guaranteeing
that you get a brick jumping match according to your preferrences, and
there's really no pressure since it's pretty much a 1-player minigame where
the high score is the only factor that counts. This is the kind of game
that ought to be on a Game Boy, so you can take it anywhere you want to
go. In the meantime, Brick Jumper II makes a great filler when Microsoft
Solitaire just doesn't cut it anymore.
Brick Jumper II
Reviewed by Vance Velez
||To solve: N/A Final Rating: 6/35
download Brick Jumper II (99.9KB), click here.
play Brick Jumper II, unzip the file and run "BRICK JUMPER II!.EXE".
Back to Arcade
out of 35 points
Highs: A good, quick fix for any gamer
between meals, programming sessions, and other everyday activities.
Lows: Bad for any gamer looking for one
game to satisfy their sitting.
V Planet! Archive
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