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Updated November 20, 2004
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Ghini Run v1.1
(Piptol Productions)
vvvvvvvvvvvvvvvvvvvvvvvvvv
"Catch me if You Can!"
2002 QB
Gaming Gold Award Winner for Best Sound/Sound Editing and Best Arcade Game
2001 QB
Gaming Gold Award Winner of the Gaming Gold Generations Award

Fill up the tank, buff the bodywork to a chromium
shine and hear that V12 purrr like a kitten. It's time once again for the
SHOTGUN RUN - an illegal race across several demanding courses, where every
twist and turn of the track will test your nerve, not to mention suspension!

Or do you dare put a stop to it? Get into
a police car and run those lawbreakers off the road! In Ghini run, you
can do either. The game that everyone has been waiting for has finally
arrived.
Game
Review
Graphics
(n.)
The
use of animation and visual effects to stimulate the senses |
vvvvv
(Excellent) |
Piptol boasts on
his website that "virtually all the graphics in the game have been painstakingly
converted from actual photos of cars, trees, boats, etc. thus insuring
maximum realism within the scope of the video mode.". Needless to say,
the graphics in the game are amazing because of it. It's possible that
this is the most realistic game ever released in QuickBasic, and the graphics
are a really big part of that.
What Piptol has done
best is the little details - when you drive over sand, you can see bits
of sand sprayed about under your car. The fonts give the game an arcade
feel right from the beginning. The weather effects are totally convincing.
And each of the six levels feels completely different graphically from
the last - the game moves from beach to city to snowy mountain. When you
add up all the little things, you end up with a package that just feels
nothing short of professional.
However, the game
is not without it's flaws. The game engine is actually a simulation made
to appear 3D, through trial and error. There are some things, however,
that Piptol didn't get just right. The ground is made up of moving strips,
as opposed to the skewed tiles look of OutRun. It has the same effect of
making the road appear to move quickly underneath the car as the OutRun
graphics, it just doesn't look nearly as good. Also, in some stages the
objects at the side of the road appear in the wrong places - the worst
example is in the first Bluewater Bay track, where the surfers appear to
be floating in midair rather than bobbing up and down in the water. This
kind of criticism is petty though, when you view the bigger picture. |
Sound/Music (n.)
The
smooth blend of atmospheric sounds and original harmonies |
vvvv
(Very
Good) |
When the sound,
music, and inspiration of your QB game comes from a racing game that was
released back in 1986 (like Ghini Run is based on the Sega arcade game
OutRun), you're bound to get a sort of retro-feeling that doesn't quite
peak in terms of quality, but does get the job done. The music in Ghini
Run "fits". It's certainly not perfect, but it just happens to really suit
the game.
What topped the game
off musically is the sound effects. The police cars yell "You're all under
arrest!", birds chirp as you pass under them, music is disturbed as you
drive under tunnels, and every rev and purr of your car's engine is heard.
The sound effects are actually spot on. |
Gameplay (n.)
The
precision of control and involvement of character within its universe |
vvvv
(Very
Good) |
The game itself
gameplay wise hasn't changed much since the QB Expo version. Each level
still has the same basic rules - avoid the cars, brake at the tricky corners
and finish the race before you run out of time. Despite this mediocrity,
the game is still a lot of fun to play. To be honest though, it got a little
boring after a while.
Piptol has done something
to make the game a little bit more fun by adding various game modes. You
can play the track normally, try to beat the lap timer, or best of all
you can play the Pursuit game, where you take control of a police car and
try to knock the speeding cars off the road. The police car mode is particularly
good - it's a little like Chase HQ in concept, but doesn't quite get there.
In Pursuit mode the game doesn't seem to record your scores unless you
manage to finish the track, but unfortunately this is very difficult as
every time to knock a car off the road your own speed is reduced considerably.
Overall, the Gameplay
aspect of the game was totally unsurprising, and played pretty much as
I expected it to. Considering that the other QB games we've reviewed come
up flat but there are greater expectations that could come from a game
this close to them, I'm not sure if that's a good thing or not. |
Story (n.)
The
creativity and presentation of the game's critical plot |
v
(Poor) |
Definitely the game's
low point. The story takes place in the text file, and feels a little thrown
together, even though it's admittedly well written. Some attempt at presenting
this story in-game would help to enhance the story score the most.
A good story for
a racing game is difficult though, and a poor score here doesn't really
detract from the whole gaming experience. The story as it is is essentially
an excuse to race on six varied tracks. The 'illegal' aspect of the race
was thrown in to give the police chase sub game some meaning. It feels
like the story was written to suit the game, not vice versa as a good game
story usually is. |
Replay Value (n.)
The
timelessness of the gamer's delight, such that the experience can be repeated
again and again |
vvv
(Good) |
Good. In the bigger
picture, anyone who's decided to download QB games have probably played
numerous racing games in the past, so to make a title comparable to console
racing games instead of where QB racing games usually stand is a feat in
itself.
Ghini Run is great
fun, especially the first few times, but very little changes from level
to level - there are more twists and bends, more hills, but nothing novel
or unique to the game that makes you want to come back to it (with the
exception of the Police Chase level).
Ghini Run gets a
lot of it's Replay Value from the locked tracks and cars - the tracks are
unlocked by winning races in the arcade version, and the cars seem to be
unlocked by doing well in the Pursuit mode (although I can't verify that,
since I didn't have time to unlock the cars). |
Challenge (v.)
To
strike the mental nerve in such a way as to stimulate human thought and
reflexes |
vvvvv
(Excellent) |
Ghini Run is difficult
- but heres the key - it's not impossible. Beating the game on Pro mode
to unlock the last track will take you quite a long time - and Piptol has
actually made this version of the game (v1.1) easier! Getting to know the
uphills, the difficult bends and where and how to break takes give a little
skill, and isn't something you pick up right away. Although having been
in the works for two years, it's understandable that this game should be
a little difficult. Piptol is probably a master at this style of racing
game at this stage! |
Fun Factor (n.)
The
overall entertainment value as maintained throughout the adventure |
vvvv
(Very
Good) |
Once a programmer
has been working on something for as long as Piptol has been working on
Ghini Run, people tend to lose interest. They begin to think that the programmer
will never finish the project, and by the time the game's released (if
it ever is), it's dated by comparison to everything that's come along since.
Fortunately for Piptol, but perhaps unfortunately for QuickBasic as a whole,
Ghini Run looks and plays as spectacularly now as it did when the first
demo version was released almost two years ago.
Ghini Run certainly
falls short of the hype. While it's probably going to be the best QB racing
game for a while, Ghini Run isn't the best game ever made in QuickBasic
to date. But forget the hype, and forget what you might have heard about
Ghini Run, because all it's petty flaws don’t detract from the game as
a whole, and in the end it still kicks ass.
As for whether or
not Piptol succeeded in "recreating the magic of Outrun in QuickBasic",
his goal with Ghini Run? I think he got very close - but I say download
it and make up your own mind.
Ghini Run Reviewed
by Terry Cavanagh |
Players |
1
player |
Genre:
Arcade/Racing Game |
Rating |
 |
To solve: 4-5 hours Final Rating:
26/35 |
Download
To
download Ghini Run v1.1 (2.62MB), click here.
wIf
you're unzipping this program in DOS, you may have to use the -d option.
wMake
sure you run "SETUP.EXE" to set the game's operating system and sound settings.
wAfter
changing the settings, to play Ghini Run, unzip the file and run "GHINI.EXE". |
Back to Arcade
Games Page |
Game
Summary
Coding
Group
Piptol
Productions
Genre
Arcade/Racing
Homepage
URL
http://piptol.cjb.net/
E-mail
piptol@yahoo.com
Players
1-player
Final
Rating
26
out of 35 points
The
Highs: A fun-to-play game that's very
unique from a QB perspective.
The
Lows: Ghini Run has some compatibility
issues, particularly with Windows XP.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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