|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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"A Cut above the Typical Nibbles Clone!"
Snakes and Nibbles have always been the faster
breed of crawling critters, leaving Wormer and his unorthodox moving patterns
to the dust. But now is his chance to prove his manhood by collecting the
81 orbs of power!
Can Wormer prove himself in this test of brawn
and intelligence, while dodging obstacles and finding powerful treasures?
You determine Wormer's fate through nine levels, or customize your own
levels through the level editor!
use of animation and visual effects to stimulate the senses
|While the stillshots
aren't mind-blowing, it's the animation in the game that really shows off
what Jofers is able to accomplish in the graphics department. Instead of
a tile-by-tile movement (which is usually the norm for Snake games), Wormer
moves pixel-by-pixel, with the ability to turn in circular motion instead
of in a perpendicular fashion. This requires a change in the way the game
is programmed that is rather impressive when the final product is seen.
Also individual of
Wormer is the use of additional moving objects. Some metal objects are
stationary but come with multiple animation frames. Powerups in the game
occasionally disappear in a flash of white and reappear in other areas,
while spinning blades rotate and move toward Wormer. The overall graphical
effect of this is very immersive.
smooth blend of atmospheric sounds and original harmonies
|Wormer does not
come with music, but the game does make up for itself somewhat by offering
some appropriate and occasionally funny sound effects. Wormer will puddle
into pools of water, and feel a sharp cutting noise when hit by a spinning
blade. Even the various power-ups make sound effects after coming in contact
with them. But the best sound effect is the whip sound that takes place,
since it's adds an original and rather humorous air to the game's atmosphere.
precision of control and involvement of character within its universe
|If you've never
played a Snake or Nibbles-type game on your portable calculator or on your
PC, then Wormer should be unfamiliar territory to you. The point of the
game is to grab the nine numbered orbs in each of the game's nine levels.
You have to do so without crashing into obstacles or else the game will
be over. As an added challenge, your snake will grow in length as you grab
the orbs. Essentially you'll be able to collide into yourself as the game
Unique to Wormer
are the addition of several powerups that can alter Wormer's size. Heart
powerups will reduce Wormer's size, making it easier for him to manuvuer.
Drugs and poison increase Wormer's length (which is a bad thing in this
type of game since you're more likely to collide into yourself).
Because of the number
of moving objects and surprises in Wormer and only one life per game (no
1-UPS!), you'll probably die and die often while trying to figure out the
game's controls. To compensate, Jofers added a save feature to the game
which can easily be accessed through the "ESC" key (I'll mention this a
few times since the game makes no utterance of this useful feature). Just
make sure you save in a safe area because your saved quest will include
your position and direction. With three save slots, use all of them to
make sure you don't accidentally save in an inconvenient place.
creativity and presentation of the game's critical plot
|"Now he must prove
his manhood" doesn't really stand out as best plot ever for an arcade game,
but it is a plot for an arcade game, which is a lot more than other games
in the same genre can say.
|Replay Value (n.)
timelessness of the gamer's delight, such that the experience can be repeated
again and again
|Most QB games don't
have the turning control system, and generally shoot for a left means left
and right means right approach. This makes Wormer a little unique among
QB games, and since the graphics and sound quality are average, gamers
can enjoy Wormer well after their first bite.
strike the mental nerve in such a way as to stimulate human thought and
|Because of the modified
control system and the vast number of moving objects and powerups on the
screen, you have to pay a lot more attention while playing Wormer than
you would other Nibbles-type games. Learning how to manuvuer well is your
highest priority. Because Wormer moves in a circular pattern, there's a
lot more emphasis on weaving your way around obstacles than trying to make
sure you don't crash into yourself. Then there's the added pressure of
making sure no part of you gets cut by the spinning blades.
included a "save state" feature by pressing the ESC key while playing the
game. The save state allows you to pick up the game exactly you left off
after reloading instead of starting the level over again upon reload. This
feature is put to extreme use while playtesting this game, easily breaking
the lid for "most reloads" in a single QB game. This game is simply that
|Fun Factor (n.)
overall entertainment value as maintained throughout the adventure
|If you're playing
this game right, you should be experiencing one of two mental states at
any one time while playing Wormer. The first voice in your head should
be one of frustration, shouting at Jofer's subconcious for making such
an evil and challenging game. But the second voice in your head should
be the voice of self-satisfaction and relief, which usually chimes in whenever
you beat one of Wormer's nine levels.
In terms of the Snakes
and Nibbles clones we've seen so far, Wormer is the least like the traditional
titles. If you're looking for a direct Nibbles clone, Wormer is not it.
We recommend you try Binary Magic's Anaconda for that. But if you want
the best snake game we've ever seen coded in QBasic yet, then Wormer is
the title for you to corral as an addition to your game lineup.
by Vance Velez
||To solve: 2-4 hours Final Rating:
download Anaconda (229KB), click here.
play Wormer, unzip the file, then run "WORM.EXE".
playing Wormer for the first time, adjust the speed by running "SETSPEED.EXE".
Back to Arcade
out of 35 points
Highs: Left/right curve controls allow
for a different type of challenge in a Snake game.
Lows: A lot of "save state/reload state"
needed to get past the more difficult and maddening game levels.
V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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