|The First 100% QuickBasic Game Review Magazine
Updated November 20, 2004
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Raven: The Yoyo Commando
BETA Two Shows Up at 2000 QB Expo
(9/6/2000) About seven months
after the release of Raven Beta 1.01, Raven: The Yoyo Commando finally
made his presence known at the 2000 QB Expo. Raven Beta 2 was released
and ready to download at V Planet Hall, where all of V Game's titles and
previews will be shown during the QB Expo. In addition, the Yoyo Commando
himself can be found in Adventure Island.
The new version of Raven:
The Yoyo Commando includes the new diagonal-jump system, improved game
mechanics, and a new game level (Solstice City), which is shown above.
(6/3/2000) V Games received
several requests regarding how to improve Raven: The Yoyo Commando and
it's gameplay from Beta Version 1.01, primarily in the controls department.
Many options were considered, including the installation of a keyboard
handler through a QB utility so that many buttons can be pressed simulataneously.
But a new keyboard handler would throw off Raven's timing, since the layout
of the game itself was more than preset. Yet, keeping the controls as it
is makes it difficult for players to jump over objects and dodge enemies
To alleviate both problems,
V Planet worked out a compromise by adding diagonal jump keys. In the new
version of Raven that will be available at the QB Expo in July, Raven players
will be able to jump left and right at an angle by pushing Home or PgUp
at the keypad. This allows jumping over pits to be much easier so that
you can concentrate on playing the game!
Another compensation in the
new version Raven: The Yoyo Commando will be fairer bosses. V Games received
many complaints that the stage boss at Level 1: Exo-Slug is too quick to
recover. Now the bosses have been toned down. You no longer need to worry
about trying to dodge the boss when you are already hit, and the timing
and overall flow of the game is better.
One thing that will be noticed
about the Expo version of Raven is that the game will be a little less
challenging. But, according to V Games, a drop in the Challenge score is
a small price to pay because it will give everyone an opportunity to experience
the entire game along with the new levels that will be introduced the Final
version of this platform.
BETA 1.01 Released
(2/25/2000) Here's the plan,
folks. With Raven: The Yoyo Commando nearing completion and V Games eager
to enter the QB world, a special limited edition Raven Beta is being released.
Two days ago, V Games presented Raven Beta ONE. We immediately received
some bug reports, which we fixed as soon as possible for Raven Beta 1.01.
This beta features five of
the ten levels that will be featured in the final version of Raven: The
Yoyo Commando. The first stage is Exo-Slug, which is a prologue level similar
in nature to Mega Man X. The second level available in this beta is the
infamous Sky Meadow stage, which you will be able to access upon completion
of the first level. You'll also be able to access three other levels, including
Jungle Trouble, Crystal Desert, and Factory Frenzy. Your mission in this
game is to wipe out all of Dorfulglagg's evil operations.
To download this game, check
out the review by clicking here.
(1/19/2000) There's a pretty
good reason why this project news page hasn't been updated in a while.
Apparently, Vance (our head programmer) can't decide which game to work
on, Raven or Pumpkin Eater. Well, we at V Planet pretty much decided for
Ever since, Vance has been
working diligently to get all of these game's features done. He's even
hung around V Planet's favorite chatroom at Future Software, ranting on
to fellow QB programmers about just how awesome this game is going to get.
Finally, the game is nearing
completion, and since V Planet! gets an exclusive sneak peek into all the
stuff that V Games is up to, we decided to interview Vance and get some
of the goods on Raven: The Yoyo Commando.
So, tell us a bit of what Raven: The Yoyo Commando is about.
Well, Raven: the Yoyo Commando is a QB platform. It's done using QuickBasic
4.5, and qb.lib. The game uses 320*200 resolution, SB music, a mixture
of tilesets and pre-drawn graphics.
What cool features can we expect from this platform?
Well, unlike most QB games so far Raven: The Yoyo Commando is most reminiscent
of a Mega Man or a Castlevania game. That means weapon-throwing and carnage.
Raven's going to have nine weapons. There will also be special moves and
secret items riddled through this game's ten levels.
Ten levels? How are you going to keep QB gamers interested?
Good question =) Actually, Raven isn't going to be your run-of-the-mill
platform. Each level is a whole new experience. What I mean is that each
stage requires gamers to fight a new set of enemies and perform a different
set of moves. For example, the desert level in this game will have Raven
braving booby traps in the pyramid, jumping into the eye of the tornado,
and dodging tumbleweeds in the middle of a sandstorm. But the Jungle level
will have Raven swinging vines, fighting wild monkeys, and leaping over
snake venom. And since you can choose which levels to play first a la Mega
Man, the result is a whole new playing experience everytime you play.
What part of this game are you most proud of?
Ten different bosses! This game has bosses, for crying out loud! There's
something you don't see in QB platforms everyday =)
How much of the game is done?
Right now, the game is 90% complete. The last level is a pain to finish,
and there's a lot of checking going on to make sure there aren't any bugs.
When's this game coming out?
Well, I don't want to make a deadline because my other project Pumpkin
Eater was supposed to come out on Halloween (say, where's that game been?)
And right now V Planet's concentrating on The Gaming Gold Awards... maybe
(10/1/99) Raven: The Yoyo
Commando is progressing rather nicely. V Games still refuses to state any
more details about the game, but they disclose new screenshots. Check out
our archived media:
in the Wild Blue Yonder
heart of the machine
that a yoyo?
1, Raven 0
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V Planet! Archive
This is an archive of V Planet, circa November 2004, when the site was last active. This is read-only, and preserved here as part of the QB Zines Archive at Pete's QB Site.
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