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(12/23/2002) After four beautiful years, the passion is gone, and it's time for one of the biggest supporters of indie-RPGs to move on.
It wasn't the final hurrah that a coding group of this quality and experience deserved, but on December 20, 2002, programmer DarkDread announced the closing of the RPG-making site Darkness Ethereal. The indie-RPG website, which combined the talents of DarkDread, Tyranny, Nekrophidius, Lithium, and DeviusCreed (among others) and housed such popular QB titles as the Secret of Cooey trilogy and Mysterious Song, now displays the following goodbye message:
"Darkness Ethereal is no more. It has been a long time since I've truly felt passion for game design, and rather than keep this going nowhere, I think now is a good time to quit. I had honestly hoped we would've been much better off now than we are... I think Mysterious Song, and Secret of Cooey III would've been well suited for the Gameboy Advance. Alas, it shall never happen. For a long time, I was the only one truly putting effort into things around here, and now, even I no longer care... so it must end.
"I want to thank all of you who have supported us over these years, and thanks to everyone who has ever played our games. I'm glad that we were able to bring some happiness into your lives. Perhaps, sometime down the road, I'll decide to give game design another try... and maybe Darkness Ethereal will come back. Until then, however, goodbye."
The departure of Darkness Ethereal leaves some projects in the works unresolved. Among the titles in question include Mysterious Song DX, The Secret of Cooey 3, and an unannounced secret project (later discovered to be Mysterious Song 2) that was to be one of Darkness Ethereal's final projects. The status of Legend of Grimtold and The Dark Crown, two projects worked on by DarkDread under the DarkDreams label, is also unknown.
V Planet wishes all the members and former members who made up Darkness Ethereal the best of luck in all their future endeavors, whether they're related to game design or not, and also thanks the staff for four great years of videogaming entertainment that helped to raise the standard for QBRPGs.
Article written by Vance Velez, Editor
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