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(10/7/2002) The shocking true tale of one of the most ambitious QB projects ever made in the history of QBasic.
Behind the gaming
It started out as an idea. In 1999,
a dreamer named Pasco decided to take his hand at making the most powerful
3D engine to be seen in qbasic, without any knowledge or money. Since then,
Subshock has taken the world by storm, on a roller coaster ride of programming
success, devastating failures, incriminating scandals. A group of QB programmers
known as the Subshock team have seen their rise to fame and fall from glory.
This is their story.
Pasco was born in 1981 in Australia. Raised in a strict Catholic family, Pasco attended a religious boarding school to train to become a priest. His father, suffering from alcoholism and bouts of violence, neglected Pasco, leaving the mother to raise the family. It was only years later that Pasco would reveal to the world his troubled roots.
It was at boarding school where
the shy Pasco would meet Leroy, a hip young C/QB programmer from britain
with a taste for success and an sweet tooth for fame. Upon learning of
Pasco's dream, he first rejected the idea. That is, until Pasco designed
a blazing fast raytracing demo. Amazed, Leroy and Pasco teamed up with
an aspiring 3D artist named Clarence and Subshock was born. But even then,
the seeds of improbability and scandal had been laid.
The Rocky Road to Success
Despite its ability, the raytracer wasnt enough. Flaunted on to messageboards, QBers around the globe were mildly impressed but overall not phased. The team released demo after demo showing individual models, animation & textures. It couldn't make it. Something had to tie them together. But it was in this period of stagnant growth the band faced it's most challenging times. Steadfast and determined, they survived off these meager demos until a man named Tek came along.
A childhood friend of Pasco's, Tek
quickly used his relationship to climb the ranks of the team, from Clarence's
coffee fetcher to lead manager. With his insatiable eagerness and keen
business sense, he took the gang from a small time hobby to the most ambitious
QB project the world had ever known. But with it, came the stained darkness
of betrayal. Deciding Clarence was holding them back, the group had no
choice but to leave him behind.
With the loss of Clarence, the team needed a fresh start with a professional artist who could do the job. Using his manipulative skills, Quasir quickly enrolled the talents of Shea and Liquidex. Now reborn, the subshock project rose to new heights with the release of a few small screenshots that would change the world forever. But even then the team harbored negative feelings towards each other. Dont miss part two of Sex, Drugs & Qbasic: The Subshock Story.
Next, in part two:
Article written by Toonski, Graphics Designer, Village Idiot
Not all portions of this mockumentary are realistically. Actually, nothing in here is real. Well, except that photo of Tek. That's 100% bona fide.
V Planet! Archive