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Updated November 20, 2004

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The Mini-Game Compo is Over
(8/11/2002) That's it! The Mini-Game Making Competition is officially over. How did you feel about V Planet's first programming contest? Please send us some feedback.

After a marathon coding session, participants to the mini-game contest can now take a well-deserved victory lap.

Seven days. Nineteen programmers. Twenty hours to squeeze in. As the 2002 Mini-Game Competition officially draws to a close, the V Planet forums lit up with comments from participants and other members of the QB community, providing some compliments for the competition's success, and insight as to how to improve the competition for next year. The following are some of the more prominent themes we've received:

More Categories?
Were three categories too few for participants to choose from? Would four or five categories be better by providing more flexibility to contest-goers, or are four or five categories too many choices? Maybe three categories may have been too many as well.

One Week is Just Too Short
While the twenty-hour coding limit was somewhat reasonable, trying to squeeze it into a one-week cycle was extremely difficult. Very few of the participants were actually able to fit as much as ten hours into the project, factoring things like social lives, part-time jobs, and other things people don't expect people as cool as QB programmers to have ;)

Need for Clearer Rules for each Category
While the general rules for the contest were okay, details involving each of the contest's three categories (solo sports, platform/puzzle game, top-down shooter) caused rule clarifications as late as three days into the contest. Improvements in this area of the contest have to be made.

Have any comments to make on the following or other issues? Please e-mail us, or drop a comment at the V Planet Forums.

Article written by V Planet Staff

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