The Magazine (Archives)
software reviewed and/or downloadable in this site, along with any related
images presented or concepts related to the software, belongs to its respective
people, companies, and development teams. All downloadable titles in this
site are "freeware", and the source of each software is clearly stated.
The opinions presented regarding such software does not reflect the views
of its creators; the intention of this site is to inform and pay tribute
to the many programmers who have chosen QuickBasic 4.5.
additional images and/or news gathered to this site from another source
belongs to its respective owners, and is intended to advertise the source
and promote its theme.
you have any problems concerning the contents of this site, please contact
our staff at
Day of the Pidiot
"It takes an open mind to get your piece of the
For years, High Schools
have been celebrating March 14th (3/14) as pi-day, in salute to the number
pi (approximately 3.14). Pi has been such a wonderful number for mathematicians,
providing geometric theories and allowing complicated math concepts to
be taught to teenagers and college students.
But as one small High
School in the middle of nowhere prepares its festivities for pi-day, four
teachers have been kidnapped! You receive a call and head immediately to
the small town to investigate the case...
The use of animation and visual effects to stimulate the senses
|When you hand a QB programmer a High School
Yearbook and a scanner, you know you're headed for turmoil. Day of the
Pidiot combines some grainy scanned pictures with low-level artistry to
integrate scanned pictures of High School students, faculty, and dogs in
what would otherwise seem like a 16-color universe. Unfortunately, the
blend isn't so refined as puzzle games like this usually go. The differences
between what graphics are scanned and what is drawn are too noticeable.
Also, some of the scans of people were in incomplete segments, so JdR had
to draw in the legs and feet. The result is a sort of slipshod look to
Another thing worth mentioning is the lack
of animation in this game. During DoTP you'll find a lot of interesting
items, but if you use them the right way there's no nifty animation that
shows you just how ingenious your work is. Also, while travelling through
the High School where DoTP takes place you'll notice that nothing seems
to move. A little more action to remove the static feel would have been
The smooth blend of atmospheric sounds and original harmonies
||Day of the Pidiot does not come with sound
and music, and while there's a possible 3-6 hour quest in your hands, the
combination of concepts of this puzzle game are so distinct that adding
sound or music won't really change the way this game feels.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|Gameplay in Day of the Pidiot is mouse-driven.
You start off at the west end of a series of rooms, and you can walk to
corresponding rooms by pointing and clicking your mouse at the left and
right edges of the screen. Along the way, you'll find objects that you
can pick up or use, people that you can talk to or give items to, or math
puzzles that need to be solved. As you find out more and more what the
items you have are used for, you get much closer to figuring out what happened
to those High School teachers.
Where Day of the Pidiot really individualizes
itself from anyone else is the use of math-related puzzles that are placed
all over this game. This is one of the reasons why Day of the Pidiot received
a "T" audience rating. Sometimes, in the middle of journey, a man may awkwardly
ask you to answer some pretty difficult math puzzles that require some
knowledge of algebra and geometry. Not only does getting through these
math puzzles the bulk of DoTP's challenge, but it provides an unlikely
dimension to what otherwise seemed like a pure item-gathering game.
There is some awkwardness though in this
formula. With so many math puzzles integrated into the game's engine, I
noticed my fair share of errors and glitches. Doors often can not be opened,
and the game's walking system allows you to lose access to what would otherwise
be simple answers to simple situations.
The creativity and presentation of the game's critical plot
||Day of the Pidiot really does put a lot
more emphasis on its challenge and gameplay than its story... this is why
Day of the Pidiot, although inspired by Maniac Mansion, Day of the Tentacle,
and some other LucasArts Adventure games, is not a true adventure game.
The implication of an adventure game is that you get to travel to many
different lands to enjoy the experiences in each land you find. Day of
the Pidiot misses this mark because the story really doesn't develop much
further than "someone kidnapped four teachers, you must save them". There
are also a lot of people along the way, but they all seem to be scanned,
static, and they lack character or even the sense of humor that makes LucasArts
games so fantastic.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|Some of the math puzzles involved in Day
of the Pidiot were a little frustrating, particularly the same puzzle I
mentioned with Martin's bomb (not necessarily because the puzzle was difficult,
but because the puzzle required plenty of clicking to reach the right answer.)
And having to repeat those experiences again would almost seem like trying
to do some extra credit in a Math class.
To strike the mental nerve in such a way as to stimulate human thought
|Day of the PIdiot's saving grace. If the
challenge in DoTP was divided into two elements, one element would have
to be the math puzzles in this game, while the other element is the item-utilizing
that takes place as you find some more items and find out how they relate
to each other.
Yet neither of these two elements are particularly
exciting. The math puzzles, most of which are based on famous problems,
have equally famous solutions. If the game did not have item-utilizing
to keep a little more of the brain occupied, seasoned mathematicians (to
which the QB community must have a surplus) would be able to breeze through
this game in an instant.
The reason the brain fails is the item
gathering aspect of Day of the Pidiot. Unlike the math puzzles, which require
logic and analysis to solve, you have to be a lot more creative than logical
to figure out just what these items to do and how they relate to each other.
The result is a devilish blend of challenges that will keep most gamers
bewildered and constantly thinking.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
||With the combination of math puzzles and
an unusual logic for the way items work together, the fun factor really
comes to a lose/lose situation depending on your math skills. If you're
a mathematician, you won't find the popular math puzzles that make up the
bulk of this game very challenging. If that happens you'll start to notice
how some of the things you have to do to save the teachers lack coherence.
If your math skills aren't so great then you won't be able to enjoy playing
the item-gathering part of this game because you'll be stuck trying to
plug numbers into some equation. In either case, Day of the Pidiot ends
up suffering in terms of fun factor.
||Genre: Puzzle Game
||To solve: 3-6 hours Final Rating: 9/35
To download this game, click here.
unzip Day of the Pidiot, open the self-extracting file "DOTPGAME.EXE" in
the directory of your choice.
the game is extracted, play Day of the Pidiot by running "DOTP.EXE".
Back to Puzzle