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"Taking out the baddies is a dish best served crushed"
Bad guys always seem
to be roaming about where you live. No matter where you go: swamps, card
castles, birthday cakes... it all amounts to the same thing. You'll find
ghosts, snails, and all sorts of little critters trying to gobble you up
for breakfast. And what does that do to a crab like you? You get a little
In Wetspot you pay
back these insistent little pests by pushing bricks into their faces! Team
up with a friend for two-player simultaneous action too. Watch for point
multipliers and other neat little treasures as you battle through twenty-one
levels of arcade-style action. And show them what being a crab is all about!
The use of animation and visual effects to stimulate the senses
|At first glance, it looks like Enhanced
Creations has a three-point Graphics rating in the bag. The tileset in
Wetspot is very well-drawn, using a modified 16-color palette that features
a more colorful set of hues. Animations are pretty smooth, and the heroes
and the enemies seem to move about without so much as a jerk or a hitch.
The downsides of Wetspot involve the sheer
blackness of it all. Behind every tiled-up level is a bland black background
that doesn't blend with the game's high quality tile-sets. The purpose
of this black soon becomes clear during collision detections; whenever
players, enemies, or items collide with each other, you can visually see
where each sprite ends and begins thanks to a black tile drawn below each
sprite. This technique virtually eliminates graphic glitches, but it also
removes Wetspot's polished look. After weighing the good and the bad, Wetspot
does an average job.
The smooth blend of atmospheric sounds and original harmonies
||For a Puzzle/Arcade game that is a cross
between arcade classics like Bubble Bobble and Pengo, it's almost lethal
if your game has no sound or music. Unfortunately, the following is true
for Wetspot. As I crush creatures to the walls or pick up bonus items,
I can't help but hear a blip or a ding in my head that should be in the
game but isn't.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|To fans of Sega arcade games and the like
from way back, Wetspot should have more of a semblance to you of Pengo
than any other game; this is because Pengo is what the QB game Wetspot
aspires to be. The big difference is that there's two-player simultaneous
action in Wetspot, whereas Pengo only allows for two-player alternating
Wetspot is a level-to-level game. To reach
the next level, you must crush all the baddies by pushing blocks into them.
Occasionally while you're fighting the bad guys, you may find power-ups
or point bonuses that are kin to the Bubble Bobble games.
The reason gameplay in Wetspot is so good
is because the enemies vary quite a bit. Different enemies seem to have
different speeds and levels of AI. A few baddies even teleport or shoot
projectiles! This extra touch gives Wetspot the feeling of both a puzzle
and an arcade game, since logic and fighting skills apply.
The creativity and presentation of the game's critical plot
|Wetspot really didn't develop a sweet
spot for a storyline, but it did manage to name a few characters (Cuby
and Coby), set up an objective (smash the baddies) and give reason for
the objective (baddies need to be smashed). Combine this with the fact
that Wetspot has some sort of ending and one story point is in order.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|Whether you're a puzzle gamer or an arcade
gamer, Wetspot does have the length to offer quite a bit of replay value.
There's no fancy password system to guide you, so if you're new to a game
like this then beating Wetspot will seem like a hill climb. Levels will
be replayed; however, the sheer randomness of enemy movement allows for
enough variation to make each experience of this game a little different.
To strike the mental nerve in such a way as to stimulate human thought
|Average. You have to be careful with making
a "crush the baddies" game because you don't want the enemies to be so
hard that the game ends up feeling cheesy or limiting. Wetspot balances
this by creating a bestiary of enemies that have some variations in movement
that surprise you at first but instead give you some creative space once
you know how to dodge all of the enemy attacks.
Each of Wetspot's levels, which fit cozily
on the screen, aren't really designed to constrict your movements or force
you to think a certain way. But at the same time, the levels aren't too
open, allowing Wetspot to have some degree of strategy. Hiding behind walls
or forming a fortress before time runs out are just two useful strategies
that can be utilized while playing Wetspot.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|This review for Wetspot was written about
six months since the programmers from Enhanced Creations said "Goodbye"
to the QB community. Since then, imprints of Enhanced Creation's work have
been in many of the newest QB programs out there. For example, any QB game
that uses DirectQB library should give some credit Enhanced Creations since
EC engineered DirectQB.
Wetspot, therefore, is significant of Enhanced
Creation's Basic programming abilities. There was no DirectQB library to
fall on when this first Wetspot game was realized. Yet, Wetspot was able
to pull some pretty impressive marks considering that this puzzle/arcade
game itself has no sound. Is Wetspot just as much fun as Wetspot 2? Not
nearly. But, from such humble beginnings as Wetspot came the nearly invincible
Wetspot 2. And with Wetspot 2 receiving the 2nd highest Review score ever
from this magazine (29/35), you can be certain that the first Wetspot game
was a step in the right direction.
|Genre: Puzzle Game
||To solve: 1-2 hours Final Rating: 12/35
To download this game, click here.
run this game, you must have any version of Microsoft QuickBasic.
Wetspot is unzipped, run "WETSPOT.BAS" from QuickBasic.
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