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"Trap yourself in a metallic fortress you design"
Imagine how it would
be like if the most challenging puzzle you've ever faced just fell from
the sky and into your mind. Now Logic Lord brings the challenge to life
in his fascanating puzzle tower game, Bricko.
This original puzzle
game tests your ability to compress metal bricks by shifting them around
before the screen fills up and your remaining bricks have nowhere to go!
Participate in this tribulation or bring along a friend through an IPX
connection for some two-player action!
The use of animation and visual effects to stimulate the senses
|Some strong, hi-resolution graphics give
Bricko a pretty nice look. There's almost something mysterious about the
stone-like bricks and the way they are drawn, almost as if they seem haunted
or possessed. This feeling is further supported by the fact that there
are two dots imprinted on each brick, making each brick look like a ghost.
There's nothing particularly bad for the
eyes when it comes to Bricko's graphics. The game's flicker-free and there
are no special effects that hurt the eyes. I did get the impression that
the game was a little too plain, as if this game needed some color
or something. All the action takes place in shades of gray, which is kinda
strange since Bricko carries such a high resolution.
The smooth blend of atmospheric sounds and original harmonies
|Bricko's real strength lies in the sound,
not the graphics. Logic Lord did not throw in some music, but he did add
some sound effects to accompany the bricks when they are shifted left and
right, or even as they drop. This helps add some life to the game as Bricko
relies on stimulating the senses to keep the player in tune with the game.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|Bricko introduces an unusual Jenga variation
to QuickBasic. At the start of the game, a series of bricks descend rapidly
from the sky. Once a brick hits the ground, you can shift it left and right
using your mouse. The object of the game is to fit as many bricks on the
screen as possible by trying to shift all the bricks into as many open
spaces as you can find.
This new concept falls short in some regards.
First off, there is no Stage Clear or Bonus point system, and this takes
its toll on the gameplay since there are only so many ways to arrange a
group of bricks. Second, there isn't a "Game Over" in rudimentary terms.
The only way to lose this game is to hit escape and inform the computer
that you are finished/frustrated in this game. Lastly, the mouse controls
are a little awkward, since you have to shift bricks by clicking on the
tiny dots imprinted on each brick. Click on the left dot and the brick
moves right, click on the right dot and the brick moves left. Very strange.
Bricko is probably strongest at its two-player
mode. If you have a friend handy and an IPX connection, both of you can
play Bricko against each other in timed matches. This helps give Bricko
the variation it needs, assuming both you and your buddy have a good level
The creativity and presentation of the game's critical plot
||No room for a story here, as Bricko goes
straight to the action.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
||There are some puzzle games in this world
where you play them a couple of times and then reitre it loose when you've
understood the concept of the game. Because of the nature of this game,
Bricko is a relatively easy game to master. There's also no mental hook
to really keep you stuck playing and enjoying this game.
To strike the mental nerve in such a way as to stimulate human thought
||In Bricko you're always shooting for your
personal best, trying to top the score you previously made from the last
stack. However, I really think your score depends solely on the bricks
you receive after earning a little more skill. There are only so many combinations
for the bricks to slide, so there really isn't a lot of creativity involved.
Inevitably you'll just "max out" at a certain score.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
||While Bricko may look like an interesting
game at first, the little thrill you can develop from this game diminishes
quickly when the game loses its sense of continuity and variation. There's
only one thing you can do, and that's push bricks left and right so that
there are room for more bricks. Plus, since there's no way to make the
bricks on-screen disappear, there's only so many bricks you can get on
the screen, so it's probably impossible to score 600 points.
Overall, it's nice that Logic Lord did
accomplish a brick variation of a game that strays so far from other puzzle
games that it is, indeed, an original game. It just so happens that Bricko
in particular is not a very fun one.
|Genre: Puzzle Game
||To solve: N/A Final Rating: 5/35
To download this game, click here.
run this game, you must have any version of Microsoft QuickBasic.
will not work without the QuickBasic library "QB.QLB." To activate the
library, run QuickBasic with the /l option by writng "QB.EXE /L".
Bricko is unzipped, run "BRICKO.BAS" from QuickBasic.
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