The Magazine (Archives)
software reviewed and/or downloadable in this site, along with any related
images presented or concepts related to the software, belongs to its respective
people, companies, and development teams. All downloadable titles in this
site are "freeware", and the source of each software is clearly stated.
The opinions presented regarding such software does not reflect the views
of its creators; the intention of this site is to inform and pay tribute
to the many programmers who have chosen QuickBasic 4.5.
additional images and/or news gathered to this site from another source
belongs to its respective owners, and is intended to advertise the source
and promote its theme.
you have any problems concerning the contents of this site, please contact
our staff at
Puzzle Bomber Plus
(Hyper Anime Studios)
"Monsters beware... Suzie the Monster-slayer's Back!"
Three demons of incredible
power are being released from the monster balls, evil energy spheres of
energy scattered throughout the world. Only Suzie, still fresh from her
adventure against the evil dragons, can blow up the monster balls. But
she must be extremely careful... the dragons are more aware of her now.
Can Suzie scale the Earth, destroy the Monster Balls, and stop the demons
from taking over the Earth?
The use of animation and visual effects to stimulate the senses
|Taking a complete backflip from the original,
Hyper Anime Studios shows just how much it can handle in the graphics department.
Whereas the animation in Puzzle Bomber looked simple, Puzzle Bomber pulled
no stops when they put together the cinematics in Puzzle Bomber Plus. The
most glaring difference is Suzie's new look, where she sports lilac hair
and is more drawn-out than the original.
The story demos for Puzzle Bomber Plus
(for which there are plenty) look great. Thanks to the power of the Future
Library, the in-game demos that accompany Puzzle Bomber Plus look absolutely
awesome. I wanted to make a double take because I didn't believe that QB
could have such cinematics in a game. And even if QB could, I didn't think
there was a QB programmer out there with the determination to put together
demos like Hyper Anime Studios did. They really capitalized on the technology
that was there.
As for the in-game graphics, there's still
a bit of that notorious blinking that literally made the difference between
a Perfect Graphics score and a Very Good graphics score. The demos in this
game literally blew me away and the in-game graphics have the same level
of quality, but I'm not going to give a perfect graphics score to a game
that blinks. This holds true even for Puzzle Bomber Plus, which feels like
it's actual Graphics score is more like a 4.99999 (round down).
The smooth blend of atmospheric sounds and original harmonies
|Hyper Anime Studios threw in a soundtrack
for Puzzle Bomber Plus that includes hits from Chrono Trigger and Tenchi
Muyo. Particularly nice is the way the music synchronizes perfectly with
the story demos.
Unfortunately, sound effects continue to
be a sore spot for Puzzle Bomber Plus. There's only one sound effect you
can hear, which is a big explosion sound. This only occurs when Suzie blows
up multiple crystals with a single toss. And even then, there's that slight
half-second delay before the explosion sound actually occurs.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|Good. Not different from the original
Puzzle Bomber is the concept of blowing up monster balls. What takes Puzzle
Bomber Plus in a different direction from the original is the fact that
the game isn't endless anymore (the game even has a story that guides you
through each of the game's ten levels.)
To play Puzzle Bomber Plus, you have to
control the angle and power which Suzie throws color-coded balls of energy.
You would like to have just enough throwing power to knock out the monster
ball. But a dragon will try to block you by throwing diffused bombs over
the horizon which may block the monster ball from your energy balls.
New to Puzzle Bomber Plus is the advent
of two game modes, Story and Festival. In Story Mode, you guide through
ten levels (blow up ten monster balls and you will get a very cool game
ending). In Festival Mode, test your bomb-tossing skills as a monster ball
is in clear view. Also new is the advent of gray crystals. These crystals
are impervious to Suzie's Bombs, which mean that in the later Story levels
you have to take extra care in manuvuering around the gray crystals to
get to the Monster Balls.
The creativity and presentation of the game's critical plot
|The game's high point. You know how Playstation
games sometimes have those amazing Full-Motion Video sequences with animations
and all sorts of awesome graphics while you're waiting for the game to
load? Puzzle Bomber Plus does something similar with their awesome intro
movie. It's got lots of movement that you wouldn't expect to find in a
QB game. What else can I say? You'll just have to download the game yourself
and see what I'm talking about.
As for the actual meat beneath the eye
candy, Puzzle Bomber Plus did a great job in eliminating all the terms
that they used from other Anime series. For example, the term "dragon ball"
(more accredited to the Dragon Ball Z series) was taken out and replaced
with the term "monster ball". Hyper Anime even went so far as to make the
monster balls entirely different in appearance to a dragon ball. Don't
think we don't notice, Hyper Anime! We've seen the changes and we like
what we've seen.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|If Puzzle Bomber Plus was merely the same
thing as Puzzle Bomber albeit some better graphics, then the Replay Value
score probably would have dropped a point just because the game stayed
too faithful to the original without adding anything new and innovative.
Thankfully, the game comes with two game modes that do add some dimension
to the game. The story level is great for gamers who have been aching for
a game ending since the last Puzzle Bomber game, while the festival game
mode is perfect for gamers who are just beginning to learn the game's mechanics.
The fun may not last forever though, but there's something for everyone.
To strike the mental nerve in such a way as to stimulate human thought
|You may have to make a few adjustments
here and there to make sure you have the right power and angle whenever
you toss one of your colored balls, but once you're comfortable with Suzie
and her throwing power you should be able to best the game's ten story
levels or the Festival Mode just like that.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|Puzzle Bomber and Puzzle Bomber's gameplay
are remarkably similar. If you've never played any Puzzle Bomber game before
than I suggest you download this one as it's new and improved. The gray
crystals are an especially nice touch because it gives the game a slight
twist; because you can't blow up everything in your path, you sometimes
have to change angle and power at the same time to reach the monster ball.
And without delay, the number of gray crystals you have to dodge around
seem to increase as you progress through Puzzle Bomber Plus's ten levels.
Puzzle Bomber veterans should find this
game to a breeze. You may not find anything in this "near-sequel" that
will make you change the way you have to toss your bombs drastically, but
what you will find is a worthy sequel. The cinematics are just the icing
on the cake.
||Genre: Puzzle Game
||To solve: 1 hour Final Rating: 21/35
To download this game, click here.
can not play Puzzle Bomber if you do not have a Sound Blaster or Sound
Blaster compatible card.
run this game, you must have any version of Microsoft QuickBasic.
play Puzzle Bomber, unzip the file and run "PAZURU.BAT". Modifications
may have to be made to this batch file if you are not using "QBASIC.EXE"
to access your version of QuickBasic.
Back to Puzzle