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2nd Battlemaster War
"A direct assault of special effects"
Every 1000 years the
battlemaster Erian launches an all-out war against the Uni-ares forces,
and for a long time Erian was driven away by the good tactician Kanoi.
But since Erian's last appearance, Kanoi and his army had died. Now you
must prepare for the oncoming battle when Erian returns for his second
Use your tanks, cannons,
repair kits, and whatever else is necessary to bring down all of Erian's
strongholds. Then, when you face Erian himself, prepare to use every offensive
weapon necessary to bring him down. The fate of the Uni-ares is in your
The use of animation and visual effects to stimulate the senses
|This is called earning your graphics points
by brute force. The graphics drawn as they are during the battles are pretty
linear, simple, and low-quality. The enemy units look like they're composed
completely of lines and boxes. But it seems that Daniel Erikkson gets better
and more dedicated with each QB game he makes in the graphics department,
and this time he proves it by adding plenty of GIF demos before and during
the game. Everything is very animated, from the weapons your tanks and
cannons launch to the monitors that flash in and out informing you of your
campaign's status. During the turn-based battles, the explosions get so
huge that the mere special effects of the game give it the two graphics
The smooth blend of atmospheric sounds and original harmonies
||The firepower in 2nd Battlemaster War
may get immense, but you won't go out with a bang. This strategy game features
no sound or music.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|The object of 2nd Battlemaster War is
to defeat four pre-set military strongholds, thus expanding your Uni-Ares
forces and driving the Battlemaster Erian out of this world. At each stronghold
your weapons are a tank and a cannon. The tank and cannon each have a healing
attack and a special attack, which is all used in a turn-based battle similar
to an RPG. In addition to these attacks, you're also given a combination
attack (in which your tank and cannon shoot a powerful blast by combining
their energies) and a repair kit (which helps repair your tank and cannon
when your hitpoints are running low). All action is operated by a numerical
menu, and all stats are displayed right until you or the enemy is destroyed.
While there are quite a few gameplay elements
introduced in the beginning of the game, you aren't given new attacks to
learn after defeating each stronghold. You may receive weapon upgrades,
but the gameplay remains relatively the same right through the end. It
would have been nice to see the gameplay in this game run a little deeper.
The creativity and presentation of the game's critical plot
|This is actually one of 2nd Battlemaster
War's stronger suits. In the beginning of the game, you get an introduction
that explains the story of the egomaniacal battlemaster Erian and the defender
Kanoi. You're told the story about how Erian returns every 1000 years to
repeat his conquest of the world. In fact, the game even has mid-level
demos to inform you of weapon upgrades, your current status, and the next
location for your military assault.
The reason the story score is still at
a poor rating after all these pluses is that you aren't given an opportunity
to enjoy the story. The text talking about Erian and his army disappears
so quickly that the only way to find out what's happening is to pause the
game before the text disappears. The mid-level demos are similar but at
least there's a pause after the demo so it's possible to read what weapon
upgrades your army has received. It's a shame that the stories and demos
are actually pretty good; it's clear that Daniel Erikkson brought his story-telling
skills from the Portal of Worlds series to this strategy game. But 2nd
Battlemaster War doesn't give you the opportunity to enjoy it.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|Erian's army doesn't really have a sense
of randomness, so beating the game again using the same strategy will produce
the same result. This impacts the replay value since you only have to defeat
four strongholds to wipe out Erian and bring victory to the Uni-ares forces,
and memorizing four similar strategies is pretty easy to do.
To strike the mental nerve in such a way as to stimulate human thought
|Depending on your attitude towards battle,
the secret to proceeding in 2nd Battlemaster War may elude you at first.
Players who believe in a balance of offense and defense will find themselves
easily defeated by the later Erian strongholds, but it's the completely
offensive player who will prevail. The special and combination attacks
you have at your disposal are overwhelmingly powerful and should be abused
at all costs. If you can learn to throw everything you've got at the enemy
everytime and spare them the melodrama, you won't find any military challenge
that will stand against you.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
||Can occasional glitziness carry a game?
Not when the gameplay is as deep as 2nd Battlemaster War. While the game's
pretty easy to get into, there's only one effective attack pattern to beating
everything in the game (special attacks first, then healing attacks). And
although it's a military strategy game, you never have to worry about protecting
military fronts; the game automatically conducts your campaign and makes
sure that your tanks and cannons are always upgraded before every battle.
This puts a lot of the preliminary strategy out of your hands, and since
the offensive way to do is battle is sometimes the only effective way,
2nd Battlemaster War ends up being repetitive and ultimately short.
2nd Battlemaster War Reviewed by QBShire
||Genre: Strategy Game
||To solve: 20 min Final Rating: 6/35
To download this game, click here.
run 2nd BattleMaster War, run "2NDBATT.EXE".
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