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2nd Battlemaster War
(Daniel Erikkson)


vvvvvv

"A direct assault of special effects"


Every 1000 years the battlemaster Erian launches an all-out war against the Uni-ares forces, and for a long time Erian was driven away by the good tactician Kanoi. But since Erian's last appearance, Kanoi and his army had died. Now you must prepare for the oncoming battle when Erian returns for his second battle!


Use your tanks, cannons, repair kits, and whatever else is necessary to bring down all of Erian's strongholds. Then, when you face Erian himself, prepare to use every offensive weapon necessary to bring him down. The fate of the Uni-ares is in your hands...

Graphics (n.)
The use of animation and visual effects to stimulate the senses
vv
(Average)
This is called earning your graphics points by brute force. The graphics drawn as they are during the battles are pretty linear, simple, and low-quality. The enemy units look like they're composed completely of lines and boxes. But it seems that Daniel Erikkson gets better and more dedicated with each QB game he makes in the graphics department, and this time he proves it by adding plenty of GIF demos before and during the game. Everything is very animated, from the weapons your tanks and cannons launch to the monitors that flash in and out informing you of your campaign's status. During the turn-based battles, the explosions get so huge that the mere special effects of the game give it the two graphics points shown.
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
N/A The firepower in 2nd Battlemaster War may get immense, but you won't go out with a bang. This strategy game features no sound or music.
Gameplay (n.)The precision of control and involvement of character within its universe v
(Poor)
The object of 2nd Battlemaster War is to defeat four pre-set military strongholds, thus expanding your Uni-Ares forces and driving the Battlemaster Erian out of this world. At each stronghold your weapons are a tank and a cannon. The tank and cannon each have a healing attack and a special attack, which is all used in a turn-based battle similar to an RPG. In addition to these attacks, you're also given a combination attack (in which your tank and cannon shoot a powerful blast by combining their energies) and a repair kit (which helps repair your tank and cannon when your hitpoints are running low). All action is operated by a numerical menu, and all stats are displayed right until you or the enemy is destroyed.

While there are quite a few gameplay elements introduced in the beginning of the game, you aren't given new attacks to learn after defeating each stronghold. You may receive weapon upgrades, but the gameplay remains relatively the same right through the end. It would have been nice to see the gameplay in this game run a little deeper.

Story (n.)
The creativity and presentation of the game's critical plot
v
(Poor)
This is actually one of 2nd Battlemaster War's stronger suits. In the beginning of the game, you get an introduction that explains the story of the egomaniacal battlemaster Erian and the defender Kanoi. You're told the story about how Erian returns every 1000 years to repeat his conquest of the world. In fact, the game even has mid-level demos to inform you of weapon upgrades, your current status, and the next location for your military assault.

The reason the story score is still at a poor rating after all these pluses is that you aren't given an opportunity to enjoy the story. The text talking about Erian and his army disappears so quickly that the only way to find out what's happening is to pause the game before the text disappears. The mid-level demos are similar but at least there's a pause after the demo so it's possible to read what weapon upgrades your army has received. It's a shame that the stories and demos are actually pretty good; it's clear that Daniel Erikkson brought his story-telling skills from the Portal of Worlds series to this strategy game. But 2nd Battlemaster War doesn't give you the opportunity to enjoy it.

Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
v
(Poor)
Erian's army doesn't really have a sense of randomness, so beating the game again using the same strategy will produce the same result. This impacts the replay value since you only have to defeat four strongholds to wipe out Erian and bring victory to the Uni-ares forces, and memorizing four similar strategies is pretty easy to do.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
v
(Poor)
Depending on your attitude towards battle, the secret to proceeding in 2nd Battlemaster War may elude you at first. Players who believe in a balance of offense and defense will find themselves easily defeated by the later Erian strongholds, but it's the completely offensive player who will prevail. The special and combination attacks you have at your disposal are overwhelmingly powerful and should be abused at all costs. If you can learn to throw everything you've got at the enemy everytime and spare them the melodrama, you won't find any military challenge that will stand against you.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
(Very Poor) Can occasional glitziness carry a game? Not when the gameplay is as deep as 2nd Battlemaster War. While the game's pretty easy to get into, there's only one effective attack pattern to beating everything in the game (special attacks first, then healing attacks). And although it's a military strategy game, you never have to worry about protecting military fronts; the game automatically conducts your campaign and makes sure that your tanks and cannons are always upgraded before every battle. This puts a lot of the preliminary strategy out of your hands, and since the offensive way to do is battle is sometimes the only effective way, 2nd Battlemaster War ends up being repetitive and ultimately short.

2nd Battlemaster War Reviewed by QBShire

Players 1 player Genre: Strategy Game
Rating To solve: 20 min Final Rating: 6/35

To download this game, click here.
 
Installation Tip
wTo run 2nd BattleMaster War, run "2NDBATT.EXE".

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