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(Neurolake Software)


"A crystal of power shared among three towns"

The Woe Crystal is a tremendous source of power, protected by a few owners. But they have been kidnapped by one of the three towns in the Plains of Yasazuzo. Hoping to discover the culprit of the crystal and its owners, you enter the land with suspicions abound. A mystery is about to be solved...

Graphics (n.)
The use of animation and visual effects to stimulate the senses
N/A Neurolake Software decided to throttle Gamez with the full effect of ASCII-style graphics, so there are no graphics with which to earn graphics points.
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
The majority of Gamez does not have sound, but PC speaker music is provided during the game's Intro sequence. The music was a little loopy though, and in the end I was kinda glad that it PC music and sounds didn't continue as the game started.
Gameplay (n.)The precision of control and involvement of character within its universe (Very Poor) Very poor. At the beginning, Gamez looks like it will have the gameplay of a typical text RPG with the added benefit of the search for the Woe Crystal. But soon it becomes obvious that many elements of a good text RPG are missing or dilluted somewhat. For example, to check out your character status you have to walk to one of the three towns and ask someone. Healing is also a little cumbersome, and the battle system (which is prompted) could have been done a little better.

The controls for Gamez are not only very confusing, but they can be very annoying. My favorite glitch is when you walk too far off the screen, which causes the game to automatically end. This becomes especially annoying, since after every battle you're immediately teleported to the uppermost corner of the map. So pressing up at the wrong time can literally be lethal.

Another unneeded lethality in Gamez is the space bar, which opens up a bevy of options. Unfortunately, one of those options is quitting the game. So an untimely space bar hit while walking around in the Plains of Yasazuzo will also send you to oblivion.

Story (n.)
The creativity and presentation of the game's critical plot
(Very Poor) Your first exposure to the plotline of Gamez is the story revealed as you start the game, which is purely typed-up text. After the introduction, you immediately start the game at the Plains of Yasazuzo, and that's really where the story stops developing. Even the game's ending doesn't give the game any closure. Instead, there's this big open wound of being short-changed.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
It's a shame that Gamez doe have its share of original concepts, because the game has so many glitches that the game ends up requiring a lot more patience and understanding than other QBRPGs. Then, all your work will be rewarded by a lackluster ending talking about how great Gamez is for the amount of time it took to make the program.

The key to making Gamez replayable is to learn what triggers the glitches that quit the program and make sure you don't commit to accidentally causing a syntax error and forcing yourself to start over, which decreases from Gamez's replay value. You also have to be vary wary of what keys you press. If you're willing to make that extra investment, then Gamez still has a chance with your heart.

Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
(Very Poor) Instead of playing a video game, Gamez feels more like opening a time bomb. That's because hitting the space bar too many times causes the game to quit. What kind of game would use the same button as a hotkey to exit a town and quit a game? It doesn't make any sense.

Even with that taken aside, the battles are pretty easy as long as you pump up your character's maximum HP constantly and battle many times over. After about forty-five minutes of blob slaying you're practically invincible, which gives you an opportunity to find the Woe Crystal.

Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
(Very Poor) Usually I still give text RPG games the benefit of a doubt. In QB's text RPG hayday, some instant classics were made. Memorable classics like Quest come to mind, and the reason why games like this work is because of the gameplay elements that keep the game intact. People playing text RPGs simply have more freedom to imagine what it is happening, as the graphics or sounds usually aren't drawn out for them.

However, Gamez does not provide such a canvas, simply because the control is so awkward. There are just too many glitches in this game that force the game to exit, and without a save feature Gamez can be really frustrating.

Players 1 player Genre: Role Playing Game
Rating To solve: 1 hour Final Rating: 2/35

To download this game, click here.
Installation Tip
wTo run this game, you must have any version of Microsoft QuickBasic.
wOnce Gamez is unzipped, run "GAMEZ.BAS" from QuickBasic.

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