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The Wrath of Sona
(Lost socK Software)


"An Epic Battle about a Woman as immortal as Evil"

2000 QB Gaming Gold Award Winner of the Gaming Gold Generations Award

For years you've been training to become a true mage of light in Trinidad City. Now comes one of the most critical days of your training, when the wizard Majider will teach you the spell that will give all things life. You enter mage's school and listen to Majider's advice.

But before the demonstration is complete, Majider feels an evil force materializing from inside the school. Before you can investigate, a wicked sorceress appears and kills Majider before you can learn the life spell. Now, instead of learning the secret of life, you feel the secret of pain and despair. There is nothing left now but to destroy the one responsible for ruining your world and killing your master... you must bring down the immortal Sona!

Graphics (n.)
The use of animation and visual effects to stimulate the senses
Very rarely does a QB game accumulate graphic points because of the scope of its special effects instead of the quality of its artwork. Bluntly put, while Wrath of Sona uses 256 colors and a consistent 320*200 resolution, the art drawn for the game's battle sequence is not very well-drawn. In fact, the enemy drawings and character drawings in the battle sequence look so ugly that I would highly recommend eating before you play this game, as your appetite is more readily available.

I also disliked Wrath of Sona's commitment of mixing many artforms into this project, as the quality is inconsistent. The look of the game at the field map is very much like a Final Fantasy game. But, when I talk to some villagers I end up getting scanned pictures of people, sometimes with over-exaggerated expressions. This may have been entertaining to program, but it did clash with the game's initially FF-style look.

But then there were two additional graphics styles in Wrath of Sona. At times, the game would switch to a Japanimation-style demo showing our hero with different colored hair, a new suit, and so forth. Then, when meeting an enemy boss, I saw a fourth art style with which the characters were drawn in a dark-spirited, more cartoonish way. While these full-screen pics were excellent by themselves, the entire game became a primordial soup of artistic talent that overall did not fare very well.

However, there are some noticeably nice graphic effects in Wrath of Sona. All the enemies are animated, and Jareth learns some flashy-looking magic spells. So all in all, Wrath of Sona gets its points for the special effects, not the art style.

Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
(Very Good)
A lot of music that has been used in other QBRPGs share a common thread with Wrath of Sona, but usually these same tunes originate from Wrath of Sona (not the other way around.) A lot of this is because the musicians who composed for Wrath of Sona have helped other QB companies out by allowing the distribution of some of Wrath of Sona's music in order to speed up the creation of some projects, among these including Distant Promises Demo 2. Although altruistic, this noble action could backfire badly if you give too many of your tunes away, resulting in a loss of your game's individuality.

Nevertheless, Wrath of Sona does still have a sizable number of tunes to which no other RPG can say "I have that same tune also". Unsually, the game's happy-go-lucky music does not clash with the dark feeling I believe Lost socK Software wanted people playing this game to get.

I also noticed that there are some sound effects that take place in battle. Hitting the enemies with a sword sounds like Jackie Chan hitting something as hard as he can. I don't know why, but this too does not clash with the game. In fact, over all the sound and music provide a medium which help offset the game's erratic graphics.

Gameplay (n.)The precision of control and involvement of character within its universe vvv
Wrath of Sona consists of a long, linear storyline with a battle format and overall feel very similar to Phantasy Star IV. This is one of those town-to-town games. The cycle of this game breaks down to three parts: walking through the fields, entering a town and stocking up on weapons, and then entering a cave that leads to the next field. Often the entrance to a cave is closed off after you enter, so you can't backtrack to previous towns or visit people you've already seen.

WoS maintains its Phantasy Star-style play during the battle sequence. In battle you can attack with your weapons, but the most devastating offense occurs with your magic spells and combined spells called Astral Mutations. The healing comes from items that you can purchase in towns. This, in principle, is the majority of Wrath of Sona's gameplay.

Story (n.)
The creativity and presentation of the game's critical plot
(Very Good)
Definitely the game's high point. The path of the game may be linear, but the story is highly detailed. At the surface is a relatively simple plot: you're a pupil of a wizard who was killed by an immortal sorceress, Sona. But as you travel from town to town the game shifts its focus from your own journey, to the path of destruction the wicked sorceress Sona and her minions have had on the world or Moltar.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
Average. Because Wrath of Sona is a town-to-town game involving many caves and fields, and the fact that the game itself is incredibly long, the combination of travelling and enemy-bashing does get redundant. Also, because Wrath of Sona ends abruptly (this game's still in a demo stage), this is the kind of game that is best played through.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
This game is very hard off the beginning, and the key to victory is to always stock up on healing items and MP restoring items since they're always such a bargain. Once you work your character up ahead a few levels, beating the enemies becomes a simple matter of paying attention. This becomes especially obvious when you meet Tuscan, who's a valuable addition to our party and makes you virtually unbeatable by most enemies.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
The fun in Wrath of Sona lies in watching Sona and your own powers evolve. I had a hard time enjoying the game's story (despite the fact that it's very well developed) because the villagers are rude and they tend to poke fun at other RPGs with subtle humor. I didn't like the way the programmers seemed to poke fun at RPG design traditions. Ironically, only the storekeepers (who look like members of Lost socK) are the only people in the whole game who give you respect.

But all things aside, WoS does hit the standard for Fun Factor. By the time you do manage to reach the game's end, you're eager to see just what adventures Lost socK has in store for you when the final version of the game is finally released. Along the way there are a lot of elements put into this game and a lot of things to do. And die-hard RPG fans will look over the erratic graphics and find a gem.

Players 1 player Genre: Role Playing Game
Rating To solve: 12-16 hours Final Rating: 22/35

To download this game, click here.
Installation Tips
wIf you're unzipping this program in DOS, use the -d option.
wAfter unzipping the file, go to the WRATH subdirectory and run "SETUP.EXE" to set up Wrath of Sona's settings.
wAfter setup is complete, run "WRATH.EXE".

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