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The Secret of Cooey 2
(Darkness Ethereal)
vvvvvvvvvvvvvvvvvvvv
"The sun may set over the horizon, but a good secret
never dies"
After Cooey defeated
the Dark Omen, the power of the Wind Spirit has returned to its maximum,
and all the inhabitants of Wind Town. Or is it? The Castle of Flame Cooey
entered to defeat the Dark Omen has fallen to pieces, and in its place
is a tower larger than anything Cooey or the members of Wind Town have
ever seen...
Now the end of Cooey's
quest has brought life to another evil. His new mission is to find
the Dark Crystal at the very top of the tower. This will require learning
new spells involving Cure, Fire, Thunder, and Ice. But that is only the
beginning. Find new weapons and upgrade your spells to bring down the Dark
Tower and bring peace to Wind Town once and for all!
Graphics (n.)
The use of animation and visual effects to stimulate the senses |
vvvvv
(Excellent) |
These are the best graphics delivered
by Darkness Ethereal yet. People who have played the original Secret of
Cooey will immediately notice Darkness Ethereal's effort to spruce up the
game in beautiful 256-color action. I was particularly blown away by the
full-screen drawings that were used while you're walking through the fields.
The animation is also better than the original Secret of Cooey, although
a few details like moving water were left out.
The battle sequence for Secret of Cooey
2 includes a managerie of famous video game RPG characters, including a
gentle poke at the Final Fantasy serie's Chocobo and even a clone of Pikachu.
Though not very original, this game does maintain such a nice Gothic look
that it easily places The Secret of Cooey 2 leagues and leagues higher
than its predecessor. |
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies |
vv
(Average) |
The extra time spent by Darkness Ethereal
to give this game original music is quite a deviation from the original
Secret of Cooey game, which borrowed music from various Squaresoft games.
Nevertheless, it was the next logical step for the Cooey franchise, with
new and original tunes for each of the mini-parts. There are so many different
tunes, from a tune in the castle, to the town, to the forest... though
not as great as Square music, a pretty nice job since original music can
really give a game an additional level of respect.
My only problem with the music is more
of a technical flaw. Sometimes after winning, the victory tune locks up
and overrides the tune that should be playing on the field. Not much of
a flaw if you're not paying attention, but it gets in the way of enjoying
some of the nice music that Secret of Cooey 2 has to offer. |
Gameplay (n.)The precision of control
and involvement of character within its universe |
vv
(Average) |
Like the original Secret of Cooey, this
sequel is a mini-adventure, never meant to take more than an hour to solve.
To make a game short and enjoyable, Secret of Cooey 2 centralizes on one
town. Instead of focusing on gold, the key to reaching the top of the evil
tower will be your spell-casting abilities, which increase gradually as
you fight your way through Coo Forest.
The new feature in Secret of Cooey 2 is
the implementation of AP, which gives you the opportunity to strengthen
your spell by earning magic experience. It adds some dimension to the gameplay,
though almost none of the offensive magic works on the bosses. |
Story (n.)
The creativity and presentation of the game's critical plot |
vvv
(Good) |
As usual, Darkness Ethereal sets a pretty
tight standard in terms of storytelling in their RPGs. Fans of the Cooey
series are treated to a demo introduction, and the quest to recover the
Dark Orb from the Tower builds upon the original story from the first Secret
of Cooey.
The first legs of Secret of Cooey 2 rely
on using the Wind town to open up parts of the story, while the second
half the game's plot unfolds in the Dark Tower. There aren't any more big
demos from here, but there is some dialogue that help to bring the rest
adventure to light. |
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again |
vvv
(Good) |
Good. Secret of Cooey 2 isn't so short
that it's unfulfilling, and the enemies give enough of a nudge to make
sure that you always have to stand your guard. You may have to play a few
extra times also if you're wondering where to find the game's "secret area",
as meticulously placed by Darkness Ethereal. There are also some other
secrets that help keep Cooey 2 a little more fresh each time you play. |
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought
and reflexes |
vv
(Average) |
This game works on a simple philosophy:
If you can't beat someone, earn some experience levels and eventually you
can. Follow this adage and you'll reach the near-end of the game in about
an hour. The second hour will probably spent on exploration, trying to
find Secret of Cooey's hidden areas while trying to increase your experience
level so you can battle the game's powerful last boss. |
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure |
vvv
(Good) |
The lack of the original Cooey's smooth
keyboard handling does get in the way somewhat, but all in all the sequel
to The Secret of Cooey is a worthy one, having something for every type
of gamer. If you're more into battle, the modified battle system will keep
you excited. If you're more of an explorer, this game has some sizable
mazes that won't hurt your head but keep you in play. Unless you want to
play the first Secret of Cooey game before taking this RPG for a spin,
this is one aventure you should definitely try. |
Players |
1 player |
Genre: Role Playing Game |
Rating |
 |
To solve: 2 hours Final Rating: 20/35 |
To download this game, click here.
Installation Tip
wTo
play Secret of Cooey 2, unzip the file and run "START.BAT". |
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