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The Adventures of Joe Trilogy
(The Joe Team)


vvvv

"When the bad guys kidnap your family, you have to get the bad guys!!!"


Bill and Phil are probably the meanest people you've ever met. They make a living out of going to your house, kidnapping your family, and waiting until you come over and get your family back. In fact, they do this for an entire trilogy of video games.


You play Joe, a pretty smart guy. You won't be able to outwit Bill and Phil on your own, though. You're going to need a sword and some thick armor (hence the RPG theme) to get through Bill and Phil's devastating punch attacks. So save your family already... you're almost late for dinner!


Graphics (n.)
The use of animation and visual effects to stimulate the senses
v
(Poor)
The Adventures of Joe Trilogy's graphics are drawn out using a sixteen-color palette, somehow pulling off the look of a suburb. The use of sprites was limited to the drawings of Joe and his enemies. The background appears to be drawn out with lines and circles, creating a sort of Atari-style look. The graphics do get repetitive between the trilogies though, and overall the Atari-level look of this game doesn't compete with the big boys of QB.
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
v
(Poor)
Although I usually vouch against this practice, I would have really liked to hear a little classic PC speaker music while I was playing this game. It would have helped add to the classic feel this RPG in particular was trying to portray, but sadly this game is as silent as an anti-social climate. The battles do feature some PC sound effects, though the beeps and blips don't really take Joe's adventures to a whole new level.
Gameplay (n.)The precision of control and involvement of character within its universe (Very Poor) The three parts of the Joe Trilogy follow exactly the same format. In the beginning of the story, one of your best friends or relatives is kidnapped by Bill and Phil. You'll have no choice but to face Bill and Phil in a maniacal combat situation, but you won't stand a chance unless you find your trusty sword and armor (a standard RPG element disguised in a suburbanite game).

While finding the sword and armor is pretty good gameplay, I didn't like the way it doesn't pay off. Even with the best sword and armor you can find, battling the boss is extremely difficult. First of all, you have no control over your character (you can' t run, use an item, or cast a spell... you can only attack.) Second, even if you get the sword and armor, you are still much weaker than your opponent. So most of the time you work hard to find the sword and the armor only to see your hero lose, and you have no control over it... hmmm... that equals a very poor gameplay score. 

Story (n.)
The creativity and presentation of the game's critical plot
v
(Poor)
Joe's game has a plot, and a pretty original one at that. It just needed a little more continuity, since basically the same plot was used for each part of this trilogy.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
v
(Poor)
Occasionally you get an urge to show Bill and Phil who's boss of the neighborhood, especially after you were lucky enough to beat the game. But as you play, you'll probably rediscover that you can't control your own character when he goes into battle, and realize that you need a game that's a little more interactive.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
(Impossible) Way too hard! With only one option in battle (Fight), except for limited healing capabilities, you victory relies entirely on luck. I'm not joking about this either; most of the time in this trilogy you have no other battle choice than "Press A to attack". It isn't until Part 3 of the Joe Trilogy where Joe finally learns something else to do other than attack. But even then Joe's healing spell is so poor that you're really better off just hacking at the boss and hoping that Lady Luck is on your side.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
(Very Poor) Though amusing, The Adventures of Joe Trilogy's luck-based challenge makes for a frustrating experience. But just in case you're absolutely sick of RPGs that take place in castles, this suburban twist of an RPG might entertain you somewhat. If only the game had a little more control...
Players 1 player Genre: Role Playing Game
Rating To solve: 30-45 min Final Rating: 4/35

To download this game, click here.
 
Installation Tips
wTo run this game, you must have any version of Microsoft QuickBasic.
wTo play Adventures of Joe Trilogy, unzip the file and run "ADVENTU1.BAS" from QuickBasic.
wTo Play the second part of the trilogy, run "ADVENTU2.BAS" from QuickBasic. The last part of Joe Trilogy is "ADVENTU3.BAS".

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