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Hack-man 3
(James Robert Osborne)


"Pacman's classic pill pilfering in outer space"

Welcome to the future of Pac-man style gaming! In the year 2078, Pac-man's grandson Hack-man carries on the Pac-man legacy. Hoping to talk to his grand-dad, Hack-man buys the most complicated computer in the universe: a Pentium 9, 5000 MHz, 3.9 Terabyte HD 800 Mbps modem, CPU.

But as Hack-man readies to communicate with the arcade heroes of the past, a group of space ghosts steal his CPU and jet to the outer reaches of the galaxy! Hoping to get his computer back, Hack-man flies into outer space, eventually reaching the Ghost-ship Enterprise where his computer is kept in the center of an awesome labyrinth...

Graphics (n.)
The use of animation and visual effects to stimulate the senses
The rendered sprites for Hack-man 3 looks ABSOLUTELY GREAT, but the smoothness of Hack-man 3 is interrupted by slowdown problems. Some of the levels also have lights that flash way too intensely, and it can hurt the eyes.
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
Hack-man 3 has a nice selection of SB sound effects, but this department suffers in the same way as in the Graphics. Fuzzy samples and the overuse of in-your-face sounds take away from the game, especially when Hack-man gets hit.
Gameplay (n.)The precision of control and involvement of character within its universe vv
Hack-man plays just like his grand-dad. There are plenty of power pellets to swallow, just as there are ladders, stairs, and ghosts. The slowdown does get in the way of some of the rooms, though.
Story (n.)
The creativity and presentation of the game's critical plot
Pac-man's grandson in space going after his CPU? An original story, but not a very good one. 
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
(Very Poor) Good Pac-man clone wuthout replay value? Here's why. Suppose you want to continue to a level using your password. You'd have to press ESC during the game, click on "Load a Level", write the word "Hack" followed by the level number of the password you remembered, then you write down the password. (Of course the help files don't tell you anything about this.) Here's the kicker, though: after you solve the level you loaded, you go back to Level 2 instead of going to the next level. A cruel glitch, and it really gets in the way of enjoying the game.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
While there are usually one to two ghosts, the challenge is compensated by adding dead ends. The level layout is Hack-man's real challenge.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
The Hack-man game is actually a lot of fun. Unfortunately, there are too many bells and whistles. Hack-man 3 can do so many things that have nothing to do with the game (give CPU stats, tell you the date, etc.) that ultimately clutter the Options Menu and make the game less friendly for gamers. 
Players 1 player Genre: Arcade Game
Rating To solve: 2-4 hours Final Rating: 11/35

To download this game, click here.
Installation Tip
wTo play Hack-Man 3, unzip the file and run "HACKMAN3.EXE".

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