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Disclaimer
The
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Hack-man 3
(James Robert Osborne)
vvvvvvvvvvv
"Pacman's classic pill pilfering in outer space"
Welcome to the future
of Pac-man style gaming! In the year 2078, Pac-man's grandson Hack-man
carries on the Pac-man legacy. Hoping to talk to his grand-dad, Hack-man
buys the most complicated computer in the universe: a Pentium 9, 5000 MHz,
3.9 Terabyte HD 800 Mbps modem, CPU.
But as Hack-man readies
to communicate with the arcade heroes of the past, a group of space ghosts
steal his CPU and jet to the outer reaches of the galaxy! Hoping to get
his computer back, Hack-man flies into outer space, eventually reaching
the Ghost-ship Enterprise where his computer is kept in the center of an
awesome labyrinth...
Graphics (n.)
The use of animation and visual effects to stimulate the senses |
vv
(Average) |
The rendered sprites for Hack-man 3 looks
ABSOLUTELY GREAT, but the smoothness of Hack-man 3 is interrupted by slowdown
problems. Some of the levels also have lights that flash way too intensely,
and it can hurt the eyes. |
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies |
vv
(Average) |
Hack-man 3 has a nice selection of SB
sound effects, but this department suffers in the same way as in the Graphics.
Fuzzy samples and the overuse of in-your-face sounds take away from the
game, especially when Hack-man gets hit. |
Gameplay (n.)The precision of control
and involvement of character within its universe |
vv
(Average) |
Hack-man plays just like his grand-dad.
There are plenty of power pellets to swallow, just as there are ladders,
stairs, and ghosts. The slowdown does get in the way of some of the rooms,
though. |
Story (n.)
The creativity and presentation of the game's critical plot |
v
(Poor) |
Pac-man's grandson in space going after
his CPU? An original story, but not a very good one. |
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again |
(Very
Poor) |
Good Pac-man clone wuthout replay value?
Here's why. Suppose you want to continue to a level using your password.
You'd have to press ESC during the game, click on "Load a Level", write
the word "Hack" followed by the level number of the password you remembered,
then you write down the password. (Of course the help files don't tell
you anything about this.) Here's the kicker, though: after you solve the
level you loaded, you go back to Level 2 instead of going to the next level.
A cruel glitch, and it really gets in the way of enjoying the game. |
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought
and reflexes |
vvv
(Good) |
While there are usually one to two ghosts,
the challenge is compensated by adding dead ends. The level layout is Hack-man's
real challenge. |
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure |
v
(Poor) |
The Hack-man game is actually a lot of
fun. Unfortunately, there are too many bells and whistles. Hack-man 3 can
do so many things that have nothing to do with the game (give CPU stats,
tell you the date, etc.) that ultimately clutter the Options Menu and make
the game less friendly for gamers. |
Players |
1 player |
Genre: Arcade Game |
Rating |
|
To solve: 2-4 hours Final Rating: 11/35 |
To download this game, click here.
Installation Tip
wTo
play Hack-Man 3, unzip the file and run "HACKMAN3.EXE". |
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Games Page |