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Pickman 2
(Pickers Games)

"Collect the Gold Nuggets, but don't get caught!"

What does a guy have to do to remind his significant other of his undying love? In this crazy sequel, Pickman must prove his worthiness by going through eight levels of gold-nugget collecting, in order to put together a necklace for Ms. Pickman? But can he dodge the spiders and come back in one piece before putting the necklace back together?

Graphics (n.)
The use of animation and visual effects to stimulate the senses
The game, unlike the original Pickman, is almost all graphics. The fading techniques, Game Overs when you get eaten, the Congratulations picture, Pickman himself, and the monsters draw you into Pickman, if not the snazziest graphics I've ever seen. The only problem graphically in this game is the black background for most of the levels.
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
There is a MIDI file playing in the background of the game, which helps the game except for the fact that it repeats over and over for each level. If there was different music, it'd help. However, Pickman still contains good music, if not a little repetitive.
Gameplay (n.)The precision of control and involvement of character within its universe vvv
Ever played Pac-Man? Pickman feels exactly like it, without all of the ghosts or the high-score. Pickman slides around on the screen, unlike the previous version, collecting the gold nuggets, and avoiding the monsters/bugs. This game doesn't have the Pac-Man "ghost bin", as there are one or two monsters/bugs per level, trying to eat/kill you, in predetermined spots.

The levels are not challenging enough until the very end, and there are very few of them. Fortunately, there is a level editor, so you can challenge yourself to get Ms. Pickman's necklace. Also, the monsters don't move at a constant rate of speed, so sometimes they can kill you when you're four steps away from them. Still, Pickman provides almost Pac-Man gameplay.

Story (n.)
The creativity and presentation of the game's critical plot
(Very Poor) Here's one spot where Pickman could be a lot better. Ms. Pickman has lost her memory, and Pickman has to collect all the gold nuggets he can in order to make a necklace for her to remember him. The story ends with a question, something like "How far must he go to complete his quest?", and after you finish the game and read the story again, your answer is not very far. The story seems cheesy, and it seems like it's there to serve one purpose: to have a story for the game. The game itself does not depend on the story.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
There's only 8 levels, and level 7 took longer to complete than the other seven combined. There's no high score or reward to keep you playing again, though Pickman is cheap (free, actually) entertainment. Fortunately, though, there is a level editor. You can make this game as challenging as you want or as easy as you want and make different levels any time you want to. Pickman 2 needs more levels, but it delivers here.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
This game is all about level 7, the only time that I was truly challenged. The levels are not difficult enough and there's not too many of them, making this game a walk in the park. However, you have to have strategy to make each level a cinch, to beat the monster and collect your gold.

Again this score is boosted by the level editor. You can make an incredibly hard level and play for a while, but if you make it, you probably already have a strategy to win it. Still, no level editor would drop this game down a point.

Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
The gameplay alone boosts the fun factor level up. For the 15 minutes I played Pickman (without the level editor), I was thoroughly entertained. Pickman 2 is a far cry from the original Pickman, which is a very, very good thing. Though this game is lacking in several categories, Pickman knew what it had to do, went out, and did it.

Pickman is too short to be an addictive game, but if there were 50  levels, I could see myself playing all 50 of them in one sitting. With the level editor, you can now do this. Though this game is not a playground for your brain, there is some thinking involved.

More levels are almost a necessity for this game, and though you can create your own, without the editor this game is a cinch. Pickman is a good game, and is worth trying. Without the level editor, however, you might as well have a fun 10-15 minutes.

Pickman 2 Reviewed by Diamond Titan

Players 1 player Genre: Arcade Game
Rating To solve: 15 min Final Rating: 17/35

To download this game, click here.
Installation Tip
wTo play Pickman 2, unzip the file and run "PICKMAN2.EXE".

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