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"Collect the Gold Nuggets, but don't get caught!"
What does a guy have
to do to remind his significant other of his undying love? In this crazy
sequel, Pickman must prove his worthiness by going through eight levels
of gold-nugget collecting, in order to put together a necklace for Ms.
Pickman? But can he dodge the spiders and come back in one piece before
putting the necklace back together?
The use of animation and visual effects to stimulate the senses
|The game, unlike the original Pickman,
is almost all graphics. The fading techniques, Game Overs when you get
eaten, the Congratulations picture, Pickman himself, and the monsters draw
you into Pickman, if not the snazziest graphics I've ever seen. The only
problem graphically in this game is the black background for most of the
The smooth blend of atmospheric sounds and original harmonies
|There is a MIDI file playing in the background
of the game, which helps the game except for the fact that it repeats over
and over for each level. If there was different music, it'd help. However,
Pickman still contains good music, if not a little repetitive.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|Ever played Pac-Man? Pickman feels exactly
like it, without all of the ghosts or the high-score. Pickman slides around
on the screen, unlike the previous version, collecting the gold nuggets,
and avoiding the monsters/bugs. This game doesn't have the Pac-Man "ghost
bin", as there are one or two monsters/bugs per level, trying to eat/kill
you, in predetermined spots.
The levels are not challenging enough until
the very end, and there are very few of them. Fortunately, there is a level
editor, so you can challenge yourself to get Ms. Pickman's necklace. Also,
the monsters don't move at a constant rate of speed, so sometimes they
can kill you when you're four steps away from them. Still, Pickman provides
almost Pac-Man gameplay.
The creativity and presentation of the game's critical plot
||Here's one spot where Pickman could be
a lot better. Ms. Pickman has lost her memory, and Pickman has to collect
all the gold nuggets he can in order to make a necklace for her to remember
him. The story ends with a question, something like "How far must he go
to complete his quest?", and after you finish the game and read the story
again, your answer is not very far. The story seems cheesy, and it seems
like it's there to serve one purpose: to have a story for the game. The
game itself does not depend on the story.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|There's only 8 levels, and level 7 took
longer to complete than the other seven combined. There's no high score
or reward to keep you playing again, though Pickman is cheap (free, actually)
entertainment. Fortunately, though, there is a level editor. You can make
this game as challenging as you want or as easy as you want and make different
levels any time you want to. Pickman 2 needs more levels, but it delivers
To strike the mental nerve in such a way as to stimulate human thought
|This game is all about level 7, the only
time that I was truly challenged. The levels are not difficult enough and
there's not too many of them, making this game a walk in the park. However,
you have to have strategy to make each level a cinch, to beat the monster
and collect your gold.
Again this score is boosted by the level
editor. You can make an incredibly hard level and play for a while, but
if you make it, you probably already have a strategy to win it. Still,
no level editor would drop this game down a point.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|The gameplay alone boosts the fun factor
level up. For the 15 minutes I played Pickman (without the level editor),
I was thoroughly entertained. Pickman 2 is a far cry from the original
Pickman, which is a very, very good thing. Though this game is lacking
in several categories, Pickman knew what it had to do, went out, and did
Pickman is too short to be an addictive
game, but if there were 50 levels, I could see myself playing all
50 of them in one sitting. With the level editor, you can now do this.
Though this game is not a playground for your brain, there is some thinking
More levels are almost a necessity for
this game, and though you can create your own, without the editor this
game is a cinch. Pickman is a good game, and is worth trying. Without the
level editor, however, you might as well have a fun 10-15 minutes.
Pickman 2 Reviewed by Diamond Titan
||Genre: Arcade Game
||To solve: 15 min Final Rating: 17/35
To download this game, click here.
play Pickman 2, unzip the file and run "PICKMAN2.EXE".
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