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"A Medevil-themed ASCII Excavation!"
In the town of Goldform,
twenty magical crystals are used to protect the buildings and it's people.
But one day a monster stole the crystals from Goldform! A group of warriors
managed to chase down and slay the monster, but the crystals were no longer
in the monster's possession.
Now it's the villager's
turn to help. You play one of the searchers of these lost crystals. Search
through the mudhills and dodge mysterious creatures while travelling underwater
and leaping over cliffs and plateaus, and swing your sword whenever you
must go into battle!
The use of animation and visual effects to stimulate the senses
||The text graphics in Crystal v0.3 Despite
the changing ASCII color palette, you won't fight birds that look like
birds, or crystal imps that look like crystal imps. You'll fight birds
that look like pi signs and crystal imps that look like upside down question
The smooth blend of atmospheric sounds and original harmonies
||You can kill, jump, and swing your sword,
but don't expect to hear the action of battle. That's because there area
no sound effects or music in Crystal v0.3.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|Gameplay is pretty linear. There are few
options in the beginning of the game and the route to the portal/crystal
is very straightforward, there are no pipes to duck through and kill enemies
or collect hearts, you do not get a choice of which way to go, unlike other
You basically go through the level and
kill everything (except for hearts, which gives you more life). Some of
the enemies can be confusing, too, like spikes you can kill and swimming
The classic space for jump turns on a special
mode making your jumps perfect, but the majority of the time this is not
used. The up arrow is jump which can make it confusing at times. On the
other hand, the scrolling in the game is very good, like commercial games,
and the game is flickerless. The creatures move in real time and the game
still doesn't flicker. It feels like a platform game, despite all the setbacks.
The creativity and presentation of the game's critical plot
|You have been recruited to search for
the stolen crystals in the nearby marshes of your town. The story seems
like one found in a RPG. However, there's nothing that makes you say, "Oh,
I've GOT to rescue the crystals!". Plus, the game plays like you know where
the crystals are before you start, at the top of the level. When you start,
you can skip
the story if you've seen it before.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
||Like most platform games, if you've played
it once, you've played it a million times. This game is the same, and there
are no special features like a high score to beat or try to beat. Once
it's over, it's over.
To strike the mental nerve in such a way as to stimulate human thought
|The game is not challenging enough in
some places, just right in others, and too challenging in some very frustrating
parts. The too challenging parts came from jumping, though. You need to
be able to hold down the up key and the sideways keys in some places, especially
after the first act.
Perhaps the greatest challenge is making
sure you jump correctly every single time. It is very hard because the
inkey trapping can only manage one key at a time and if you miss you fall
to the bottom of the level and have to start the whole thing over.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|This would have gotten a five had my idea
of fun been jumping up and down and cursing the fact that I couldn't figure
the game out at first and then when I tried jumping on specific levels.
It doesn't help the fun factor score that the levels are long and the player
gets frustrated on the harder levels, leading to the player quitting the
game. Crystal v0.3
can be fun, however, when you're underwater
and racing the clock or about to finish the level.
In short, this game could be very good
with original graphics and more features, like a timer or a high score
list. Sound wouldn't hurt either, like a swish when the sword is swung
or a splat when you get hit, etc. The flaws in the game are correctable
for a beta version, and this game could be very good. However, at this
point in time, Crystal v0.3 is just an average ASCII platform game.
Crystal v0.3 Reviewed by Diamond
||Genre: Platform Game
||To solve: 1 hour Final Rating: 5/35
To download this game, click here.
play Crystal v0.3, unzip the file and run "CRYSTAL.BAT".
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