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Asteroid Field
(MirabiliSoft)


v

"A Vicious Battle Through the Asteroid Belt!"

You're stranded in the middle of an asteroid field. You have no choice but to manuvuer your way out of the invisible asteroids! Can your ship escape the depths of space and return to civilization, or will you become another piece of scrap metal in the vast expanse of the cosmos?


Graphics (n.)
The use of animation and visual effects to stimulate the senses
(Very Poor) Well, you could listen to what it says on the readme file and pretend that the circles and triangles you see in Asteroid Field represent asteroids and a yellow ship. But even with the low expectations the developers had in making this game, the ship ends up looking more like a block of cheese and the asteroid look like demented cookies. Also, the game flickers so often that you'd swear that while playing Asteroid Field, you are not actually playing a QB game and have really installed a rudimentary virus into your hard drive that punishes gamers by showing them outdated screensavers from videogaming hell.
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
v
(Poor)
The lone strength of Asteroid Field. PC speaker sound effects help add a little flavor to the flickering mess, and help to give Asteroid Field some indication of an arcade feel. Unfortunately, the graphics are often so difficult to discern that it doesn't blend effetively with the game's sound effects.
Gameplay (n.)The precision of control and involvement of character within its universe (Very Poor) If you've ever played the original Asteroid or any space game where your mission is to dodge objects coming towards your ship, then Asteroid Field should be right up your alley. Gameplay in Asteroid Field involves ten levels of intense asteroid-dodging. The asteroids always come from above and travel downward, and your ship can only manuvuer left and right, using the 4 and 6 keys on the keypad.

Gameplay fails in Asteroid Field in terms of control and in concept. First of all, the controls to this game are awkward. Pressing 4 and 6 to move the ship often causes the ship to be invisible, making it difficult to judge where your position is on the screen. In terms of concept, the collision is badly executed. Asteroids will fly right through your ship without a hassle (especially if you're standing still). But an asteroid missing your ship from several dozens of pixels away will somehow magically hit your ship's hull. Unless you're a lot luckier than the guy who steered the Titanic, you're bound to lose at least one ship while playing this game unless you're very very lucky.

Story (n.)
The creativity and presentation of the game's critical plot
(Very Poor) While Mirabilisoft promised that Asteroid Field is nothing like the original Asteroids of Atari fame, the story elements are fairly close. Mirabillisoft did not add anything to the standard "dodge the asteroids" plot that has become a little too popular in videogames to give any credit for.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
(Very Poor) Forget about replay value, because to have replay value a game requires actual play value, which Asteroid Field does not have. After all, once you choose the difficulty level, all you have to do to win 90% of the time is to let go the keyboard and let the game play itself. Then, when you finally finish the game, the game gives you a big fat "You suck! Play a harder difficulty level" message. This happens even when you choose the most difficult game setting and can be only interpreted as the videogame equivalent of slinging mud in your eye.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
(Very Poor) I suppose in one case you could take Asteroid Field as being one of the hardest games ever. After all, the collision detection is so inaccurate and unpredictable that if you had to sit down and actually try to play the game by manuvuering your ship that you would be hit by every in-coming asteroid, regardless of how far away the asteroids from you. But even then, the number of asteroids in each difficulty level are so few and far between that the odds of you actually losing all your lives before reaching the end of the game are low. However, the difficulty greatly increases if you actually try to dodge the asteroids. Don't let your eyes deceive you because the collision detection is so bad that an asteroid can hit you almost a screen away. Use the force.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
(Very Poor) Before Asteroid Field was made, the lowest rated QB game was The Last Fantasy, one of the first QBRPGs V Planet ever rated. With all due respect to game creator Realm Productions, the Last Fantasy was very poor in every conceivable category that a videogame can be measured. Graphics were antiquated. Sound and music did not exist. And the gameplay was so shallow that even the most dedicated Ogre Battle fan would rather pull the eyes out of his or her sockets than play The Last Fantasy again.

Asteroid Field is equally poor, but has it's own set of faults. The collision detection for this arcade game is terribly inaccurate, the graphics flicker more often than a badly done NES game, and besides setting the difficulty level Asteroid Field has virtually no gameplay.

Well, Mirabilisoft set out to create the "crappiest game ever in QuickBasic" when they engineered this monstrosity known as Asteroid Field, and they've managed to tie with the current leader. Many people will disagree as to what the best QB game is among those we've reviewed, but I'm sure no one will disagree with the fact that Asteroid Field and The Last Fantasy are to QB what Superman 64 is to the N64, what H30 is to the PS2, and what Daikatana is to the PC Industry.

While you're playing the next string of QB games and you're wondering if people still make really bad QB games, all you have to do is pop a copy of Asteroid Field into your hard drive. I've seen some of the other projects that Mirabilisoft has to offer and they are more promising than this. The only thing I can infer from this poor excuse of a videogame is that Mirabilisoft intended this Asteroid game to be a joke. Or perhaps they wanted to give the other worst QB game of all time some company.

Asteroid Field Reviewed by Vance Velez

Players 1 player Genre: Arcade/Space Game
Rating To solve: 1 min Final Rating: 1/35

To download this game, click here.
 
Installation Tips
wTo run this game, you must have any version of Microsoft QuickBasic.
wOnce Asteroid Field is unzipped, run "SHIP.BAS" from QuickBasic.

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