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"Arcade spaceshooting in an unbelievable spectacle
Gaming Gold Award Winner for Best Sound/Sound Editing
The galaxy needs to
be saved! You're the only hope for mankind, and the only way you can bring
order and peace back to the universe is to battle in MonoSpace. To fight,
you must use a spaceship armed with a single-barrel cannon and a missile
launcher. But there's more! Gather power from your enemies and your ship
will "evolve" into a more powerful war machine!
You're going to need
all the power you can muster, because Monospace's enemies will give everything
they got. Watch out for plasma shots and asteroids. And even if you make
it past the formations of enemy ships, you still have to defeat the indestructible
final boss to survive!
The use of animation and visual effects to stimulate the senses
|Monospace certainly didn't rely on color
to drive it's graphics score to the next level, since the game takes place
entirely in a monochrome, black and white mode. Strangely enough though,
this decision made Monospace that much better to watch. Let me explain.
Monospace's Atari-style graphics are ultra-fast
on anything faster than a 386. There are often a lot of polys on the screen
move at fluid speeds. Then, thanks to the screen refresh rates, you see
everything on the screen sort of glow with a white streak as it moves (an
arcade element that would be impossible if the game was not monochrome).
Yet, Milo didn't stop there. He made the polys move in complicated patterns
that sprites could never pull, and now since the animation is so top-notch,
the screenshots above don't really do the visual explosions and special
effects much justice. The game really is much more fluid and beautiful
to see than the screenshots imply.
The smooth blend of atmospheric sounds and original harmonies
|As if Monospace isn't enough of a visual
feast, it turns out that the sound and music for this shooter are perfect.
A light, original tune and subtle sound effects blend with the arcade action.
It's not edgy or in your face, but by the style of the game the sound wasn't
meant to be. The combination of graphics and sound almost make this arcade
game feel like a combination of playing Gradus on the NES and riding Space
Mountain at Disney World.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|If you've played a space shooter in your
life before, then Monospace should already be pretty familiar to you. Basically,
you're a one-man ship flying straight into enemy terrain. Blast everything
you see and prevent colliding into anything and you'll make it to the final
boss. Defeat the final boss and peace will return to the galaxy.
The formula may seem basic, but as far
as they go Monospace can take on the best of space shooters out there.
With so many enemies shooting at you, Monospace will truly test your reflexes.
In addition, the game comes with awesome power-ups. One power-up will increase
the shields of your ship, and if your shield level is high enough your
ship will morph to a larger, more powerful ship that can shoot extra shots.
I particularly enjoyed the missile powerup, which allows players to shoot
a concentrated burst of energy that could easily wipe out a formation of
ships if the timing is right and the enemy ships are close enough to each
The creativity and presentation of the game's critical plot
|The "Save the galaxy" idea had been invented
many years ago, perhaps in a world far, far away.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|Monospace has only one game level. But
it is a very well, thought out level with some considerable length, so
you will return to it sometimes. It also helps that most QB space shooters
are based on a top-down view instead of a side-by-side view, which makes
Monospace's look even more unique as far as QB games go.
To strike the mental nerve in such a way as to stimulate human thought
|I really, really like the AI that Milo
incorporated into this game. The enemies move in beautiful patterns and
just always seem to be in the right place to make this game both a spectacle
and a challenge. This isn't like Gradius where you feel like the enemies
are giving you a chance. The enemies fire so many shots that you really
have nowhere to hide and everywhere to run. I find myself bobbing left
and right when I'm not fully equipped, but at the same time you can't just
right away from everything because your ship needs power-ups to make it
past the harder parts of the stage. Imagine facing the giant last boss
of the game without any power... that'd instantly turn you to shrapnel.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|You MUST DOWNLOAD this game, mainly because
other than a few others this is one of the titles that really helped define
QB's place on the Internet in a time when nobody really believed. Since
then the creator of this game has died before more levels and a possible
Monospace 2 could have been created. Yet, the game itself offers a bright
potential of what great QB programmers have to offer. And with all the
firepower your ship can collect it can be so much fun.
||Genre: Arcade/Space Shooting
||To solve: 15-20 min Final Rating: 23/35
To download this game, click here.
run this game, you must have any version of Microsoft QuickBasic.
running MonoSpace on version 1.1, activate QBasic in DOS mode by writing
"QBASIC.EXE". If running MonoSpace on version 4.5 or higher, activate
QBasic in DOS mode by writing "QB /L".
play MonoSpace, unzip the file and run "GAME.BAS" from QuickBasic.
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