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(Milo Sedlacek)


"Arcade spaceshooting in an unbelievable spectacle of light"

2000 QB Gaming Gold Award Winner for Best Sound/Sound Editing

The galaxy needs to be saved! You're the only hope for mankind, and the only way you can bring order and peace back to the universe is to battle in MonoSpace. To fight, you must use a spaceship armed with a single-barrel cannon and a missile launcher. But there's more! Gather power from your enemies and your ship will "evolve" into a more powerful war machine!

You're going to need all the power you can muster, because Monospace's enemies will give everything they got. Watch out for plasma shots and asteroids. And even if you make it past the formations of enemy ships, you still have to defeat the indestructible final boss to survive!

Graphics (n.)
The use of animation and visual effects to stimulate the senses
(Very Good)
Monospace certainly didn't rely on color to drive it's graphics score to the next level, since the game takes place entirely in a monochrome, black and white mode. Strangely enough though, this decision made Monospace that much better to watch. Let me explain.

Monospace's Atari-style graphics are ultra-fast on anything faster than a 386. There are often a lot of polys on the screen move at fluid speeds. Then, thanks to the screen refresh rates, you see everything on the screen sort of glow with a white streak as it moves (an arcade element that would be impossible if the game was not monochrome). Yet, Milo didn't stop there. He made the polys move in complicated patterns that sprites could never pull, and now since the animation is so top-notch, the screenshots above don't really do the visual explosions and special effects much justice. The game really is much more fluid and beautiful to see than the screenshots imply.

Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
As if Monospace isn't enough of a visual feast, it turns out that the sound and music for this shooter are perfect. A light, original tune and subtle sound effects blend with the arcade action. It's not edgy or in your face, but by the style of the game the sound wasn't meant to be. The combination of graphics and sound almost make this arcade game feel like a combination of playing Gradus on the NES and riding Space Mountain at Disney World.
Gameplay (n.)The precision of control and involvement of character within its universe vvvv
(Very Good)
If you've played a space shooter in your life before, then Monospace should already be pretty familiar to you. Basically, you're a one-man ship flying straight into enemy terrain. Blast everything you see and prevent colliding into anything and you'll make it to the final boss. Defeat the final boss and peace will return to the galaxy.

The formula may seem basic, but as far as they go Monospace can take on the best of space shooters out there. With so many enemies shooting at you, Monospace will truly test your reflexes. In addition, the game comes with awesome power-ups. One power-up will increase the shields of your ship, and if your shield level is high enough your ship will morph to a larger, more powerful ship that can shoot extra shots. I particularly enjoyed the missile powerup, which allows players to shoot a concentrated burst of energy that could easily wipe out a formation of ships if the timing is right and the enemy ships are close enough to each other.

Story (n.)
The creativity and presentation of the game's critical plot
The "Save the galaxy" idea had been invented many years ago, perhaps in a world far, far away.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
Monospace has only one game level. But it is a very well, thought out level with some considerable length, so you will return to it sometimes. It also helps that most QB space shooters are based on a top-down view instead of a side-by-side view, which makes Monospace's look even more unique as far as QB games go.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
I really, really like the AI that Milo incorporated into this game. The enemies move in beautiful patterns and just always seem to be in the right place to make this game both a spectacle and a challenge. This isn't like Gradius where you feel like the enemies are giving you a chance. The enemies fire so many shots that you really have nowhere to hide and everywhere to run. I find myself bobbing left and right when I'm not fully equipped, but at the same time you can't just right away from everything because your ship needs power-ups to make it past the harder parts of the stage. Imagine facing the giant last boss of the game without any power... that'd instantly turn you to shrapnel.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
(Very Good)
You MUST DOWNLOAD this game, mainly because other than a few others this is one of the titles that really helped define QB's place on the Internet in a time when nobody really believed. Since then the creator of this game has died before more levels and a possible Monospace 2 could have been created. Yet, the game itself offers a bright potential of what great QB programmers have to offer. And with all the firepower your ship can collect it can be so much fun. 
Players 1 player Genre: Arcade/Space Shooting Game
Rating To solve: 15-20 min Final Rating: 23/35

To download this game, click here.
Installation Tips
wTo run this game, you must have any version of Microsoft QuickBasic.
wIf running MonoSpace on version 1.1, activate QBasic in DOS mode by writing "QBASIC.EXE". If  running MonoSpace on version 4.5 or higher, activate QBasic in DOS mode by writing "QB /L".
wTo play MonoSpace, unzip the file and run "GAME.BAS" from QuickBasic.

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