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"The last soldier in the planet makes a stand!"
When the army was
decimated by an alien invasion of animal-like monstrosities, it seemed
that Planet Earth had no hope against alien insurrection. The military
was elminated, and the forests were over-run with green, one-eyed beasts
hungring for flesh...
You are the last soldier
left in Earth's entire army. The odds may seem horrible, but your weapons
are intense and your lust for eliminating the planet of the green predators
are intense! So you grab your gun, knowing that everything is against you...
and you blast away!!
The use of animation and visual effects to stimulate the senses
|My gosh, this is a bloody game. Not since
the likes of Resident Evil and Perfect Dark have I seen more puddles of
blood in one screen. But what's neat about this gorefest from Binary Magic
is that the blood isn't ruthlessly spewed into the scenery to cover up
for a lack of gameplay. In fact, every tiny graphic detail in Alien Terror
adds to the game.
The best touch in Alien Terror has to be
the animations of the game. The enemies and the main character are all
fluid and drawn-out, allowing you to concentrate on the shoot-em 'up aspect
of the game. In terms of what was presented, Binary Magic did no wrong.
My only complaint has got to be the limited weapons department. Your enemies
consist of bunnies and creatures that don't really have their own weapons
to fight back with. At the same time, the guy's main weapon (a machine
gun) doesn't give DirectQB a chance to fully utilize it's graphics power.
Three words while developing Alien Terror II: I want grenades!! =)
The smooth blend of atmospheric sounds and original harmonies
|No music, but Alien Terror manages with
just enough Sound Blaster sounds to keep the game interesting. Machine
Gun fire is implemented, along with the screams the aliens and you make
when they try to eat you alive. You even get to hear the aliens yelp a
little when they feel your machine gun blast.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|I remember when Capcom made Gunsmoke for
the NES. In that game, you play a sheriff and you're rounding up all the
varmints in the Wild Wild West. There really wasn't much you do except
shoot down the bad guys, and occasionally there were stronger bad guys.
You'd shoot them down too. This is kind of where the gameplay in Alien
Terror is directed towards-- the "shoot everything you see" Arcade game.
Gameplay in Alien Terror is a combination
of either running away from a crowd of aliens or shooting a mess of aliens
and possessed forest animals from a distance. If you can handle the fact
that the aliens move like homing missiles, you should be able to get a
nice fixed position everytime. Also, the game isn't long enough yet that
you have to worry about occasionally having to run through an enemy just
to reach the open spot. Trust me, the damage is minimal; just run back
to the other side and let the machine gun rip at the alien when you're
good an ready.
The creativity and presentation of the game's critical plot
|"Aliens have invaded the Earth again!"--
Okay, so that's a motif that's been in enough QB games (I can think of
Armageddon VII, Diamond Fighter IV, Raven: The Yoyo Commando, Alex David:
Bane of Suburbia, and now this)... but the good news is that Binary Magic
actually presented a story like this without heading too deep into it.
There's just a screen that briefly tells you what's going on, then you
go straight to the action. Nothing more to ask of than that.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|While the game is somewhat addictive,
Alien Terror isn't long enough yet to really drive you into playing this
game for extended periods of time. The formula's perfect already; the only
thing missing are some more game levels to give this game some continuity.
As Binary Magic looks into development,
I hope they put in the right features. I would love to see some more enemies
as the levels go on like in Wetspot 2. Also, Alien Terror would probably
benefit more from a High Score feature than from save game slots because
it just happens to be that type of game. Why would you want to start at
Level four if you can frag all the aliens between level one and three,
To strike the mental nerve in such a way as to stimulate human thought
|It shouldn't take you so long to beat
a Normal game; in fact, it should take you less than fifteen minutes to
send all the aliens back to their mothership where they belong. So why
the good challenge score?
Well, shortly after beating the game the
first time, we noticed that Alien Terror comes with a Hyper-speed setting.
We were like "ooh, ahhh!!" with amazement. And, after trying the Hyper
speed mode for a spin, I'm happy to say that the new speed mode isn't so
fast that it ruins gameplay entirely. However, you should proceed this
particular mode with a little caution. It's ultra-fast, and if you don't
have the thumbs you're going to be alien chow.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|Average. This game's Rambo-style, but
it's not quite all the way there in terms of being a real fun game to play
just yet. But Binary Magic has taken a lot of stuff that they like about
action games and implemented it nicely. As to what features a game like
this needs to be even more fun, the possibilities are endless. More levels?
That'd be required. More weapons? That'd be nice. One to two-player support
a la Contra? Ah! That would be delicious. Hurry up, Binary Magic! This
game looks like a good one with some real potential.
||Genre: Arcade/Shoot 'em
||To solve: 30 min Final Rating: 17/35
To download this game, click here.
you're unzipping this program in DOS, you may have to use the -d option.
play Alien Terror, run "ATERROR.EXE".
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