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Mario Up!
(MasterSoft)


vvvvvvvvvvvvvv

"So this is how it feels if Mario went to boot camp!"


Once upon a time, a plumber-like mustiachioed character popped into the Nintendo arcade game, Donkey Kong. Over the years, this fascanating game character has shown up on many of Nintendo's major titles. Now, Mario is certainly the most famous and lovable video game mascots of all time, and it's no surprise that Nintendo's flagship franchise has been "cloned" for QuickBasic!


In this spinoff of the Nintendo classic, Mario must leap across a series of spike traps! It's going to take some of your good old Mario skills to brave all of the pits that have been placed before you, and getting to the very top is where all the fun comes in!

Graphics (n.)
The use of animation and visual effects to stimulate the senses
vvvv
(Very Good)
In it's time, Mario Up! has won a considerable number of awards. If there were any roots to how the rankings for those awards were judged, then graphics must have been one of those departments, because Mastersoft's high-quality tiles mix well with the SNES incantation of Mario. The movement of Mario is almost as smooth as a baby's bottom, with pixel sprite movement and a rude but fluid jump arc. Very good by Mastersoft.
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
N/A The Super Mario Brothers theme from the NES days has got to be one of th most unforgettable game theme songs of all time, next to the Zelda hymn and the NES Popeye theme song. It would have been nice to hear something similar when Mario shows up for QB. But Mama Mia! Mario Up! may feature our favorite plumber, but you won't hear his theme song here since there's no sound support.
Gameplay (n.)The precision of control and involvement of character within its universe vv
(Average)
The jump physics are really what drives Mario Up!, since the games relies so much on level layout and spike pits. Your mission as Mario is jump from platform to platform much like he did in the Donkey Kong days. The only difference is that you're jumping over spikes instead of barrels. This introduces the one thing I found lacking about this Mario clone: strange as it is, Mario Up! does not feature any enemies.
Story (n.)
The creativity and presentation of the game's critical plot
v
(Poor)
I'm not sure; the game is in Portuguese. If anybody knows Portuguese and would like to tell me the story of Mario Up!, I'd be happy to hear it.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
vv
(Average)
Average. The game layout is good, but Mario Up! needs an ending so that the Mario experience feels complete. It would have been neat to save the princess again and return to Mushroom Kingdom so she can bake me another cake. But as it is, nothing happens when you finally reach the end of this platform.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
vvv
(Good)
There are quite a few treacherous jumps that Mario must make, but it's the kind of jumps where Mario has to steer left and right that offer the real challenge. Mastersoft did a good job putting together Mario Up! in terms of level layout, so that there is some variation despite the fact that the game does not come with Mario's enemies or standard power-ups.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
vv
(Average)
Mario Up! can be a little frustrating at times, and it would have helped if there were some classic powerups or enemies to jump on. But Mario Up! offers solid platform action, making it a relatively OK game to play. Besides, it's Mario and he's featured in an award-winning game. You can't go wrong with that.
Players 1 player Genre: Platform Game
Rating To solve: 30 min Final Rating: 14/35

To download this game, click here.
 
Installation Tip
wTo play Mario Up!, unzip the file and run "MARIO.EXE". 

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