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"So this is how it feels if Mario went to boot camp!"
Once upon a time,
a plumber-like mustiachioed character popped into the Nintendo arcade game,
Donkey Kong. Over the years, this fascanating game character has shown
up on many of Nintendo's major titles. Now, Mario is certainly the most
famous and lovable video game mascots of all time, and it's no surprise
that Nintendo's flagship franchise has been "cloned" for QuickBasic!
In this spinoff of
the Nintendo classic, Mario must leap across a series of spike traps! It's
going to take some of your good old Mario skills to brave all of the pits
that have been placed before you, and getting to the very top is where
all the fun comes in!
The use of animation and visual effects to stimulate the senses
|In it's time, Mario Up! has won a considerable
number of awards. If there were any roots to how the rankings for those
awards were judged, then graphics must have been one of those departments,
because Mastersoft's high-quality tiles mix well with the SNES incantation
of Mario. The movement of Mario is almost as smooth as a baby's bottom,
with pixel sprite movement and a rude but fluid jump arc. Very good by
The smooth blend of atmospheric sounds and original harmonies
||The Super Mario Brothers theme from the
NES days has got to be one of th most unforgettable game theme songs of
all time, next to the Zelda hymn and the NES Popeye theme song. It would
have been nice to hear something similar when Mario shows up for QB. But
Mama Mia! Mario Up! may feature our favorite plumber, but you won't hear
his theme song here since there's no sound support.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|The jump physics are really what drives
Mario Up!, since the games relies so much on level layout and spike pits.
Your mission as Mario is jump from platform to platform much like he did
in the Donkey Kong days. The only difference is that you're jumping over
spikes instead of barrels. This introduces the one thing I found lacking
about this Mario clone: strange as it is, Mario Up! does not feature any
The creativity and presentation of the game's critical plot
|I'm not sure; the game is in Portuguese.
If anybody knows Portuguese and would like to tell me the story of Mario
Up!, I'd be happy to hear it.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|Average. The game layout is good, but
Mario Up! needs an ending so that the Mario experience feels complete.
It would have been neat to save the princess again and return to Mushroom
Kingdom so she can bake me another cake. But as it is, nothing happens
when you finally reach the end of this platform.
To strike the mental nerve in such a way as to stimulate human thought
|There are quite a few treacherous jumps
that Mario must make, but it's the kind of jumps where Mario has to steer
left and right that offer the real challenge. Mastersoft did a good job
putting together Mario Up! in terms of level layout, so that there is some
variation despite the fact that the game does not come with Mario's enemies
or standard power-ups.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|Mario Up! can be a little frustrating
at times, and it would have helped if there were some classic powerups
or enemies to jump on. But Mario Up! offers solid platform action, making
it a relatively OK game to play. Besides, it's Mario and he's featured
in an award-winning game. You can't go wrong with that.
||Genre: Platform Game
||To solve: 30 min Final Rating: 14/35
To download this game, click here.
play Mario Up!, unzip the file and run "MARIO.EXE".
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