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Carrace 3201
(Daniel Erikkson)


vvv
"Old-school gaming takes you to the finish line"


Hey QB programmers! Remember when you were first fiddling with QBasic and you trying to figure out how to put together some lines and circles to make a QB game classic? Carrace 3201 takes you back to those old-school days by creating an arcade racing experience.


Manuvuer your car past pits and walls, making sure you complete each course. As the game progresses, the tracks become more tighter and more difficult. But don't lose heart! Just watch for the power-ups and victory will be yours!


Graphics (n.)
The use of animation and visual effects to stimulate the senses
v
(Poor)
The game's high point. When I first saw Carrace 3201, I was greeted by a pretty well-animated Intro sequence that deceiving entices me to take a closer look at this game. It was similar to the feeling I received when I first tried out Superman for my N64. I thought by the old-school graphics and well-polished demos that the game was going to be equally solid.

But as the actual game started, I was instead greeted by a track that seemed to me at least a generation behind from Carrace 3201's demo sequences. The race track was drawn out with lines and circles, and the car that drives around the screen is surprisingly small. Not to make fun of the overall graphics in this game though (the appropriate point penalties for gameplay and so forth occur later in this review). But from a purely graphical standpoint the demos were above average.

Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
v
(Poor)
Carrace 3201 comes with sound effects, which mostly complement the cinematic sequences that come with the game. Beeps and blips add to the crash your car makes when you hit a wall or land on a mine. Strangely enough though, there aren't any sound effects while you're playing the game itself.
Gameplay (n.)The precision of control and involvement of character within its universe (Very Poor) This is probably Carrace 3201's low point. Basically, your mission in Carrace 3201 is to move your car through various tracks. If you make two laps around a track, you proceed to a more difficult track that has tighter curves and more land mines for you to avoid.

What gets to me is the game's controls, which were kind of awkward. Instead of having to worry about the speed and acceleration of your car, you move your vehicle in Carrace by simply tapping the button in the direction you want the car to move. So instead of feeling like you're driving a vehicle, it feels more like you're directing an RPG character across a track.

Story (n.)
The creativity and presentation of the game's critical plot
(Very Poor) I looked around the game, the readme file, and the source code. In the end, I discovered that Carrace 3201 doesn't have a story. Instead, they introduce you to all the different power-ups and lethal items before you go straight to your first race.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
v
(Poor)
Replay value comes out being Carrace 3201's strength, but in a very strange way. I didn't feel like I was playing a racing game because the car lacked some speed physics. Instead, I felt like I was playing a Mission Impossible type game where I had to be careful. The difficulty in Carrace 3201 stems from the fact that the tracks get tighter and tighter, and by the last track I was steering very carefully to make sure I don't crash instead of hurrying myself up. 
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
(Very Poor) You have all the time in the world to make sure you pass the track, since you don't have to worry about a computer player racing against you. So unless you lose patience before you reach the fifth track, you should do fine moving your way past mines and walls. Just for kicks though, you should occasionally try moving into a wall or mine intentionally just to see the cinematic sequences Daniel threw in. You may have a hard time losing otherwise and it's a shame because these sequences are really the highlight of the game.
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
(Very Poor) Without that sense of speed, Carrace 3201 doesn't quite make the lap in terms of delivering an arcade feel. The precision elements required in this game give it an entirely different feel altogether; I found myself carefully pacing to make sure I can squeeze into tight turns instead of burning rubber, which sort of defeats the whole racing concept of this game. Fans of caution games like Paperboy could find this game more fun than the racing game fans this game intended to attract.
Players 1 player Genre: Arcade Game
Rating To solve: 30 min Final Rating: 3/35

To download this game, click here.
 
Installation Tips
wTo play Carrace 3201, unzip the file and run "CARRACE2.EXE".

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