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"The mother of all invasion games comes raining
In the good old Atari
days, it was very hard to look in a souvenir store without an arcade machine
of Galaga, Galaxian, or Asteroids. All of these were great space shooters
in their own right, but none ever really mimicked the pressure feel of
the ever-popular classic, Space Invaders.
Future Software introduces
a modern take on the Space Invaders game. Shoot down alien swarms before
they close in on you and your defenses. Conserve your energy and aim for
the high score in three challenge levels, and get ready for some old-school
The use of animation and visual effects to stimulate the senses
|Simple but eloquent. Future Software's
take on Space Invaders may take place on a black backdrop, but this backdrop
comes with original graphics and art design. There are plenty of enemy
sprites to keep the game looking fresh (as long as you keep getting through
each of the game's levels), and all the action takes place on high resolution
with pixel by pixel smoothness and without flicker. The original artwork
really helps to give this Space Invaders clone a sense of individuality.
The smooth blend of atmospheric sounds and original harmonies
|Space Invader's sound effects remind me
of the war-time sound effects from games like Apogee's Raptor or the QB
game Shell Shock. Instead of arcade blips and bleeps, gamers are treated
to an onslaught of voluminous explosion sounds that make shooting down
enemy ships sound more like a fragging parade. I'm guessing the sound effects
aren't original, but in any event the laser fire sounds and other knick-knacks
really add to the game.
|Gameplay (n.)The precision of control
and involvement of character within its universe
|Usually, having two control supports for
your game (in this case keyboard and mouse) guarantees a pretty high Gameplay
score. But we're talking about a Space Invaders clone, and the fundamental
rules of a Space Invaders game make it difficult to have much variation
The object of the QB Space Invaders game
is to shoot down an organized wave of alien ships before they can shoot
you down. To give the game a little more pressure, the alien ships gradually
descend upon you, becoming a little faster and a lot more trigger-happy.
In QB Space Invaders, the rain of bullets
seem to come down randomly, so to even this out Future Software included
a life bar which varies in lives depending on the Challenge level you choose
for your game. In addition to this, the bunkers which the original Space
Invaders was famous for is included in this game. These bunkers give you
a temporary place to hide from enemy fire while you can set up a new plan
of attack to bring down the remaining aliens.
One plus in Future's Space Invaders is
that the gameplay is endless. Once you destroy all the alien ships, a new
set of alien ships will come down from the sky and the procedure starts
all over again. You can always play this game until you're tired. Yet,
the endlessness can be a sort of minus too, since fighting these aliens
might get a little monotonous once you reach Wave Twelve or so.
The creativity and presentation of the game's critical plot
||It's very difficult to earn story points
for an Arcade Game port, and Future Software doesn't try covering up their
Space Invaders game with a clever plotline. There's not even a smidget
in the text file or within the game.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|To programmers, this Space Invaders game
is a godsend because of it's mouse support. The mixture of high resolution
graphics, the ease of mouse control, and the simplicity of Space Invaders
makes this game in particular a great "break" game between coding sessions
and playing more difficult QB games.
Speaking of which, QB gamers will also
have a use for Space Invaders. The game doesn't have any annoyance factor,
and as with any Space Invaders clone there's always room for the player
to improve. Fans of the Atari Space Invaders will be a little wary though,
as the graphics in this QB game are not taken from the original.
To strike the mental nerve in such a way as to stimulate human thought
|I don't really think the enemies in QB
Invade are out to kill you, but they do randomly fire plenty of shots to
make sure that you don't beat your high score. To make sure they don't
ruin your chances of improving, keep in mind two basic tactics. First of
all, the bunkers are your friend. Defend these bunkers as much as you protect
yourself, since they are such a great place to camp from enemy fire. Second,
make sure you wipe out the last column of invaders in each wave as quickly
as possible, since this last group of invaders will instinctively spit
out a flurry of bullets in a final attempt to ruin you and your bunkers.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|Comparisons are never easy to make, but
comparing this Space Invaders game to QB Invade (another QB Space Invaders
clone) is inevitable. That being said, neither Space Invaders nor QB Invade
attempted to be "perfect" clones of the Atari Space Invaders by taking
graphics or sound effects from the original. New graphics and sounds were
implemented into both of these QB shooters for maximum effect, and personally
I wouldn't have it any other way.
With this in mind the higher score between
these two games will have to go on the game with the greatest level of
creativity. In this case, the more recent take on Space Invaders from Future
Software turns out being the better game. There's a little more strategy
involved in Future's Space Invaders than in QB Space Invaders games past,
since the waves are endless and the number of bullet shots always seem
to increase. The mouse allows for pin-point accuracy, making wave-clearing
a cinch in a sniper's hands. But perhaps the more important part is making
sure that the feel of the original Space Invaders is captured; to this
end, Future Software's version of Space Invaders is just a little closer
than Tim Truman's contribution a few years ago.
||Genre: Arcade/Shooter Game
||To solve: N/A Final Rating: 13/35
To download this game, click here.
you're unzipping this program in DOS, use the -d option.
hear sound effects, you must use a 100% Sound Blaster Card or Compatible.
Space Invaders is not compatible with Ensoniq Cards or synthesizers.
play Space Invaders, unzip the file and run "INVADER.EXE".
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