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"Fireworks and Firepower Clash like Chariots"
It's the year 2562,
and the aliens have invaded the Planet Earth! But instead of an all-out
invasion, the aliens intend to delegate rule to the planet by settling
the score in an arena. The Earth accepts the offer and sends you, the planet's
gutsiest pilot, to battle the alien forces in the mighty arena. Only one
Enter the bridge of
one of six science fiction inspired vehicles space craft and take the action
to the sky! Battle against a clever computer opponent as you try to fire
your bullets without overheating or getting yourself blown into a pulp.
Then maximize the action with two-player simultaneous dueling, to find
out who among you and your friends is truly master of our solar system!
The use of animation and visual effects to stimulate the senses
|For a QB classic, the graphics in Star
Wrek break a lot of adamant traditions that still hold true of some QB
spaceshooters today. First of all, the action isn't concentrated on a single
view. Depending on the location of the game's different ships, a camera
will zoom in and out of the action to make sure that you get the best view.
It's a little dizzying at first, but once you realize that the game has
a pretty big playing field you get used to the automatic camera feature.
I also liked the way the ships are manipulated
in Star Wrek. Ships don't just point up or to the right the way spaceshooters
conventionally place them; ships rotate to the left and right so you can
control exactly what direction your vehicle shoots; this becomes especially
impressive in the two player mode, where bullets can literally fly in any
Sure, with only two ships dueling and no
additional enemies on the screen, a Very Good graphics rating may seem
premature. But, there is no other QB spaceshooter out there out there that
can handle this many bullets and special effects without falling apart.
Star Wrek manages to handle the pressure without framerate loss or flicker,
while even adding some zooming-in and out effects. Very, very slick programming
at work here.
The smooth blend of atmospheric sounds and original harmonies
|Average. It would have been nice to see
some original Apogee-style music in this game, since Star Wrek has that
sort of techno-PC look to it. To compensate for the absence of music, Sami
Kyostila included some original sound effects.
It's always nice to have a game packed
with plenty of sounds. Everything from shooting from your ship's turrets
to getting hit from enemy fire is backed up by a sound, getting your ears
really involved in the game. The sampling could have been done a little
better though, since the sound effects didn't blend completely with the
|Gameplay (n.)The precision of control
and involvement of character within its universe
|Star Wrek is a space shooter, but the
game emphasizes more on a one-and-one duel than the typical "one-man army
versus the world" formula that space shooters have gotten us used to. First,
you choose a ship for you to use. Then, the alien will do the same.
After choosing your battlecraft, you and
your opponent are teleported to an arena. Regardless of the ship you've
chosen, you have a set number of shields and firepower. The rest of the
game will be skillfully manuvuering your ship so that you can shoot down
your enemy first, all while dodging the bullets the enemy is shooting back
The twist in Star Wrek is that you can't
just push the arrow key in the direction you want to move. Taking a sort
of classic approach to control, you have to turn your ship first to the
desired direction by pushing left or right. Then, you can either press
up to thrust or down to fly backwards. The fact that you can combine turning,
thrusting, and shooting allows for some interesting variations in dogfighting.
The real thrill in Star Wrek is not in
the one player mode, but in the two player simultaneous mode. Usually,
two human opponents learn from each other's mistakes and become better
pilots. Soon, you'll find yourself flying and using those vintage tactics
you've learned from the Atari, especially since control in Star Wrek is
similar to Atari games like Asteroids or Combat (except Star Wrek is significally
The only factor that hurts Star Wrek is
that there isn't much variation in play. A few more play modes would have
really added to this game, especially when it's time on your hard drive
hits the home stretch.
The creativity and presentation of the game's critical plot
|When I first picked up this game from
the Internet, I was expecting to play a strategy game where you get to
play a crew of peace-seeking missionaries who teleport into planets and
discover new humanoid races to seduce and outwit. But, the title "Star
Wrek" is probably where the references to Star Trek end. What I ended up
with instead was a story about battles against alien races, which is certainly
a lot fresher than a Star Trek clone would have been. The explanation of
Star Wrek's story added by Sami Kyostila himself in the game's Help menu
was the finishing touch to give this game an Average story score.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|It's kind of thrilling to see two ships
flying at each other in hyperspeed, with constant zooming in and out and
a number of special effects that aren't usually used in combination in
a QB arcade game. But after playing the game too long I found that the
special effects were making me a little too dizzy.
Star Wrek works best when you're playing
with a friend. No matter which aircraft the enemy chooses, the flying patterns
of your opponent are pretty much the same. Is the computer smart? Yeah,
but painfully precise. It gets kind of boring after a while because you
can predict how the opponent will move. At least with a two-player simultaneous
game you can benefit from the random movements your opponent will do as
a result of cockiness or frustration.
To strike the mental nerve in such a way as to stimulate human thought
|There are two factors that make up the
challenge of Star Wrek. The first part of the challenge is figuring out
the game AI. The computer opponent is a master of moving around in circles
and travelling in patterns that a human player will have to pretty skilled
to pull. But the computer opponent isn't so hard that the game becomes
annoying. On the contrary, there's a sort of enjoyment that comes from
The second part of the challenge is learning
to control your ship. Yeah, the basic idea is simple, but Star Wrek incorporates
a lot of Physics. That means you have to deal with acceleration and other
factors as you try to dodge bullets and fight back.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|I don't see how anyone could not like
this game. It's technically brilliant enough to appease the programmers,
and it's a blast to play especially when you have a friend handy for some
matches. Star Wrek isn't necessarily the "greatest QB game ever made" that
some sites have hyped it to be, but any changes may disrupt the fragile
balance that makes this game such a joy to play. Still, a little continuity
within the game would have helped to give it some lastability. It's certainly
a good game as it is though, and to space shooting rookies and veterans
alike Star Wrek won't disappoint.
|Genre: Arcade/Shooter Game
||To solve: N/A Final Rating: 18/35
To download this game, click here.
play Land of Illusions, unzip the file and run "STARWREK.EXE".
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