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Park Fight 2
(Roger Bush)
vvvvvvvvvvv
"The Street fighting is taken to the park"
While mayors take
care of the streets and police take care of the alleyways, it was Trevor's
job to make sure that the city park was safe from criminals. But Bobby
and his gang of cutthroats plan to take over the park so they can get control
of the city!
Alone and unarmed,
it will be up to Trevor to fend off Bobby's gang one by one. Punch and
kick your way through three opponents until your final showdown against
Bobby!
Graphics (n.)
The use of animation and visual effects to stimulate the senses |
vv
(Average) |
I'm really surprised to see what Roger
Bush has been able to pull for graphics while using the sixteen-color palette.
Most of the street fighting may take place in a black background, but a
lot of detail is put into the drawings of the characters and the objects
that are seen throughout the park.
After the detail, the next thing you'll
notice about Park Fight 2 is that the size of the characters you play and
fight against are huge. There is almost no tileish look to this game simply
because there aren't any tiny sprites to deal with. Park Fight 2 pushes
every ounce of graphics memory pure QB has to offer in making Park Fight
2 a reality. Such a heavy sacrifice doesn't come without it's costs, however.
Park Fight 2 doesn't use masking or similar techniques, so the large sprites
get chopped up when you're fighting in close quarters. |
Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies |
vv
(Average) |
Park Fight 2 uses the PC speakers to generate
its sounds, and the way the speakers are utilized have improved nicely
as Park Fight 2 progresses. The PC speaker music samples in this game used
to be annoying because they were too long, but as the versions of Park
Fight 2 progressed the PC speaker sounds were clipped.
There are other sound effects in Park Fight
2 that take place in combat. Every punch and kick is accompanied by a PC
sound effect. Sure, the PC sound effects can remind you more of Karateka
than of Street Fighter II, but at least there's something to listen to.
The extra bleeps and blips in the action give your ears reason to stay
in the game. |
Gameplay (n.)The precision of control
and involvement of character within its universe |
v
(Poor) |
Park Fight 2's game mode is set much like
the single player mode of most modern fighting games. You have a main character
(Trevor) and he has to battle each member of Bobby's gang one by one. Each
battle is a best of three match-up, where you have to alternate between
punching and kicking to put down the enemy. If you can pin your enemy to
the wall first (where you can pummel many hits), you become champion and
you move up one step closer to Bobby.
While the hit detection is on the mark
for Park Fight 2, there was weakness in gameplay because the attacks Trevor
pull don't really change the overall strategy you need to win the game.
There are two things you can do, punch or kick. Either fighting move must
be at a given distance, and in effect it will push the opponent back. And
the enemy usually is only able to punch. Variations in the way the punch
and kick work along with a few special moves for the player or the opponent
would give Park Fight 2 some depth. |
Story (n.)
The creativity and presentation of the game's critical plot |
vv
(Average) |
With a solid story introduction and some
extra effort put into an ending, Park Fight 2 really does a nice job with
adding some closure in a genre where story points usually aren't a priority.
Of course, the story where a man tries to defend his park could use a little
more spice, but at least no cliches were thrown about haphazardly. There
isn't a mad tyrant trying to take over the city. There's no lady in distress
for you to save. As far as you're concerned, you're the park patrol and
you're just taking out the daily trash. |
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again |
v
(Poor) |
The first time you beat Park Fight 2 may
get you too tired to enjoy another round. Instead of preset combos, Park
Fight 2 is really more of a button-mashing fighting game where a mixture
of cornering your opponent and rapidly kicking is the key to success. The
lack of strategy allows for a sort of repetition that also makes Park Fight
2 a once-a-day visit. |
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought
and reflexes |
v
(Poor) |
Unless challenge stems from games whose
fighting styles are similar to Kung Fu for the NES, you won't be facing
a major challenge in Park Fight 2. As you defeat each member of Bobby's
gang, the next opponent does get more powerful and usually more quick.
Bobby in particular is a nightmare because he can really wail double damage
on you if you're stuck in the corner.
My suggestion to beating this game is to
ram the button hard whenever you're a safe distance from the opponent.
When the distance is really far, step in and start fighting again. If you're
persistent and you never let the enemy get you into the corner, you will
bring down the evil cast of Park Fight 2 and bring peace back to the city's
public greens. |
Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure |
vv
(Average) |
From the moment you try this game, it
will be pretty obvious to you that Roger Bush is a real Street Fighter
fan. Park Fight 2's play mechanics stray very far from the Capcom formula,
but the size of the characters and the kind of impact that Roger Bush plans
to make are all easy to see during battle.
Although the gameplay is relatively simple,
fun factor is added to this game simply because it is one of the few and
the proud fighting games ever to hit Quickbasic. Yet it isn't just a one-shot
deal either; to win you have to defeat three people in a row who do increase
in difficulty. Now if only this game had more moves than just the run-in-the-mill
punches and kicks. I received another more recent version of Park Fight
2 in which fireballs are implemented. This part of the game isn't perfected
yet, but if enough moves are added the variation will really make this
fighter solid. |
Players |
1 player |
Genre: Arcade/Fighting Game |
Rating |
|
To solve: 5-15 min Final Rating: 11/35 |
To download this game, click here.
Installation Tips
wTo
run this game, you must have any version of Microsoft QuickBasic.
wTo
play Park Fight 2, unzip the file and run "PFAMEM3.BAS" from QuickBasic. |
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