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Bounty Fighter
(Electric Psychedelic Hooligans)


vvvvvvvvvvv
"Two great bounty hunters, and only one will survive"


In the galaxy, Bounty hunters can be hired to hunt down galactic outlaws and parasites, so that they can either be given to the authorities for torture or sold in the black market. You are one such Bounty Hunter, and you are hired to hunt down one of the most notorious criminals in the galaxy. There's only one twist... the man you're hunting down is a second bounty hunter hired to defeat you!


You pack up your weapons, including a powerful claw and a devastating bomb attack. But you're aware that your foe has the same powerful weapons at his arsenal. Only the better bounty hunter will stand in the end to claim his reward!


Graphics (n.)
The use of animation and visual effects to stimulate the senses
vv
(Average)
Will Shirley's first appearance in V Planet was for his collaboration with Joel Oakley for the RPG/Platform the Ring of Everdown. It then comes as no surprise that Bounty Fighter shares in the animation style of Ring of Everdown, with many walk frames and a combination of jump and attack frames for each of the two fighters on screen.

Bounty Fighter shows its true colors in the art style that the game chooses to assimilate. As the name implies, the look of the Bounty Fighters are highly inspired by Star Wars, with some slightly flickery but nice-looking special effects to boot. 

Sound/Music (n.)
The smooth blend of atmospheric sounds and original harmonies
N/A The only thing that makes Bounty Fighter an average title and not a three-star game is the lack of some sound effects and a killer soundtrack to accompany the game's balanced fighting action. It was nice though that WIll Shirley didn't try to create some generic Street Fighter sounds for the game... it would be nice to hear a touch or two of some techno-sounds like the SNES/Genesis fighting game Rise of the Robots.
Gameplay (n.)The precision of control and involvement of character within its universe vv
(Average)
Although it's a fighting game, Bounty Fighter is formatted to be a one player game only. That means you have to use your fighting skills against another Bounty Fighter, who has the same skills as you do. The key to playing this game is knowing how to fight and when.

Each bounty fighter has four ways to attack. The first attack is a projectile, which can be hurled into the air. Bounty Fighters can also use their hand claws to chip some armor out of their enemies. The jump claw attack in particular is the strongest attack in the game.

If you're more of the grappling or defensive type of Bounty Fighter, Will Shirley gave you you two offensive moves for that purpose. The throw is tricky because you have to be at just the right distance for the tactic to work, and more often the enemy will get the jump on you. Even less effective is the block technique, which can be used to block most attacks but is difficult to time.

The real X-factor in each Bounty Fighter's arsenal is the bomb, which automatically explodes on the ground where your opponent is standing. Bombs take a while to charge, but because you and your enemy takes a while to charge this weapon, a key strategy in the game is to trick the computer opponent into absorbing one of your bombs, without ending up in the line of fire yourself.

Bounty Fighter's only considerable weakness is the fact that the game itself lacks the depth and ambiance that could only be supported by a two-player mode. The Bounty Fighters are neat, but I wish I could choose from a list of different characters, or at the least there should be a way to chain the moves in Bounty Fighter like a Tekken, Street Fighter, or Virtua Fighter.

Story (n.)
The creativity and presentation of the game's critical plot
v
(Poor)
Basing the aspect of your game on Star Wars is a great way to enhance your graphics score, especially if you can deliver some of the explosion animations the way Bounty Fighter does. Unfortunately, Story points come almost entirely from originality. Bounty Fighter goes straight to the action, so the story just won't cut it.
Replay Value (n.)
The timelessness of the gamer's delight, such that the experience can be repeated again and again
vv
(Average)
While not too deep, Bounty Fighter features enough fighting moves to have some pretty good addiction factor. The enemy AI is great because the computer provides a pretty good balance of unpredictability and skills. If you try to face the enemy without a good battle plan, you will probably lose! The jump claw attack will probably be your biggest asset, while the enemy will keep utilizing the bomb until you're toast.
Challenge (v.)
To strike the mental nerve in such a way as to stimulate human thought and reflexes
vv
(Average)
Part of the reason Bounty Fighter gets an average challenge score is because the game has only one of two possible outcomes: you either defeat the enemy fighter, or you lose against the fighter. If you do lose, winning is as easy as trying again... it's really an all or nothing battle.

However, the computer is pretty bright. I've even seen the computer do a combination of moves, like picking me up, throwing me into the wall, and then firing a projectile so it hits me just as I recover! You can learn a lot of tricks by simply watching the computer beat the living dickens out of you, then countering him in the next game. Once you get used to Bounty Fighter's mechanics, you'll probably beat the computer consistently.

Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
vv
(Average)
This is the first fighting game V Planet has ever rated, so it's being used as some sort of measuring stick for all the other QB fighting games that we'll review. And Will Shirley did a pretty good job with this game, so anyone who wants to know what we're looking for when we review your fighting game, pay attention! Bounty Fighter has a lot of the fundamentals we're looking for!

A lot of fighters (even the console fighters being produced by money-hungry fools like Capcom, Tecmo, and Namco) are suffering from this horrible syndrome where everyone fights like they were ripped out of Street Fighter II. But Bounty Fighter is one of those games that has a pretty deep and original fighting system. At first glance, this game looks like it has pretty polished graphics (usually the standard among QB fighters). But after playing it for a while, you'll notice that Bounty Fighter is more than just sprite animations and Star Wars-inspired bludgeoning. There are a lot of moves that your Bounty Fighter has, and for the most part you have to do a lot of mixing up to defeat the enemy Bounty Fighter. This game really kept our fingers busy.

There are almost no real faults with the game either. Bounty Fighter gets average marks all around, except for the lack of sound. But the experience of the game does make up somewhat for the lack of sound... and with just the right number of moves at your disposal, Bounty Fighter is one galactic fighting game that packs a pretty good punch.

Players 1 player Genre: Arcade/Fighting Game
Rating To solve: 5-15 min Final Rating: 11/35

To download this game, click here.
 
Installation Tips
wTo play Bounty Fighter, you must have a version of Microsoft Quickbasic.
wYou must unzip "BFIGHTER.ZIP" to the directory "C:\BFIGHTER" for the game to run. If you want to change the directory where Bounty Fighter is stored, you have to modify "BFIGHTER.BAS". Load "BFIGHTER.BAS" from Quickbasic for more information.
wTo play Shell Shock, run "BFIGHTER.BAS" from Quickbasic.

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