The Magazine (Archives)
software reviewed and/or downloadable in this site, along with any related
images presented or concepts related to the software, belongs to its respective
people, companies, and development teams. All downloadable titles in this
site are "freeware", and the source of each software is clearly stated.
The opinions presented regarding such software does not reflect the views
of its creators; the intention of this site is to inform and pay tribute
to the many programmers who have chosen QuickBasic 4.5.
additional images and/or news gathered to this site from another source
belongs to its respective owners, and is intended to advertise the source
and promote its theme.
you have any problems concerning the contents of this site, please contact
our staff at
(Electric Psychedelic Hooligans)
"Two great bounty hunters, and only one will survive"
In the galaxy, Bounty
hunters can be hired to hunt down galactic outlaws and parasites, so that
they can either be given to the authorities for torture or sold in the
black market. You are one such Bounty Hunter, and you are hired to hunt
down one of the most notorious criminals in the galaxy. There's only one
twist... the man you're hunting down is a second bounty hunter hired to
You pack up your weapons,
including a powerful claw and a devastating bomb attack. But you're aware
that your foe has the same powerful weapons at his arsenal. Only the better
bounty hunter will stand in the end to claim his reward!
The use of animation and visual effects to stimulate the senses
|Will Shirley's first appearance in V Planet
was for his collaboration with Joel Oakley for the RPG/Platform the Ring
of Everdown. It then comes as no surprise that Bounty Fighter shares in
the animation style of Ring of Everdown, with many walk frames and a combination
of jump and attack frames for each of the two fighters on screen.
Bounty Fighter shows its true colors in
the art style that the game chooses to assimilate. As the name implies,
the look of the Bounty Fighters are highly inspired by Star Wars, with
some slightly flickery but nice-looking special effects to boot.
The smooth blend of atmospheric sounds and original harmonies
||The only thing that makes Bounty Fighter
an average title and not a three-star game is the lack of some sound effects
and a killer soundtrack to accompany the game's balanced fighting action.
It was nice though that WIll Shirley didn't try to create some generic
Street Fighter sounds for the game... it would be nice to hear a touch
or two of some techno-sounds like the SNES/Genesis fighting game Rise of
|Gameplay (n.)The precision of control
and involvement of character within its universe
|Although it's a fighting game, Bounty
Fighter is formatted to be a one player game only. That means you have
to use your fighting skills against another Bounty Fighter, who has the
same skills as you do. The key to playing this game is knowing how to fight
Each bounty fighter has four ways to attack.
The first attack is a projectile, which can be hurled into the air. Bounty
Fighters can also use their hand claws to chip some armor out of their
enemies. The jump claw attack in particular is the strongest attack in
If you're more of the grappling or defensive
type of Bounty Fighter, Will Shirley gave you you two offensive moves for
that purpose. The throw is tricky because you have to be at just the right
distance for the tactic to work, and more often the enemy will get the
jump on you. Even less effective is the block technique, which can be used
to block most attacks but is difficult to time.
The real X-factor in each Bounty Fighter's
arsenal is the bomb, which automatically explodes on the ground where your
opponent is standing. Bombs take a while to charge, but because you and
your enemy takes a while to charge this weapon, a key strategy in the game
is to trick the computer opponent into absorbing one of your bombs, without
ending up in the line of fire yourself.
Bounty Fighter's only considerable weakness
is the fact that the game itself lacks the depth and ambiance that could
only be supported by a two-player mode. The Bounty Fighters are neat, but
I wish I could choose from a list of different characters, or at the least
there should be a way to chain the moves in Bounty Fighter like a Tekken,
Street Fighter, or Virtua Fighter.
The creativity and presentation of the game's critical plot
|Basing the aspect of your game on Star
Wars is a great way to enhance your graphics score, especially if you can
deliver some of the explosion animations the way Bounty Fighter does. Unfortunately,
Story points come almost entirely from originality. Bounty Fighter goes
straight to the action, so the story just won't cut it.
|Replay Value (n.)
The timelessness of the gamer's delight, such that the experience
can be repeated again and again
|While not too deep, Bounty Fighter features
enough fighting moves to have some pretty good addiction factor. The enemy
AI is great because the computer provides a pretty good balance of unpredictability
and skills. If you try to face the enemy without a good battle plan, you
will probably lose! The jump claw attack will probably be your biggest
asset, while the enemy will keep utilizing the bomb until you're toast.
To strike the mental nerve in such a way as to stimulate human thought
|Part of the reason Bounty Fighter gets
an average challenge score is because the game has only one of two possible
outcomes: you either defeat the enemy fighter, or you lose against the
fighter. If you do lose, winning is as easy as trying again... it's really
an all or nothing battle.
However, the computer is pretty bright.
I've even seen the computer do a combination of moves, like picking me
up, throwing me into the wall, and then firing a projectile so it hits
me just as I recover! You can learn a lot of tricks by simply watching
the computer beat the living dickens out of you, then countering him in
the next game. Once you get used to Bounty Fighter's mechanics, you'll
probably beat the computer consistently.
|Fun Factor (n.)
The overall entertainment value as maintained throughout the adventure
|This is the first fighting game V Planet
has ever rated, so it's being used as some sort of measuring stick for
all the other QB fighting games that we'll review. And Will Shirley did
a pretty good job with this game, so anyone who wants to know what we're
looking for when we review your fighting game, pay attention! Bounty Fighter
has a lot of the fundamentals we're looking for!
A lot of fighters (even the console fighters
being produced by money-hungry fools like Capcom, Tecmo, and Namco) are
suffering from this horrible syndrome where everyone fights like they were
ripped out of Street Fighter II. But Bounty Fighter is one of those games
that has a pretty deep and original fighting system. At first glance, this
game looks like it has pretty polished graphics (usually the standard among
QB fighters). But after playing it for a while, you'll notice that Bounty
Fighter is more than just sprite animations and Star Wars-inspired bludgeoning.
There are a lot of moves that your Bounty Fighter has, and for the most
part you have to do a lot of mixing up to defeat the enemy Bounty Fighter.
This game really kept our fingers busy.
There are almost no real faults with the
game either. Bounty Fighter gets average marks all around, except for the
lack of sound. But the experience of the game does make up somewhat for
the lack of sound... and with just the right number of moves at your disposal,
Bounty Fighter is one galactic fighting game that packs a pretty good punch.
||Genre: Arcade/Fighting Game
||To solve: 5-15 min Final Rating: 11/35
To download this game, click here.
play Bounty Fighter, you must have a version of Microsoft Quickbasic.
must unzip "BFIGHTER.ZIP" to the directory "C:\BFIGHTER" for the game to
run. If you want to change the directory where Bounty Fighter is stored,
you have to modify "BFIGHTER.BAS". Load "BFIGHTER.BAS" from Quickbasic
for more information.
play Shell Shock, run "BFIGHTER.BAS" from Quickbasic.
Back to Arcade