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V Planet (vplanet.cjb.net)
The first 100% QuickBasic game Review magazine

The Morikun Tale Will Be Told

(12/13/2000) The RPG from Clockwerk Productions is far from gone. Our exclusive screenshots, GIFs and more from Ravengoth say otherwise.


One of many exclusive pictures we've received from artist Ravengoth, showing that The Morikun Tale is ready and full of life.

One game that has received plenty of press from V Planet is The Morikun Tale, an RPG originally envisioned by Clockwerk Productions as an attempt to be the ultimate Final Fantasy/Zelda-style RPG hybrid ever made for QuickBasic. But since their very active search for press last June, Clockwerk Productions has become very silent in regards to their flagship title. After backing out from the 2000 QB Expo, trends in the QB Community began to reflect that The Morikun Tale had perhaps been placed in the "On Hold" or "Cancelled" pile by Clockwerk Productions.

Not so. It turns out that the last six months have become a necessary time for Clockwerk Productions to go into a sort of transition phase, juggling it's staff and choosing a new with which to restart activities on The Morikun Tale. Spearheading this project is Clockwerk Productions artist Ravengoth, who recently came to us so that we can inform everyone the progress of The Morikun Tale, and how Clockwerk is currently seeking for programmers to help put the project in motion.


Many of the character models in the game are drawn from a universal model, nicknamed by Clockwerk as "Baldy".

The various sketches submitted to us by Ravengoth clearly show that much of the conceptualizing in The Morikun Tale had already taken place. Among the sketches include backgrounds, enemies, and an inside peek at the game's new character designs. There's simply too much to share in a single article, so we're giving you some of the highlights right now.


The worlds in The Morikun Tale will be completely hand-painted and scanned, a la Saga Frontier 2.

As for the game itself, Ravengoth is optimistic about the game's progress. "Andrew (the lead programmer of Clockwerk Productions) and I are the head, but we have a painter coming along. So there is a team of three. But I need two more artists. The game is going to be very artsy."

As The Morikun Tale will be a huge project, no one man can finish the job. Thus, Clockwerk Productions is currently looking for people with the following talents to help work on The Morikun Tale:

Monster Artist - Animation, Pencil Sketching, Computer Aided Art, Style Mocking Skills, (painting if possible). To help draw enemies in the game.
Touch-up Artist - Animation, Pencil Sketching, Computer Aided Art, Style Mocking Skills, (painting if possible). To help fine-tune the game's background sketches.
Programmer - Darkbasic and QBasic experience recommended. Needed to put together game elements.
Story writer - To help design the plot twists in the Morikun Tale.

Anyone interested in joining Clockwerk Productions should contact Ravengoth at Ravengoth427@aol.com.

Article written by Vance Velez

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