V Planet:
What's your job in the production of TMT?
Tetsuo:
I program the menu systems and the main layout of control in the game.
V Planet:
What control devices are being worked on for TMT? Keyboards? Mice? Joystick
support?
Tetsuo:
Right now, we are using the keyboard for control, but the joystick may
be implemented later on.
V Planet:
Is there any console or former QB game in particular that you're designing
the menus and control after?
Tetsuo:
The menu systems are going to look sort of like those on Final Fantasy
II and III.
V Planet:
A lot of games have that look, but will TMT try to capitalize on FF2 and
FF3's versatility in terms of menu design and control?
Tetsuo:
We are going to add functions that are unique to TMT, such as a journal
for notes and such. TMT is adopting the little white glove and the blue
menus that are so connected with the Final Fantasy look.
V Planet:
How will the menus interact with the game's battle element?
Tetsuo:
The battle system won't include menus since it will be more of an action-based
system.
V Planet:
Paint a picture for me of how a typical battle would feel like in TMT.
Tetsuo:
We will be using a status bar for each character. The status bar, hit points,
mana points, and a stamina bar.
V Planet:
Will TMT have some outstanding battle animations like the Final Fantasy
series?
Tetsuo:
Animation is not my field, but there will not be many huge summoning animations,
if that's what you mean. We will have some nice magic sequences though.
V Planet:
What do you consider to be The Morikun Tale's biggest strength so far?
Tetsuo:
I think the story is the most intriguing part of The Morikun Tale so far.
V Planet:
Have you played a lot of QBRPGs?
Tetsuo:
Yes.
V Planet:
Name some of your favorites and what you liked about them.
Tetsuo:
I liked MiniRPG2. The interface was awesome.
V Planet:
Would you work on any other type of QB game other than an RPG?
Tetsuo:
Yeah.
V Planet:
What types of games would you like to work on?
Tetsuo:
I enjoy working on games like space simulators.
V Planet:
Have you had any projects before the Morikun tale?
Tetsuo:
I have made some text RPG's.
V Planet:
How did you meet up with Clockwerk Productions?
Tetsuo:
I saw a post on a message board for programmers wanted.
V Planet:
And you signed up, they saw what you were made of, and history was made.
Everything hit off, right?
Tetsuo:
That's right. Pretty much :)
V Planet:
Ok, last question. With a lot of QB Developers coming and going, it's beginning
to shape up like QB is ready for the next generation of QB coding groups.
What is your attitude towards this transition and how Clockwerk Productions
will react to this change in climate?
Tetsuo:
We will probably just go with the flow. Stick to ourselves but be aware
of our surroundings as well. We want to make a good impression on the other
developers out there.
V Planet:
What technological breakthroughs do you want to be seen broken by QB programmers
within the next two to three years?
Tetsuo:
I want to see some good 3D libraries. Most people aren't aware of QB's
capabilities and that's just a shame. QB needs more recognition.
V Planet:
We'll help make sure that QB and QB proggers get all the recognition they
need. In the meantime, thanks for the interview, and Good luck with your
project.
Tetsuo:
Thank you :)
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