What's the general story and theme of Distant Promises?
The story revolves around an ancient evil which almost destroyed the world
many years ago... This creature, feeding on humanity's greed and evil,
awoke, and ravaged the land... Now, the creature is about to wake again.
The story revolves around an unlikely bunch
of heroes, who learn of this... and are caught up in 'saving the world'.
What characters appear in Distant Promises so far? What personality and
abilities can we expect from each of these characters?
There will be five playable characters in DP... Or maybe more ;) Raven,
the main character, is a decent fighter, who has some magic abilities as
well... Rose, his good friend, helps him out... She is a strong magic user,
but a weak fighter. Shroud, Raven and Rose's friend, is a cynical
fighter, who excels at using magic as well. Marionet, is an ex-employee
of KaylenCo, a big manufacturing company... He is a good fighter, who uses
special magic to summon creatures to help in battle... Finally, DarkDread
(Heh, heh) is an ancient vampire, who is a powerful fighter and magic user...
Though he seems reluctant to join the party... Well... You might also find
another character who will be willing to join the party.
What features in gameplay for Distant Promises (that you are willing to
reveal at this time) set it apart from any other QB game ever seen before?
Hmm... Well, I think the biggest thing which will distinguish DP from other
QB games, is all of the little things that are being added to it... We
are spending a lot of time, to ensure the best possible play balance, and
story in the game... The sprite graphics are also being created to look
as polished as possible. Another big thing though, will be the likely
addition of animated CG backgrounds during battles... In fact, the last
boss... Nah... I'd better not spoil it!
Are there any part(s) so far in the development of DP that would probably
shock other QB programmers and make them ask "Wow! How did he do that?"
Hmmm... I'm couldn't tell you for sure... But the active time battle engine,
I am quite fond of... It was much harder to develop than a turn based engine
would've been... But it was worth it. I think that the engine is
on par with what one would expect in a Final Fantasy game... But stop me
if I'm starting to sound pompous.
How big do you expect DP to be when it's done? (In terms of MB, hours of
play, and the size of the universe itself)
Well... It will likely be 10 to 20 meg when it is done... Of course, the
download shouldn't be bigger than 6 megabytes... It's a little large yes,
but the game will be worth it for RPG fans. Hours of play... To go
from start to finish, about 15 or 20 hours... To get everything in the
game, and have your characters 'maxed out', could end up being 50+ hours.
You've had many projects, including Secret of Cooey, Legend of Lith II,
and Lianne in the Dark Crown. What is your favorite part about each of
Many things, actually. I like being able to create a story in my
head, and on paper, then turn it into an enjoyable game. I also enjoy
hearing what others think of the games... So send me e-mail and let me
What is your favorite DarkDread QBRPG so far? Why so?
Heh heh... I really don't know... I'd have to say Distant Promises, since
it's been a lot of fun to work on so far, and I believe that it will be
a high quality game, no matter what language it was written in.
Which do you prefer to play in QB, Final Fantasy clones or Zelda clones?
It doesn't matter... So long as there's more than a tile demo, and the
game is fun.
What QBRPGs do you play other than your own?
Hrm... I play Wrath of Sona, but that's also because I'm helping Nekrophidius
with it... I like Kids of Karendow, that's a pretty good game too.
Most other QBRPGs are so incomplete that I can't comment on them... Dark
Ages was fun though.
Name what you feel are the three most important QBRPGs ever made in terms
of pushing the QB standard forward.
Hrm... I can't objectively answer this question... So I'll give my three
favourites in no particular order:
Wrath of Sona
Yes, I didn't include Dark Ages, this is
just a personal preference list ;)
Finally, let's talk about the big boy video game industry (Nintendo, Sega,
Sony, etc.) You mentioned "console" RPGs in your website and that this
is what DP aims to be. What do you feel is the best video-game system console
RPG ever made, perhaps what you feel is the archetype of the game that
you hope to achieve?
Hrm... I've got a few favourites, but when it comes to DP, it is very much
patterened after Final Fantasy IV, V, and VI. As for what I'd hope
to achieve, well, all games can be improved upon, so I just hope to soon
create a game that will be very hard to top.
Thanks for your time. I hope the best for your QB projects.
No problem, and thank you.